-
Posts
2,602 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AlamoVampire
-
2 things: 1: Never tell the KSP Program Managers they are too crazy to be rocket scientists, because they will make an absurd bet that they can build a flying spider web. 2: Never take that bet, because THIS happens: Side note, that probe in the middle? It is in close orbit of Kerbol after shedding the spider web and making a huge mess! http://img194.imageshack.us/img194/6199/3z9.png' alt='3z9.png'>
-
Right to Left: Bob Kerman, Jebediah Kerman and Bill Kerman, first Kerbol Rise on the Mun ------------------------------------------------------------------------------------------------------------------------------- Bob, Jebediah and Bill stand transfixed by their lander as Kerbol bathes them, their lander and their flag in sunlight. <left to right>
-
yes that is a shameless plug Blizzy78, but a useful plug
-
it might at that! I did notice when I launched mine, it had a slight issue with going BOOM on one of the stages during launch and caused me to only be suborbital when I took those pictures
-
Sojourner: I ran into the same issue, still no clue how to fix it, but, perhaps moving them further apart may solve it, will have to try that at some point myself when I do another docking. Secondly: Setting the docking port as a target actually serves a purpose w/out mechjeb. It lets you know just how far you are from the docking port you want to dock to. While that sounds obvious and maybe even condescending to say that, it is honest truth that knowing exactly how far away and how fast you are compared to that thing will solve many headaches down the road or atleast that is how it feels right now. Also, having watched many docking tutorial YT vids I see them set the port as target each time and I recall not seeing a mechjeb related docking tutorial, not saying they dont exist because I do not know for sure, so, wont say it.
-
Okay, so, I got a bit bored, and thought, everyone is making the Space Shuttle from NASA, but, the Russian Federal Space Agency is not getting any love, so, I showed some love! Behold my attempt at a <fairly decent looking I think> Soyuz space craft. In the pictures below you will see a few stages of the craft, all sans engine bell and liquid fuel tank for accuracy sake, but, they were there for launching XD This took several edits on the forum to get this as you see it XD Soyuz. in order on the image, left to right: Orbital Module, Descent Module, Instrument Service Module ------------------------------------------------------------------------------------------------------------------------------ Soyuz after Jettisoning the Instrument Service Module ------------------------------------------------------------------------------------------------------------------------------ Soyuz after jettisoning the Instrument Service Module on the right side of the image, and the Orbital Module on the right. with the descent module in the dead center ------------------------------------------------------------------------------------------------------------------------------ Soyuz Descent Module under 8 parachutes. If you are wondering, i added the 8 chutes for pure symmetry, and it makes a full deployed chute descent at 2.5 m/s!! Hope you enjoyed the pics!
-
legs are too short but that engine bell held up XD
-
Prepare to have your mind blown.
AlamoVampire replied to AncientAstronaut's topic in KSP1 Discussion
Does Jebediah Kerban know about this? all seriousness: WOW they are tiny! -
XF-DODO: The Ugliest SSTO in the fleet.
AlamoVampire replied to Apatheticjester's topic in KSP1 The Spacecraft Exchange
interesting SSTO, but, it looks very capable never the less! -
Keyboard Layouts
AlamoVampire replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
I am gonna need to try to update my keybindings for RCS translation. someone mentioned arrows with the right ctrl/shift keys for some of the translational moves. -
and hopefully many happy landings on every rock I can find XD
-
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
Tank Buddy: thank you for those steps, I shall give those a try tonight. Blizzy78: it was a royal pain in my backside. No matter what I did I could not slow myself to less than 0.1 meter per second relative to my target. once I got that slow, it was hard as catching snow in summer, but finally managed to lock them together. I think I need more practice, but, I shall start by checking your link out. Thanks to both of you for the information! edit: Blizzy78: awesome video. I soo did some of what you show in that video, but, some of it was me not being used to the physics of space and, well, turning my ship into what amounts to a real expensive ballistic missile lol. So do not need that much thrust let alone keeping it CONSTANT XD I need to work on my docking for sure, and your video should help me out a ton. thank you! -
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
side note: achieved docking for the first time, and oh my gawd it was a pain! had to resort to unlimited RCS/Fuel to do it :S but, it taught me stuff, so thats good yes? -
I just landed on the Mun with a test lander, what could be better?
-
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
OH MY GOD!!!! I DID IT!!! I LANDED ON MUN!!!!!! yes, its just a PROBE lander to theory test my stuff, but its on MUN!!!! this taught me something: needs: MORE legs, LONGER ones too XD -
Keyboard Layouts
AlamoVampire replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
update: found it. now i feel like a kerbal, full of courage, but just stupid enough to strap myself to a few blutonium reactors XD -
Keyboard Layouts
AlamoVampire replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
hmm I do not recall seeing it, will have to take a look again XD -
You Will Not Go To Space Today - Post your fails here!
AlamoVampire replied to Mastodon's topic in KSP1 Discussion
My stupidity: I built a Mun Lander, 3 man cabin. Boy does it fly great! Problem: No solar panels, no extra batteries, remote guidance module. See my problem? Drains batteries in that command module way too fast. Until I fix it, I cannot safely enter into Mun orbit, let alone MAKE Munar Orbit and be able to change beyond a oh look its Mun, oh gee, there GOES Mun. XD -
Hi guys, this is just a suggestion, and I am certain it may have been suggested before, but, are there any plans to include a tab on the initial start screen or even in settings, probably settings is the better place, for a keyboard layout? Just wondering. I did find one on the wiki, but, it can be cumbersome to alt tab out to see something like that.
-
Greetings Kerbonauts! I am AlamoVampire! I just recently came into this wonderful world a few days ago <as of this post>! I am truthfully blown away by this game! It has brought me many a smile as I watch as my hapless Kerbals go spinning into the ground as my designs fail by mistake or more deviously by design!
-
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
I think it is six, since, well, when I looked at SETTINGS, it showed up, and on POST 7, there was my signature LOL -
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
on a slightly linked note: I have no signature line option... guess its in the mail or perhaps Bill Kerman lost it in orbit XD BUT, this is my first ribbon: -
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
interesting, thanks dave! -
Orbital Ops and Rendevous?
AlamoVampire replied to AlamoVampire's topic in KSP1 Gameplay Questions and Tutorials
to all of you who have replied: THANK YOU! I will give it a go through several times! Soo many Kerbonauts have perished just trying to teach me how to fly in the game lol. I sent jebediah into a sun escaping trajectory a time or two on over built speed machines lol. Again, I will give all of your fine advice some much needed practice! I think, for starters I will just launch a herd of lemmings into orbit at the equator just to see if I can match orbits. Practice makes perfect right? Again, thanks for the help, and I will give that video a view shortly. Hey just a silly question, where are y'all getting those ribbons in your signature lines? -
Okay.. First off, this may be a repost of my own thread, if so, sorry. I am new to KSP, just got it on Steam a day or two ago and I love it! My question is this, sorry if I am duplicating <most likely I am, but my serch fu stinks lol>: 1. How do you duplicate the orbit of your target vessel? I can never seem to pull off 2 identical orbits, they always seem off set with one say being aligned with the equator and the second with a chase orbiter canted off where it passes above and below the target vessels orbit. SOMETIMES, I can get them nearly on the same plane, but never twice on the same plane. 2. Is there a series of practice launches I should make just to get the feel of it, or is there something I am missing entirely? Any and all help is welcomed, thanks in advance!