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Kerbart

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Everything posted by Kerbart

  1. ^^^ THIS. “Oooh the humanity! The Squad staff seems to be working 24/7 to fix the bugs! Let's complain about updates coming out too fast”
  2. Hi @djungelorm, Amazing quick release of the 1.1.1 compatible version. I get an error when installing the client though: R:\>pip install --upgrade krpc Collecting krpc Downloading krpc-0.3.1.zip (56kB) 100% |################################| 61kB 2.0MB/s Requirement already up-to-date: protobuf==3.0.0b2 in c:\python27\lib\site-packages (from krpc) Collecting enum34>=0.9 (from krpc) Downloading enum34-1.1.4-py2.py3-none-any.whl (61kB) 100% |################################| 61kB 1.9MB/s Collecting setuptools (from protobuf==3.0.0b2->krpc) ... banana banana banana ... File "c:\python27\lib\site-packages\pip\_vendor\pkg_resources\__init__.py", line 1848, in zipinfo return self._zip_manifests.load(self.loader.archive) File "c:\python27\lib\site-packages\pip\_vendor\pkg_resources\__init__.py", line 1788, in load mtime = os.stat(path).st_mtime WindowsError: [Error 2] The system cannot find the file specified: 'c:\\python27\\lib\\site-packages\\krpc-0.3.0-py2.7.egg' It seems that the setup file is still referring to the 0.3.0 version! No biggie; and I can install the client manually... but I'd figured I just give the feedback.
  3. You forgot to mention Squad's connection with the Illuminati. Or did I just blow your cover? Whoops...
  4. Congratulations! It'll be worth it. Or not. But I hope you will find it worth it! "Value" is something personal and differs from person to person. For me I look at the entertainment I get out of KSP. Granted, I also bought it for a lot less. But it was also in a much simpler state. (see below). In economics, "value" is what the customer is willing to pay for the game. Would I get it at it's current state for $250? Probably not. Would I be willing to pay $100 for it? Probably. "Price," obviously, is what Squad is asking. A common misconception is that "price" should somehow have a relation to production cost, lest the customer is being "ripped off," but that's really not the case. As long as the price is less than the value (what you are willing to pay for it), a customer will buy. "But what if I'm not interested in the game?"—then the value is 0, the price is higher, and there's no transaction. "But what if I want to pay $100 but I don't have it?"—you could opt to not spend money on necessities. So the value of the game would be two weeks without food, or being homeless because you got evicted. Likely the game is not worth that. But, in most other cases, if it's worth it, the customer will buy. So the question is not, is the game (not worth) the money because it's unfinished. In a way that's the cost question. "Squad is ripping me off because they haven't put enough work in it yet." (and I'm not claiming you're saying that—more that it's a generalization of the argument that the game is unfinished thus not work x). The question is, will amount x be worth what I'm willing to pay for the game, given how much fun I get out of it. As many others have stated, it probably is. I rarely play with my Steam version, as that's my vanilla install; I usually copy it over, mod it to my liking and really play KSP on that copy. And yet, Steam has logged 600 hours of play. On the vanilla copy. It's totally worth it, I think. At one point, a long time ago in a galaxy not too far away, it was actually free. The price has gone up with every release. Look at it as a discount you're getting because it's not yet complete. By the time it's fully (within reason) debugged and all (desired stock) features are implemented it might cost $70; so $40 is actually still at a steep $30 for the final price! Or not. That's the dice you're rolling with getting it now for a friendlier price. And keep in mind that companies like Blizzard and EA will charge you more for the privilege of getting an early release version. Squad's doing the reverse and gives you a discount! And now just go and enjoy the game!
  5. While not skilled in the art of mind reading, I suspect the OP meant "before 1.2" Still very likely though.
  6. The raindrop is "self-stabilizing" due to its geometry—it's round. If you're a ball shape it doesn't really matter what "side" is pointing up. Or more precise; there is nothing to point up.
  7. (I'm going to assume sarcasm here) A couple of years ago I bought a laptop that came with one year Norton anti-virus. I uninstalled it before anything else and happiky filled out the survey; "the last time i uninstalled it measurably improved the performance of my pc by 15%--your medicine is worse than the cure" But yes, I do wonder, since AVG went downhill... What is good these days?
  8. When in doubt about the direction the answer is easy: Dres!
  9. KSP is not multi-player only (in fact, it's not multiplayer at all). So why play it if you hate it?
  10. Setting out to rescueing two Kerbals in Mun orbit, only to realize after picking up the first one that the second one is retrograde... Learned that one a long time ago as well.
  11. And is there a guarantee that each release is stable? The world of software development is full of good intentions, but that doesn't mean the software is automatically bug free. In fact, not everyone will agree with you that the Windows 64 bit release is more stable and performs better. For most of us it does, but there are exceptions. Should those users be stuck with slower, more crash-prone software when they could have had the chance to get a better experience? Not all inconvenience is equal. There's the “A dialog! Oh! The humanity!” inconvenience and there's the “Oops! The Game Crashed” inconvenience. Personally, if the choice is between giving 90% of the users the first inconvenience or 200,000 paying customers the second “inconvenience” then I'd go rather for the first one.
