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Hodo
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Everything posted by Hodo
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
Where are they located on the craft? Are they inline with the CoM of the vehicle or are they slightly behind it. If they are behind it they are going to act like elevators and pitch the nose up with they are activated. So the trick is to have them alternate on the same wing, one up one down same angle same length. Unfortunately I don't have a picture currently of this with them deployed but you can see the flaps and the spoilers on the wings. The flaps are the inner most control surface and the spoilers are the next ones out.- 14,073 replies
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Operation Return to Sender (Sequel is being made)
Hodo replied to War Eagle 1's topic in KSP1 Challenges & Mission ideas
Oh that doesn't matter to me, my SSTO combat fleet brought to you by HARM industries can do Hi-Lo-Hi attacks or Lo-Lo-Lo attack runs or any combo of it. I am even willing to put my stock parts design the Akula fighter can even do some light duty missions. Or this small fat attack craft.... Yep.. I have been busy. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
You can't? Its not that hard. I have built a few aircraft that can go mach 4+ on jet engines and several that can out run AIM-9 missiles in BDArmory. The trick is following the example of real aircraft. There is a reason why almost every successful fighter and aircraft in the sky look a lot a like. That craft looks and flies pretty much like a Mig-21. This was intentional. -
Competitors/Space Race/Rival Space Agency
Hodo replied to Captinfannin's topic in KSP1 Mods Discussions
This would require some form of AI programming. Alternatively you can challenge someone and come up with some kind of rules. -
I love RSS I have a second install for my RSS KSP. I recently went to 6.4Kerbin and I love the change in scale and the lower mod count.
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Unless you have never seen an aircraft before or even glanced at YouTube for a video on how wings work then yeah you're going to have problem. FAR is not that hard, no really it isn't that hard. If you are having a craft flip around then look at your design. Your CoL is ahead of your CoM, it is either shifting or is just wrong because you learned wrong to start. I am not going to turn this into a debate here but in short you don't know what you are talking about.
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Operation Return to Sender (Sequel is being made)
Hodo replied to War Eagle 1's topic in KSP1 Challenges & Mission ideas
YEAH!!!! I have a whole fleet of combat SSTOs to test out. And I have been using your old file as a testing bed. Even setup a new test base elsewhere on Kerbin with Kerbinside just to have a place to perform weapons and craft at. -
How to slow down when landing in FAR?
Hodo replied to *Aqua*'s topic in KSP1 Gameplay Questions and Tutorials
That's cool but my light craft could already do that without spoilers or air brakes. I think my current slowest landing light craft is about 45m/s. -
You can set control surfaces to be spoilers and flaps in the sph building. And it is not easy at first, but after you practice a bit it become s easy. But I come from a real flight Sim mentality where I know it takes several dozen kilometers to slow down while flying. But B9 and Firespitter has air brakes along with retro future.
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I often build a craft and fly it doing test flights, I have a routine of 5 flights for testing before I consider a craft ready for service at that point I change its craft name from X-whatever number to SP-whatever number or F-whatever number I am up to. Unless it is a purely atmospheric craft non-combat craft then it is listed as S-whatever number or P-whatever number. F-Fighter F/A-Fighter/Attack F/B-Fighter/bomber SP- Space Plane SSTO xxxV-VTOL capable craft S- Science/Scout aircraft P- Passenger aircraft R- Rover U- unmanned vehicle H- Helicopter
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I love space plane SSTOs, but that is because I think they look cool and are fun to fly.
