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AlamoVampire

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Everything posted by AlamoVampire

  1. hit the deck!!!! your kerbals on that pod must be scared or enjoying that ride lol
  2. i dont have a picture of it right now, but my record is 960 tons using the novapunch parts on a heavy modded saturn V style core with 4 small dual nozzle boosters of which I cannot remember their names right now. big big rocket, was fun lol
  3. well, it looks like, until they add in re-entry heat, it will end fairly well, assuming he isnt snapped out of the seat when that chute full deploys
  4. Ron: is this rocket just Novapunch and stock? btw, pretty probe lander
  5. noone has any comments on this video? such a powerful little video it is
  6. I was busy playing around on youtube and found this. I will not lay heavy handed words to try to describe it. Just watch it and be affected in some profound ways. That Nassault person, is just too awesome for words, his stuff, is truly Star Stuff.
  7. I found I had made my own challenge that even MechJeb could NOT overcome!! Prior to 2 additional modifications, one being Procedural Fairings and the other being me adjusting where I stuck things and the shut down of stage 1 thrust vectoring...okay so 3 mods XD, THIS was a machine that could not fly:
  8. If that does not glow orange from shock heating on the way up, I will be surprised!
  9. I just want to point this fact out again, which you can see for yourselves on the planned features wiki. Squad has stated they are NOT giving us an autopilot feature like mechjeb for the foreseeable future, as in up to and including version one of this game once it has reached it's full retail non alpha or beta version. So anyone who wants autopilot either must get Mechjeb or the kOS, as those will be your only 2 options for a rather long time. That being said, it's your sand box and you can use or not use what you want.
  10. Mj is for more than launches, it's able to put you right at targeted landing spots like the face on Duna or the Armstrong memorial on the mun.
  11. Okay, I am going to be totally honest with you. Using Mechjeb is NOT cheating at all. It is a very useful tool in game, it really really is. It can tell you things that you will not know w/out it. No one ever said you have to use Mechjeb, even I am saying you do not have to. I am saying you should consider it. You paid your 22 bucks or so to play, and play how you feel is right for you. But, I would suggest you get it, just to see what it can offer up. You can fly any mission you wish with the unit on the rocket and use it for data like vessel mass, your vessel's dV, or, your orbital information, especially useful if you want to put something into orbit around Kerbin and have it have exactly a 6h00m00s orbit. You should be proud of what you have done, as it is not easy, even WITH mechjeb. I have found, and others may back me up on this, that Mechjeb can serve to make things HARDER. I was testing a rocket, a huge 500+ ton Saturn V Apollo style rocket, that even with Mechjeb caused a near Apollo 13 style issue for me, which, turned out to be a blast to try to solve XD Look, just get MJ, give it a whirl, see what it can actually offer up. BUT, the thing of it is, in YOUR save file, is YOUR game, do as you feel is fit for you, and let no one here say any one way is the proper way. btw, this is the rocket I mentioned 3 mods on that rocket: Mechjeb 2.0.9, Novapunch and Procedural Fairings <i forget the versions of those last 2 lol>
  12. Okay guys, I want to thank all of you for your fine help! Each of you pointed me where I needed to be! So, to all of you, enjoy these pictures of OUR Cooperative Success in my Apollo/Saturn V B Style rocket. While, I found more issues to fix, namely fuel and staging line ups, I would not be at this point with out you guys, so thank you! Let me thank all of you by name, as you each contributed in such wonderful ways: Lammatt you gave wonderful advice on ascent guidance nhnifong you gave great advice on vectoring ranges Frizzank you gave me the advice on disabling various SAS locations, soo much smoother like that! Hansblix you gave great pictures and advice on where to strut, what to strut, to limit my vertical acceleration, to add in procedural fairings which may have made it a bit bulgy, but wow, did it clean it up, and to shut down stage 1's vectoring and man did it ever settle that beast down! made it to orbit, ran into fueling issues, but, nothing a little tweaking in the VAB cannot fix SRV Ron, you sir, thank you for the advice on the Struts and how to make them attach in nice ways, you just changed alot of future designs Kulebron, thank you for pointing out about potential weaknesses in my joint locations, thank you. Again, thank you ALL for the help, enjoy these pictures
  13. problem is, even on 'vertical ascent' right off the pad, as soon as it clears that tallest pair of stabilizers it starts swinging like a wet noodle and only gets worse. Even Mechjeb cannot handle the rocket beyond going UP on the FULL rocket. Once it kicks that first stage off after burn out, it seems to stabilize, but, prior to that, it is nothing but a soggy mess that BARELY holds together even WITH unbreakable joints on
  14. okay, I have gotta ask it. I can get satellites into a kerstationary orbit, but, I can never figure out how to do more than 1 at a time, let alone if I do more than 1, how to space them so nicely. any tips/advice?
  15. I shall give that, a um.. whirl lol edit: tried that, disabled torque at the command pod and put a SAS equipped wheel in the middle around the center of mass, and the ship STILL swings like a noodle possessed, almost to the point of destruction.
  16. Okay, I am absolutely FLOORED by the geniuses here. no sarcasm at all! I know this is a game using real world rocket science, but to see so many of you who have such a spectacular grasp of the math involved is awe inspiring!! I am truly a small fish among giants! Heck, I would not be surprised if Michio Kaku was wandering around here somewhere OR Professor Brian Cox, both super smart men! <bows down to his fellow players>
  17. 3/10 on M.Wolfy, seen a few of his/her posts, and to DisarmingBaton5, sup, nice to meet you as well!
  18. Okay, heres the question. I am using mod wise for this, Mechjeb for the autopilot and the Novapunch pack for the parts. I can build a rocket that looks A LOT like NASA's Saturn V B rocket as seen here: the problem is, that, no matter what I try to do to this thing, and in the picture below, you will see some structural pylons and the Novapunch HEAVY struts going from stage to stage to TRY to keep it from writhing like a limp yet possessed noodle. This thing even WITH Mechjeb is UNCONTROLLABLE, I tell it to do a 250km by 250km orbit with a 0 degree inclination, and this thing just flails wildly about the sky picking headings at random. Now, I KNOW this is NOT Mechjeb's fault as it handles other rockets with no problem, even got my mission to Duna, Landed at the face and home again with 0 issues. edit side note: no parts clipping to make the towers stack, found an odd solution using the radial decouplers XD The rocket only comes in at 500 tons and change... Any ideas on how to make this work? Oh, here is what it looks like about half way through the first stage.
  19. 0/10 I like the person above me, am still an unknown quantity at this point lol
  20. Awesome lander and assorted support craft!! Love that aeroshell!!
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