  12. If I remember correctly, there's actually a mod that did that, but I forgot the name of it, sadly.
  13. Back in the day when the first attempt for an official 64 bit version was made, I was pretty happy that there was a choice. Given that in Windows, the 64 bit version of Unity 4 was horribly unstable. Those that wanted to try it out could, those that desired more stability (and less mods), did not have to. Imagine the landing-leg issue was 64-bit related; it would be annoying if you were forced to play the 64 bit version if the 32 bit version would fix things.
  14. This. Tourist contracts (once you get your rep up, something else tourist contracts are incredibly useful for) are ridiculously profitable. It doesn't hurt that more often than not you can have a tourist hitch a ride on a regular mission, effectively paying for the launch.
  15. I used two mk-1's in tandem for a moon fly-by. Picked up a contract on the TR-2C stack separator, that came in handy. Re-entry was tricky, as I'd lose the Octo to steer them (no way I was going to waste money on TWO octos. These contracts are to make money, not to waste it!). So I figured, once I'm on the return trajectory and out of the mun SOI, I'd adjust orbit to have a periapsis of 20km, release the first pod, then speed up, and once I'd be 20 minutes ahead reduce periapsis again, so the two pods would arrive 20m apart (otherwise reentry would be challenging for obvious reasons). Turns out that it's pretty hard to get 20 minutes ahead on nearly the same trajectory by merely speeding up! Eventually (I anticipated issues so I used the trusted "F5/F9 Trajectory Simulator" to work my way through the various scenarios) I figured out that the trick was to burn radial; that gave me a time difference of a royal one hour. The design came in handy; barely had I set up the reentry solution or I got two contracts for rescueing Kerbals from Munar orbit...
  16. Along the same lines -- whacking somebody in the back of their head with a blunt object (baseball bat, hockey stick, golf club, metal pipe, etc) will invariably render them unconscious. It was explained to me by somebody who I could reasonably assume knew what they were talking about, that if you "knock somebody out like that," it's because they are DEAD, not unconscious.
  17. Mine has a claw. So I can de-orbit their capsule while I'm at it.
  18. As long as it not sweaty I'm fine with it.
  19. The whole scene is actually fake and is shot in a studio. If they place Val in front of the boys the shadows would reveal that it's all fake, and if they put her on the side she'll fall through the studio backdrop. This is also why she did not have a visor initially in 1.0; an oversight that truly revealed the nature of this atrocity. Of course this was fixed but by then the secret was out. “But Kerbart! It is a game! Would what stop Squad from putting them in orbit inside their game?” Obviously, whoever asks that has never witnessed a Squadcast. None of the Squad cast can fly a rocket if their life would depend on it, let only manage to get four Kerbals to bunch together like that in space.
  20. That of course, is exactly the magic that makes Musk so attractive. Instead of passively waiting for congress to release funds for those grandiose promised projects (which will be retracted within two years) he just “went ahead and did it.” One can equally argue that this is exactly why the younger generation loves SpaceX and doesn't warm up to ULA (despite their 100% launch record in a business that is extremely punishing). Of course we base everything on Twitter. There's nothing else to go on. Branson, Bezos, Allen and Musk have no proven track record of managing large enterprises after all. Why would we assume they can build up a large successful project out of nothing? Have they ever achieved anything? As if Branson has any experience with aeronautical ventures? What does Musk really know about hi-tech industry? No, we're forced to base our optimism only on blindly believing tweets, not on a proven track record of getting things done.
  21. Yeah, if you're used to getting that cup of coffee while your rocket is working its way off the launchpad... not any more, hahaha!
  22. You need extraorinary amounts of DV to get to Duna early and fast. But those would be lightweight probes anyway, to get the first pictures, do all kinds of telemetry, perhaps provide communications exchanges. You wouldn't start out if with a fully manned expedition on your first opportunity, right? I have no problems with the timing. It allows you to explore the [redacted] out of the Kerbin system, unlock the tech tree, set up stations around Kerbin and its moons, perhaps even get a refueling operation around Minmus going, and even then you don't have to rush to slap your first Duna mission together. There's even time to simulate and try things out before you start that big journey.
  23. Creating a ton of headaches and hours of tinkering for a measly $200? When I was fresh out of college I wouldn't hesitate, but I'm now in a phase where I can happily afford to not worry about that, and spend my time playing KSP, instead of putting a menagerie of electronics together into a working PC (been there, done that) with the ever chance of annoyance that graphics driver x does not play well with sound driver y and both thoroughly hate the driver of your CD-ROM player (yeah, I'm that old school). Bias disclosure: I have exactly the same box as @Just Jim (and like him I'm very happy with it). Yes, the GPU might be under powered. But you can always replace that later (haven't had the need for it) and as others have pointed out, KSP is not GPU intensive (yet?). For me it's just a delight to run KSP on a computer that is not breaking a sweat from it, as opposed to my laptop (and the previous one that I still suspect got fried by it).
  24. That sounds weird. I'm on day six and I've got 4 of them as part of the team (including two picked up from Mun orbit) and a fifth one on the way. I would just continue to play and they'll come when they're ready.
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