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Prowler_x1

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Everything posted by Prowler_x1

  1. Good point, I will take a closer look at the part.cfg files of those two parts to see how they differ. Let me investigate to see if they handle the same type of animation. It wouldn't surprise me if laz is using higher quality emissions for animating his engines as well.
  2. I love and hate your request. Please let me explain my self. I too suffer from lag with HD stuff, thats why I prefer Low-Res so I can bulk up ksp with mods and not HD image files. Your request is quite valid except for one major factor. If the Merlin engine is fused into one part, you will lose the ability to turn on and shut down individual engines, thus loosing the entire purpose of a multi-engine layout. I would suggest keeping things as they are currently. If you need to fuse the engine you can do it your self with the help of the following mod. http://forum.kerbalspaceprogram.com/threads/38577-0-22-UbioZur-Welding-Ltd-2-0-Playtest-5-Now-In-Game-Tool No need to bother Laz for that. This mod will help you achieve your goal. It will also make the weld as a new part so you can have both available if you decide to use either one. Hope it helps... Oh and another thing, once you animate all the individual nozzles with flames and smoke you will end up with the same lag on the welded part due to the quantity of individual images required for the animation. In other words, back to Square-One.
  3. Nice, can't wait to test out the new heavy lift pack... Awesome work; "as always".
  4. All its missing is a minibar with fruity umbrella drinks and some Hawaiian themed space suits, maybe some straw hats or Mexican Sombreros hanging on the walls, oh and a surf board.... Yes, that and to erase the face of sheer panic from the kerbonauts aboard.
  5. Swamp_ig, Thanks for the clarification. I was instructed to remove one of the KSPAPIExtensions.dll files to try and solve an issue. Clearly that did not work and made things way, way worse. Can you please check my post on page 164 of this thread to see the original conflict. I am using procedural parts and procedural fairings both on latest versions. Regards,
  6. Is that the new virgin galactic "Party Bus to Space" craft?
  7. I found two KSPAPIExtensions.dll files and deleted the oldest, this was your included DLL. The result was KSP load crash. I am using the newest proceduralparts mod. I tested deleting the other KSPAPIExtensions.dll but that broke proceduralparts.... Either/Or is an unacceptable compromise. For the time being I am rolling back to the old version that played well with others. I do hope this can get resolved. Please let me know how I can assist. regards,
  8. Bug Report, When I return into the VAB my craft is split. I select the separated parts and detach to reatach correctly. (Nodes appear correct) when I go to launch seems ok but when I return to VAB its split again.
  9. Actually, I heard a rumor that the same bear that ate the tires on bobcats rover, stole bobcats BBQ grill... Bobcat was so angry that he followed the bear into his cave to retrieve his BBQ grill. When he found the grill the bear was waiting for Bobcat with a surprise party. The bear had prepared a feast for Bobcat to say that he was sorry for eating the Rover's tire and that he had borrowed the grill for the occasion. There was a lot of "Piva"-"Beer" and a lot of "Shashlik"-"BBQ meat". Bobcat and the bear feasted together until they were so full that they couldn't walk. They decided to rest a bit and watch a sports game on tv. Both the bear and Bobcat started to get sleepy and decided to take a nap. Bobcat told the bear to wake him up when it was time to go but the bear fell into hibernation and never woke him up. Meanwhile, Bobcat keeps dreaming on new ideas for his mods and how to please his fan-base. I guess we will have to wait until the bear comes out of hibernation. Or until someone wakes Bobcat... Anyway, that's the rumor i heard.... And I am not one for spreading or telling such fairy-tales.... Please keep it hush hush... we don't want the community to know of such things...
  10. Diazo, I love your mod. Unfortunately I have a bug to report. By the way, the mod is fantastic. Using LazarousLuan's Laztek SpaceX mod I found that the Mono-propellant engines attached to capsules start behaving like a squid. The governor is broken on the engines. They try to regulate by opening and closing the throttle from 0 to 100% and start to oscillate. (0-100-0-100-0-100...) Usually the capsule will eventually fly upwards uncontrollably until you start adjusting "minus ones" until you find you're bouncing up-down on the same range of altitude or you start a descent in oscillation.(fast-slow-fast-slow...) I have tested both air/mono-propellant and also pure mono-propellant engines. I have no clue if the error for the mod is on your end or if it is on LazrousLuan's mod. Please help me determine. Regards and best wishes...
  11. Thanks for adding jebretary. Your thread has simplified tracking new releases of my favorite mods. "Thanks for that" Here is a new link I found if you want to add it to the list. http://forum.kerbalspaceprogram.com/threads/79675-Klockheed-Martian-Asteroid-Cities-V0-1-Initial-release
  12. Why are users always pushing and rushing devs or modders? Do they think it will make them work faster? - This thread is not for slave driving! If a user is not happy with a dev's or modder's output maybe he should take matters into his own hands and make the mods himself. Bobcat is one of the biggest contributors to KSP modding. He has made so much stuff that its even hard to keep track of it all. Can you imagine how hard it was to make all that stuff? Please don't complain about timelines or deadlines... After all, KSP isn't even finished, and most importantly, other people don't work for you! Just be happy that you can use the mods for free, whenever they are released.... Be nice, play nice and thank your modders and developers for the awesome stuff they give you for free....
  13. Great news, and now I have the space to bring it into the family. Can't wait to see it.
  14. Update, I've tested and all seems fine. I can declare the LR pack a complete success. It has reduced the memory requirements dramatically, without compromising quality. The pack as usual, looks awesome. Even better than most mods running under ATM. Again, thanks very much for making the LR pack available. I can officially say that this is now the number one mod on my list. Regards,
  15. Thanks for the new LR pack. I will test them out tonight and let you know if I find anything. Regards,
  16. Hi, I am having trouble downloading the new version from the spaceport. Could you setup an alternative download?
  17. Hi, Could you add Jebretary to the list? Thanks...
  18. What sort of trickery is this??? I think mine is broken... It made it into space without blowing up! Just kidding man, Its great. ULA texture is awesome. If you can make more textures for it great but its not necessary. "you should look into the jaws painted on the previous video, that would be neat." The mod has certainly made my day so much fun. All I need now, is to find a part that makes it go "boom". Thanks and best wishes,
  19. Specs for the Delta II: It will lift an average size, military spy satellite; 100 feet up in the air before blowing into a puff of smoke. As a bonus you get a fourth of July celebration, pyrotechnic demo. Cant wait to light this candle. Oh, that reminds me; could I make a request? Does it come in orange? I want mine to look like a stick of dynamite.
  20. Thanks for the update. Its good to have a safety net to catch poor Jeb and I, from crashing and burning. Now we can even rely on properly restoring old crafts and troubleshooting them against the ever-changing "GameData" folder.
  21. When can we expect this low res pack to be available? Not to rush you or anything, Just politely asking.
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