-
Posts
2,481 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AlamoVampire
-
Meteor/Meteor Showers
AlamoVampire replied to ReptilianGameplays's topic in KSP1 Suggestions & Development Discussion
http://www.spaceacademy.net.au/watch/debris/gsd/sts118dam.jpg just showing some real world micrometeorite damage -
Meteor/Meteor Showers
AlamoVampire replied to ReptilianGameplays's topic in KSP1 Suggestions & Development Discussion
yes, yes and MORE yes!! -
Jeb must be real busy on a 1 wing plane!
-
In honor of the Launch of LADEE (Lunar Atmosphere Dust Environment Explorer) I made this: The real LADEE mission: http://www.nasa.gov/mission_pages/ladee/main/index.html#.UildITaUQlk
-
Sapphire is that starless background universe replacer?
-
Yup alpha but so much fun!!!
-
Beautiful!!!!!!!!! And congratulations on a successful suborbital flight and with a spaceplane no less! No easy feat building a plane let alone a spaceplane that looks single stage to orbit!
-
actually mechjeb does know how to throttle down, it has 2 options, limit terminal velocity and a limit on acceleration in terms of m/s. But, as they say more struts, more struts more struts! also, check your efficiency and TWR. thought I would put this image up, if you look, you will see the 2 limiters I mentioned.
-
SPACE STATIONS! Post your pictures here
AlamoVampire replied to tsunam1's topic in KSP1 The Spacecraft Exchange
if you dont mind my askin, why such a high orbit? -
that looks fun!!
-
Landing your ships on pleanets
AlamoVampire replied to cutetiny's topic in KSP1 Gameplay Questions and Tutorials
Ya, the above are mostly right. It sounds as if you tried to land directly from a capture. Advice from me is to enter orbit first then go for landing. Also make sure you have enough power to slow down to 5 m/s or less for landing. And parachutes as the above folks said only help in atmospheres, with a caveat if you use too small a parachute it may tear off or if not enough you won't slow down enough -
Thanks, he was until it broke up at apoapsis and showered the region in boosters lol
-
yes, yes, welcome!! live, learn, share!
-
i agree! we should have a myriad of things we can or should or must do in space on EVA! One of my favorite ideas would be similar to what happened on one of the return to flight missions after the Columbia disaster, where an astronaut had to go UNDER the shuttle to pull a piece off of the shuttle because they thought it was a flight risk to the shuttle for reentry. To expand my idea, lets say you launch a mission into orbit, and now that you are in orbit, you must EVA to check the over all health of your ship, and then, because perhaps you were a little to liberal on your application of throttle, you broke something during ascent. Well, now, you gotta fix it!
-
SPACE STATIONS! Post your pictures here
AlamoVampire replied to tsunam1's topic in KSP1 The Spacecraft Exchange
she is not much to look at, but, this is my second station, I had to deorbit its predecessor before launching this one. basically the same station as the first, with 2 changes, 1 its 2 of the same core and this one lacks docking ports on the hatches for EVA/Crew Transfer abilities. Kerbal International Space Station: primary core are the hitchhiker modules 2 each with a lander can in the middle with 2 truss's coming off with solar panels. 1 section has a heavy RCS tug and 2 large fuel tanks and a cupola. each core is rotated 90 degrees off the other -
I give you the HONEYCOMB! 397 SOLID ROCKET BOOSTERS!!! Yes, it KILLED my FPS, BUT, it did fly, then went BOOM!
-
Launch directly to a hohman transfer?
AlamoVampire replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
id say, if you want to strike the Mun, launch just as you barely see it rise on the horizon, then burn like mad for it. crude, but brutal in its effectiveness. otherwise, try ksp.olex.biz, its a wonderful site, it does all the maths for you!! -
I think rotorwashed has it on the nose. I have been playing since just after .21 came out, and in that short time, the game went from feeling funky and clunky to feeling more like how historical videos show the early days of NASA to me. Still feel growing pains, but over all more smoothed out as I get used to how the game works. It still feels very very kerbal to me as some of the crap I come up with would so not work IRL. I think its more of how you are progressing as a player honestly
-
Launch directly to a hohman transfer?
AlamoVampire replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
<blush> okay, so, I guess the maneuver nodes count as the equation XD -
Launch directly to a hohman transfer?
AlamoVampire replied to Sauron's topic in KSP1 Gameplay Questions and Tutorials
I think its true in KSP, I did a direct launch to docking and it took minimal fuel burn to do so, as to calculations, I have no clue, when I am doing things fast tracked, its mechjeb all the way, otherwise, its the slow and steady circularize then hohmann and so forth. -
Is Kerbal Safety a Top Priority For You?
AlamoVampire replied to TheHockeyPlayer's topic in KSP1 Discussion
I protect them if I can, if I fail, I just go into the persistent save and find the one or more that died and reset them to mode 0 XD <usually only do this for Jeb, Bill and Bob only, unless they have really funny names... does that make me bad?> -
dear god! nice custom fairing tho!
-
I dont have a picture of just my standard heavy lifter, BUT, its built like this: Central core consists of a single orange tank with its half size below it with a fuel line connecting the both, with a mainsail for power. on the outside set up with 6 IDENTICAL boosters to the central core set up 'asparagus' style. All mainsail powered of course. It really is a nice set up, it can launch just about anything into just about any orbit you want. Adjust your payload as you see fit with what ever transfer and cruise stages you like, it really is a good lifter. not sure its max capacity..
-
Decided to do some science, so, I sent a Viking-esq style lander to Eve. Here it is: E.A.R.L. or Eve Atmospheric Reporting Lander. And because I landed this thing for science, it is sitting on the surface 1.7km above 'sea' level, it is reporting an acceleration of 01.69g, as well as a gravity of 16.62 m/s^2, an atmospheric pressure of 4.1696 units of pressure and a temperature of 147.92 degrees at its landing site.
-
I hit the 'install' button from steam, and it instantly fixed it, was odd lol, but it works still, my mods too XD