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Yedin

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Everything posted by Yedin

  1. Holy crap, Alex, your mind is just full of wonderful toys, isn't it?! Thanks again!
  2. WHY am I just finding out about this!?!?!? This is outstanding! Great Mod!!!
  3. Sure, when I get some more free time, I'll post a few!
  4. What you have basically done is build us the "Modular Common Spacecraft Bus" of KSP. I have made a bunch of different configurations with the parts, the possibilities are endless. You are right about the landing legs needing replaced. Maybe a bit stronger set in the revision? Thanks again!
  5. That is great news! Both parts are great. I honestly can't decide which part of this package I am more excited about.
  6. This mod is freaking awesome! I already use Anvil and I love this landing system! Thanks! I do have a request: Would it be possible in the future to create a 'Hitchhiker" style crew container for the lander? It could take the place of the buggy and rigging holding it. Using the actual Hitchhiker container is aesthetically impossible for me. Thanks again!
  7. I looked up "Kadron" on spaceport and it popped right up. Kadron, nice work, this will make for some rather large ships!
  8. This is outstanding! Keep up the good work!
  9. Thanks, BobCat! Glad to see you survived the encounter with the Bearshark!
  10. Suggestion: Since this uses KT, you could add a runway before the driver, and just choose that as the launch point. This makes it easiest to shoot stuff off.
  11. A video? I'll see what I can put together! I'd additionally like to add that 4m/s was a little high of an estimate (sorry), it is usually 1m/s and below that the blue marker dances around so much that it is not possible to catch it even at the lowest percents of engine power. This appears to be the issue that would make mechjeb chase it around (mechjeb is a more accurate pilot than I am). ...or I could just be doing it wrong
  12. I tried maneuvering around in a clean install of KSP, with a stock Orbiter 1A craft, and I couldn't get below around 4.0m/s without the marker going haywire in some direction. So this issue happens even without Mechjeb.
  13. Has anyone else had an issue where MechJeb is at the end of executing a maneuver, and when it gets down to, say, 0.3m/s left it starts chasing the blue marker around the HUD? Sometimes it won't have to chase the marker and just leaves the engines stuck on with only that 0.3m/s left to go.
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