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I dont use a joystick, but I do use FAR and DRE.... Just a few of my more used craft in my regular KSP install. I can land quite well without a stick. I just find it easier to line up on the runway from about 10km out at 1km altitude and follow a nice gentle glide slope in of about 2-3deg. Usually touching down around 70-90m/s on some of my craft I can land at 50-60m/s.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Hodo replied to BahamutoD's topic in KSP1 Mod Development
I am sure someone read them, but no one has bothered to do them if anyone will do them. There are some mods out there that have some things like that already. -
I find this funny. This whole thread. I have only read small parts and some of the posts I have read have been like "I quit using FAR because I don't like Realism" or "FAR makes things to easy because rockets fly better" or "FAR is hard because my airhogging design no longer works right". In truth I have used FAR since day one for me in KSP some 2 years ago. I honestly couldnt stand KSP with the stock air physics, it made no sense to me having grew up around planes and fighters with the US Air Force. I studied how planes worked since I was 7 and have a pretty good grasp on what should fly and what shouldnt. I love FAR and all of the aircraft I can build in it. I actually enjoyed FAR more when I had the Realism Overhaul and it was real scale Earth. Granted it made my SSTO space planes impossibly hard for me but it was a fun challenge. And I have considered reinstalling RO and just going with Kerbin 6.4 so I can have Kerbin scale Earth.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
To put it plainly so there is no doubt in the back of your argumentative mind. Ferram4 said he will not support 64bit, dont comment on it here, dont argue about it here, no one here cares about what you can and cant do in 64bit, so have a Coke and a smile and shut up about it. Thank you.- 14,073 replies
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The Kerbodyne Loop & Land Sprint
Hodo replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Does it have to be that craft or can I make my own simple aircraft or use my own? -
Eve probe landing with FAR, RT and DRE
Hodo replied to ROXunreal's topic in KSP1 Gameplay Questions and Tutorials
I did it a while ago, almost two years ago with all that you mentioned, RT2 DRE FAR with signal delay on. The trick was I had to program in EVERY command into the flight computer some 7 minutes before they actually happened, and I had to do this in a 10min window before I lost signal with the probe. I was also trying to land in a very specific set of coordinates because it was part of a challenge. I succeeded in landing the probe within 100m of the target, but it wasnt a perfect landing. There was an error in the programming and the landing gear never deployed so it landed fine then just rolled down a hill and then deployed its antenna. But it was successful mostly. It was the last time I sent anything to Eve.... kind of sad really. -
So I was just watching NASA TV and saw KSP...
Hodo replied to sedativechunk's topic in KSP1 Discussion
Why so he could try and make Real life lag with a massive part count ship? -
How to slow down when landing in FAR?
Hodo replied to *Aqua*'s topic in KSP1 Gameplay Questions and Tutorials
Thats funny because that is how this craft stops... Thrust reverser. Really another useful item from B9. -
How to slow down when landing in FAR?
Hodo replied to *Aqua*'s topic in KSP1 Gameplay Questions and Tutorials
The best advice I can give is the real chutes mod with airbrakes and control surfaces setup as spoilers. I have my spoilers and airbrakes set to an action group so I am not worried about my wheel brakes are not set. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Hodo replied to ferram4's topic in KSP1 Mod Releases
Dihedral wings? ... lol no really they are right. That will fix some of the roll issues.- 14,073 replies
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I used to build VTOL SSTOs..... And that is just a few of the... I don't know 25+ SSTO Space planes I have built over the years.
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I dont think you can still land on Jool.
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This kind of made me chuckle. Time to sound mean but vast majority of the bricks that people launch into orbit in stock aero would not work in a realistic environment like FAR. Trust me I have downloaded some of these contraptions and launched them just to watch the fireworks that happen a few seconds after launch. And I am not even going to mention some of these airhog nightmare SSTO designs.
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[FAR] Plane rolling problems
Hodo replied to Itsdavyjones's topic in KSP1 Gameplay Questions and Tutorials
I have to say thank you for posting those. They caused me to want to take a short break from The Repopulation testing and load up KSP one more time. In 2 hours I managed to build and test fly this, my new attack SSTO craft. It isn't as quick as some of my fighters but it is still quite solid for the design. I feel I may be doing some minor work here and there over the next few days but it is a start with only 2 hours of work on it. I am messing with the leading edge slats and flap design to see how much of an affect it will have on a 40ton aircraft. So far it has been as expected quite promising and I am remembering a lot of stuff I started to forget from my RO install that I haven't bothered with in months.