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Hodo

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Everything posted by Hodo

  1. I have one request really two.... I would like to see more options in the landing gear mod. Like larger gear options. And second, I would love to see a second internal gun option.
  2. Glad I am not the only one. I just uninstalled it till it works with my install it is a good mod but still very much in the works. I hope it doesnt become like other Bac9 projects.
  3. I run DRE and do SSTO space planes all the time. The trick is simple. Mach 4 at 20km no faster than mach 6 at 25km.
  4. I tried it with just the B9 procedural wings and FAR it still kicks those nullref issues.
  5. Necro alert! This thread died 2 years ago.
  6. Did all of that. It is weird. - - - Updated - - - Welcome to the forums but to post an imgur album just do this. Which should look like this in code [ imgur ] bkqPK [ / imgur] no spaces.
  7. If only I could get B9 Procedural wings to work with my install. I really wanted to try them but the creator has been little help.
  8. So performed a complete uninstall and reinstall with just FAR KER MJ B9 DRE TAC and KJR installed. This is the output log and still getting a string of nullref errors. output Same errors as before as soon as I switch the trailing edge to none and attach a control surface it goes crazy.
  9. Haven't gone to that extreme yet, but seeing as I have time after my surgery I may do that.
  10. So I take it no fix or even a clue as to what is causing my problem with it.
  11. Ok Firespitter.dll is an essential part of most of the mods for KSP that involve moving parts, it is found in the mod, Firespitter. Oh I just thought of one other thing.... are you testing this out in career mode or in sandbox? If it is career mode then you may have to unlock those items in the career tree.
  12. Are you getting any errors in the debug screen? Next do you have the file installed correctly? There are no helicopter blades or tracks in BDarmory. And it sounds like you dont have Firespitter.dll installed.
  13. So no update on this, still getting same bug same log. Oh well time to uninstall this mod till a fix can be found.
  14. If only b9procedural wings worked for me. And he isnt responding in his thread, so no clue, I gave up on them.
  15. I misunderstood about the RPM statement then. Oh well I may have to avoid this then. As most of my cockpits use RPM.
  16. Well on my second install this is the output log from that install. second output.log I removed my Pwings install on that install. Still getting this error when I attempt to move the wing with a control surface attached to it or change position of the control surface. It starts stringing this error when ever I attempt to place the wing or do anything to it. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[FARBasicDragModel] () [0x00000] in <filename unknown>:0 at ferram4.FARGlobalControlEditorObject.FindPartsWithoutFARModel (System.Collections.Generic.List`1 editorShip) [0x00000] in <filename unknown>:0 at ferram4.FARGlobalControlEditorObject.UpdateEditorShipModules () [0x00000] in <filename unknown>:0 at ferram4.FARGlobalControlEditorObject.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[FARWingAerodynamicModel] () [0x00000] in <filename unknown>:0 at ferram4.FAREditorGUI.Update () [0x00000] in <filename unknown>:0 at ferram4.FAREditorGUI.OnGUI () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at RenderingManager.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  17. That is great news I may try this challenge if I get time.
  18. Great looking little fighter you have there. May I make a few suggestions? -I would dump the additional intakes on the sides of the lightning cockpit, they aren't needed. The cockpit has intakes in it. -I would add a gun, the BDarmory hidden 20mm is a wonderful weapon and fits nicely in the design scheme of the aircraft. Last the B9 parts are not meant to be used with stock aerodynamics. I would suggest getting FAR or NEAR to get the most out of those parts. Because B9 alters the way jet engines work so they work correctly in FAR.
  19. Do you have the latest Firespitter.dll? Are you setting the action group for them to work on? If the answer to either of these is NO, then you should fix that first.
  20. Yeah I have been messing with it testing to see, but no clue. It doesn't seem like a conflict with pwings, I am thinking it is with retrofuture pwings.
  21. I am still trying to find out why my is kicking so many errors and not working. I think it has some kind of compatibility error with something in my install. It is the same output log as the previous times, I tried moving the KSP install I tried reinstalling. No change.
  22. Absolutely BEAUTIFUL! I love the design, the originality the work. I may have to see if I can make something like it in FAR for my space exploration missions.
  23. No rush, I have been busy with so much myself I almost forgot about this challenge. Real life comes first and college comes before that. Good luck and don't worry about this challenge.
  24. Typical approach for a F-15E Strike Eagle is about 10-15km, or 7-10 miles. And you have a typical 1 to 3km spacing between aircraft on landing. Granted this will very depending on airfield and air space above landing area. The point is most people get so used to the souposphere in stock that they come in from 1km out and swoop down from 8km and land on the runway. But in real life if you were to drop from 24kft AGL and try and land a low drag airframe like a F-16C Falcon on runway in less than a km, you will end up a fireball somewhere on the ground near the runway. - - - Updated - - - +1 this.
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