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Kerbart

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Everything posted by Kerbart

  1. To me it seems that the author has eye for the negative aspects of the console version, yet finds that its unique concept, especially for a console game, makes more that up for it. To me, the opposite of “reviewing the PC game” seems to be applied. I feel that the high score is due to the fact that, on the console, KSP offers an experience simply not equalled by anything else on the PS4 (unlike the PC which has Orbiter, Wing Commander, etc); hence the high score. But that's just an opinion.
  2. I think you’re putting too much value in the word “artist” here. The words in the article are written by a journalist, a notorious source for turning even the words of people like Stephen Hawking into straight gibberish. When I visit the “artist” site I see something that makes it hard to believe the dude is a real graphic designer, but rather someone who just enjoys making 3d models of futuristic airplanes; and the journalist fell for it after doing his obligatory 3 minutes of research.
  3. This is why Squad needs to go in the satellite business. They have space-faring experience, and they can make things that crash automatically after five minutes, making the whole debris-problem non-existent.
  4. In a perfect world Squad could indeed spend the next two years debugging existing code without adding a single feature. We do not live in a perfect world. Existing customers would complain because “the game isn't developing,” and sales would decline for the same reason as “Squad has abandoned active development and is only rolling out bug fixes.” In order to keep the product commercially alive, and most of the customers happy, they have to add new features on a regular basis. Ironically, more bugs get fixed this way. If they had decided to go down the “fix bugs only” path three years ago, sales would have slumped and development would have stopped two years ago.* if you're talking about game mechanics instead of bugs: the game is expanding with every release. I'm not sure how mining, contracts or career mode are ”shiny parts” * yes, that is speculation, but I'm fairly confident about it.
  5. On the other hand, it completely derails the argument it's so hard to get it right, we'd rather not give out the wrong figures. If you think it's good enough to give to my son in classroom (so to speak), than it's definitely good enough for me to use casually in a game, after all.
  6. Blatantly? Pray tell what parts are blatantly misrepresenting the game? We can argue over style, and I will agree that I wouldn't write it like that. But if I had bought the game after reading that introduction I wouldn't feel like I got something different from what was offered.
  7. This thread is an excellent illustration of the fact that we'll never reach the stars with chemically propelled rockets. Or even rockets in the first place. Light sails and eons of time will have to do the trick, it seems.
  8. No penalties. It's up to the player to decide if such strategies are a smart way to make contracts pay for what you want to launch anyway, or a despicable use of loopholes. In a way it would be good if such contract would invalidate access to said craft after fulfilling (and receiving payment of) the contract, and I'm sure “there’s a mod for that™” But until that mod is stock I will happily exploit said loopholes
  9. Meh. Standing in the office elevator and discovering you're wearing two different shoes, that is shameful!
  10. What about screaming? For computers equipped with a microphone (laptops, webcams) you could measure the sound level.
  11. Console audience might be a different demographic than PC audience. I assume console games are played sitting away from the screen, so you cannot rely on your audience being able to read text set in a tiny font. A large amount of copy won't fit on a single screen and one can safely assume that “keeping attention” on a console is a deadly game; if you have to scroll, you lose. So someone's been tasked with making a short intro that grabs people's attention and makes them stop and consider getting the game. If it's accurate, that's a nice bonus.
  12. That's not the European version you're talking about, right?
  13. Agree, but some people seem to think there's an almost personal aspect to it...
  14. You will have to clarify what as a publisher, your intentions would be. There's a wild difference between a short term milking-it-for-what-it's-worth (Farmville, Zynga) where the game is made incredibly frustrating if you don't spend cash, or long a long term approach where playing the game without spending a dime is just fine, but dropping cash will make you progress faster (Clash of Clans, Supercell). of course the second approach is worthwhile if all those non-paying players offer value to the game (which it does with CoC) which, in its current state, is hard to see how that would help KSP. so money grabbing ut is, and that makes it easy: Navball gizmo's. You'll get prograde/retro, but unlocking the rest will cost you. Heck, maybe you even have to pay for prograde/retro Planets. The base game comes with Kerbin, Mun and Minmus. The rest... For a small amount per planet Mods. Obviously Squad cannot charge for the mods themselves, but the ability to use them can be unlocked Running out of fuel? For a small service fee we'll send Jeb along in his Cosmic Tow Truck, claw your craft and top every single tank off! Better science gear: upgrade your instruments and get TWICE the science!
  15. Without having any information it's hard to judge who “dropped the ball” here. This is new territory for Squad. Maybe they were under the impression everything was set to go, and Sony Europe wasn't and was under the impression that Squad was aware. i work for a B2B service provider and we run regularly into (small, new) customers who think that making a booking is as easy as it is on the expedia website when it's not (you need to have a contract, etc). Technically yes, it IS the customers fault for not doing their homework, but if it is because they neglected to do something that is not that obvious. Maybe they need a EU age restriction certificate, or something else EU related. Squad didn't know that requirement existed, and Sony assumed they had it. “Hey guys, don't forget you still have to upload the EU register file or you can't go live.” “Huh? What file?!”—something along those lines. If you publish on the PS4 all the time you're aware of it, otherwise... well, here we are. something went wrong obviously, and that's unfortunate. I'm sure they're not happy about it either. But claiming that Squad was teasing and then practically doing this on purpose, or knowingly, and enjoying it... I don't think that's really fair.
  16. All your google are belong to us now! Apparently you pretty much give it root access (except for the ability to change your password) to your google account when you install it on an iPhone.
  17. Is this the same issue where, when you timewarp with ships inside the physics bubble, the other ship all of a sudden jumps 50m or more? I always think of it "sideways" but now that I'm reading this threat I suspect that it's actually a jump in altitude (due to the way the view is oriented it looks sideways). I can't put my finger on it but it seems to happen when the target vessel (or station) is in the 1000-200m range. Perhaps it happens at a greater distance but I wouldn't notice, and I don't see it happening at closer range (thank goodness).
  18. I'd prefer the version from Discworld in that case.
  19. Very cute but not convincing. If you already believe that the world is flat, the sky a glass sphere and so on, then why agree with Newtonian physics? The video is easy to dispel by claiming that gravity is not pointing towards the center, but rather simply down, being the universal force that it is. It's a great video if you're already in the "earth is a sphere" camp, but that's not who the makers are trying to argue with.
  20. I really don't understand the hate towards console editions. Development will continue as long as Squad makes money. Succesful console releases aid in that. Why so many people seem to hope for console failure is beyond my ability to understand.
  21. Citation needed. All I saw was "July." It did say "PS 4" in front of it, so perhaps that is where the confusion came from?
  22. If they ran on printer ink maybe. But rockets are not that expensive.
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