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AlamoVampire

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Everything posted by AlamoVampire

  1. I WOULD. It taught me how to do a proper rendezvous and docking. I watched Scott Manley do it countless times, even watched the tutorials and nothing helped. I got mechjeb, because I saw Scott Manley using it for something, and guess what? It was a better teacher than any advice or video ever was. MechJeb is a valuable asset in this game, and considering that they <Squad> have NO INTENTION of giving us an auto-pilot, it very well may become the go to addition for such a glaring vacancy. Source: http://wiki.kerbalspaceprogram.com/wiki/Planned_features Bottom of page reads: NOT HAPPENING: Steam Achievements AUTOPILOT SYSTEMS Weapons or Military Features Alien Civilizations Terraforming Realistically Sized Celestial Bodies Conversion To A Different Game Engine Oh, also, those who think Autopilot is cheating scare me, and I hope none are actual real world pilots, because, they use Autopilot for everything, including landing sometimes <yes, autopilot can land in real world>, as does NASA... just saying. As for why I mentioned what I use autopilot for? Why not? I use it as I would a real autopilot, why not be proud of it?
  2. First up here, my take on the Spitzer Space Telescope, the telescope itself has 102 parts. Next up: This was actually inspired by a picture further back in this very thread, of Jeb taking a fall from the control tower. Made me wonder how resilient he actually is, SO, I climbed to the top of the VAB, then chucked him off. He lived!!
  3. hey hey now, cant a guy make a mistake? I mean, you cannot tell me you never forgot something crucial to a rocket. <sniffle>
  4. I am so sorry for this, the Trekkie in me demands it:
  5. ya, you can fly with more on a ship, which can make de-orbiting stuff easier if it still has fuel, but, its kinda redundant to have more than 1 on ship, because as someone said, 1 takes command and the other just kinda sit there, which is fine, do not misunderstand, but, if you are watching part counts, like a station, having as few idle mechjebs is a nice thing. SO... my suggestion <something I do when station building> is, if you want more than 1 mechjeb, add a decoupler to a spot, then put mechjeb on said decoupler. This way, if you are doing this to make a station, you can dump the extra mechjebs once you dock the thing on which MJ was on, leaving 1 active MJ on the core item of your station
  6. Okay, you ever want a fast way to ditch a booster? check this out! thats a pair of small SRB's on the boosters that are firing in retrograde to the rocket shoving the spent boosters away at a great clip!
  7. Okay, I have had a harrowing 2 days on this game all because I forgot KSP stock building 101. I have gotten so used to having mechjeb on my ships that I stopped placing any form of ASAS on my ships, and this caused a small problem. My ships would start to turn slowly either right or left, depending on how my rocket was rolling on its long axis. I started to think maybe it was a bug, then I remembered something. I had just given a tutorial to a friend on this game, and had not used mechjeb. I was explaining the various parts and keys associated with said parts, T for SAS/ASAS on and off, and F to temp toggle it and so forth. It never occurred to me that, the reason that ship never drifted off of the point I stuck it to was the fact I had ASAS turned on. You would think that since I have been playing this since just after .21 came out, I would know the basics of keeping an ASAS on hand lol. Well, now, I just feel ashamed of myself for forgetting such a basic component. I first noticed this in a big way when I returned home from Moho and had a heck of a time steering under manual control for re-entry. Even with a 3 man capsule on, well, just look at the ship and you will see, even the SAS on that capsule is NOT enough alone: I seriously thought I had a problem with the game, as when I powered up for a deorbit burn, I chose to do so manually, which sparked that ship going every which way BUT home. I finally managed to get the orbital path to line up with Kerbin and then staged out to the capsule alone for landing. Then tonight, I tried to launch an Eeloo mission, a probe, and had NO ASAS on it, but mechjeb. It got squirrelly on me, and I thought I had a problem with KSP. Nope, just a really foolish self who forgot that if I want to fly manual, I need an ASAS on the stupid thing. I now leave this thread open to all of you, to fill in the ... on what we just need to sometimes do!
  8. that is 1. an awesome lesson that will come in very very handy! and 2. a cute lil can of a ship! Jebediah would be proud!
  9. Never been to Eeloo, but, having just did a Moho mission, I did it partially stock, I LAUNCHED with Mechjeb, but, chose to go from Kerbin Escape to Moho w/out anything from mechjeb save for some orbital info. Eitherway, Moho = not easy to get to, easy to leave though lol
  10. Looks like that visual issue with map viewed landings but thats a sweet picture still
  11. Ty ty was fun but not eager to do it again
  12. Just thought you guys would like a pair of pictures from Moho Mission. Bill, Jeb and Bob on Moho! Because Jeb is Jeb and is cool, he posed on the flag! Jebs looking over at Bob during re-entry at Kerbin thinking: CHILL man, we are almost home!
  13. Bill, Jeb and Bob on Moho! Because Jeb is Jeb and is cool, he posed on the flag! Jebs looking over at Bob during re-entry at Kerbin thinking: CHILL man, we are almost home!
  14. Okay, I think I am missing something here. Every now and again, I hit alt-f12 to bring up that window to try to shoot things at things but, everytime it says: no target, or just flatly doesnt do a thing. how does this work?
  15. I would not know if it IS slowing down <game speed that is> or if it is your perception of it, but, from what I can see on videos from the likes of Scott Manley, things seem to be as smooth as they were speed wise, and far far more beautiful graphics wise.
  16. I think they will tell us a few days ahead of its release, after they are certain it is ready to go. BUT, I could be very very wrong in this, as I joined this wonderful game about 2 DAYS after .21 came out, and as such, have yet to see an update release myself.
  17. I think what someone said earlier is right, each patch <have yet to see a new patch yet, as I came in only just after .21 dropped> is more optimal than the prior with things having been smoothed out some. Heck, I watch some of the older videos on youtube where the game is in like .16-.17 or there abouts and then look at what is on MY computer and I am floored at how much more optimal the game is NOW compared to then. Relax, we are in Alpha, things will improve, till then, keep Bill, Bob and Jeb entertained!
  18. That has to be in the yellow. Every flight right? Awesome design! Part count? Weight? Mods if any?
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