Yedin
Members-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Yedin
-
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Yedin replied to sumghai's topic in KSP1 Mod Releases
This is beautiful! Thanks so much! -
Congrats on your first release!
-
[0.25] Hot Beverage Inc - Scalding Hot Parts (10/10 - New shipment!)
Yedin replied to Ph34rb0t's topic in KSP1 Mod Releases
WHY am I just finding out about this!?!?!? This is outstanding! Great Mod!!! -
Sure, when I get some more free time, I'll post a few!
-
What you have basically done is build us the "Modular Common Spacecraft Bus" of KSP. I have made a bunch of different configurations with the parts, the possibilities are endless. You are right about the landing legs needing replaced. Maybe a bit stronger set in the revision? Thanks again!
-
That is great news! Both parts are great. I honestly can't decide which part of this package I am more excited about.
-
This mod is freaking awesome! I already use Anvil and I love this landing system! Thanks! I do have a request: Would it be possible in the future to create a 'Hitchhiker" style crew container for the lander? It could take the place of the buggy and rigging holding it. Using the actual Hitchhiker container is aesthetically impossible for me. Thanks again!
-
"Sunshine" movie style Deployable Light Globe (updated 25/10/2013)
Yedin replied to alexustas's topic in KSP1 Mod Development
Wow, this is an impressive piece of work! Thanks!! -
I looked up "Kadron" on spaceport and it popped right up. Kadron, nice work, this will make for some rather large ships!
-
MechJeb 2 - Patch test bed release (October 10)
Yedin replied to sarbian's topic in KSP1 Mod Releases
Thanks, Sarbian! -
This is outstanding! Keep up the good work!
-
Thanks, BobCat! Glad to see you survived the encounter with the Bearshark!
-
Suggestion: Since this uses KT, you could add a runway before the driver, and just choose that as the launch point. This makes it easiest to shoot stuff off.
-
Woooowwww...
-
A video? I'll see what I can put together! I'd additionally like to add that 4m/s was a little high of an estimate (sorry), it is usually 1m/s and below that the blue marker dances around so much that it is not possible to catch it even at the lowest percents of engine power. This appears to be the issue that would make mechjeb chase it around (mechjeb is a more accurate pilot than I am). ...or I could just be doing it wrong