-
Posts
4,572 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kerbart
-
Yes, those were 12 miserable, long, long days...
-
No updates: “Squad has abandoned the game.” API neutral updates that don’t change the way the game works: “Squad is only doing retexturing and not real updates” Updates that improve the game but require recompilation for some mods: “Squad breaks my mods each update.” It really is a lose/lose proposition for them...
- 49 replies
-
- 18
-
-
RealTime - no more temporal cheating
Kerbart replied to lajoswinkler's topic in KSP1 Mods Discussions
I like the idea. I wonder if it can be taken a step further: Ships without crew and radio contact would automatically be flipped to “debris” status (and “unflipped” when again in radio reach) to simulate the blackouts. Some integrated “upload/download state” function that integrates storing the save file on a repository. This would allow multiple players accessing the same game allowing for team play. You might be sleeping but the Honolulu crew will manage that lunar orbit insertion burn. Not the same/intended as multiplayer, mind you (at least not in the sense of what most here expect to be multi player). The ability to have pre-programmed pod operations (RT style). Speaking of RT: signal delay. -
Stock Fairings made 1:1 Death Star using special method
Kerbart replied to buguniao's topic in KSP1 The Spacecraft Exchange
It's stock in the sense that you don't need mods to load it. TBH I thought it was created through code just using thousands and thousands of panels. When I saw the tell-tale "round but not round" (the outline is a polygon and shaders make it look like a ball) I thought the same -- "that's a special part, not made out of stock parts" Using the fairings to get this done was a clever trick. Count me in the "stock" camp; you don't need anything special to load it. To make it. Well, that's another story. But anyone can make this basically without downloading mods. Just a few coding skills.- 21 replies
-
Stock Fairings made 1:1 Death Star using special method
Kerbart replied to buguniao's topic in KSP1 The Spacecraft Exchange
That's not a moon!- 21 replies
-
Physics simulations in python
Kerbart replied to Mad Rocket Scientist's topic in Science & Spaceflight
Not to derail the discussion, but there's a savefig(<filename>) method on your chart plots (assuming you're usig matplotlib or something similar; it certainly has the look of it). Spares you the effort of saving screenshots and they look prettier here, too. You can even save them as SVG files. -
'Crew Hatch' Part
Kerbart replied to KerbService's topic in KSP1 Suggestions & Development Discussion
If you click on a hatch, it'll show the kerbals inside the part that you can pick from to EVA. Having a part with 0 capacity won't do any good, in that sense. -
If the problem is with the inputs then fixing that should fix it. Software that compensates for faulty sensors is undoubtedly more complex. Complexity favors errors. You’ll probably introduce other errors by fixing the software. Fix the sensors (redundancy?) instead (less error sensitive, I mean) is what I would think is the way to go.
-
With the risk of talking about things I have no lear knowledge... Could it be that Unity does but KSP doesn’t? So whenever KSP farms out calculations to Unity things will run multi-threaded but the code inside KSP is single-threaded? Would that even be a thing?
-
Spacedock is wonderful and should by all means continue. Things are slightly different for Squad though when choosing an "official" mod site. Aside from guarantees like uptime, consider what would happen if Squad decides to make Spacedock the "official" site: Traffic to Spacedock is likely to increase significantly. Remember, this would be the mod-site the Kerbal Space Program website links to, and most KSP players who are not active on the forum (a large chunk, if not the vast majority) would now go there to get their mods. While bandwidth costs and server expansion costs are driven through the roof, donations are unlikely to go up significantly. Surely not from the new non-forum audience, who are likely to think "why would I PAY for the site Squad provides? I already paid for the game?" If the unbalance between revenue and cost becomes unbearable, the new mod host will have two options; (1) shut down or (2) ask Squad for a donation to keep them afloat. And once the latter happens, why would the player base make donations, if Squad is there to bail them out? Consider the relation with Curse where more users drives up revenue and the whole things supports itself. With that and the above in mind, why on earth would Squad switch over to SpaceDock? It's great to have SpaceDock. It can provide a better and more KSP-oriented service. It keeps Curse sharp (one hopes). It's community driven. It would be foolish to suggest SpaceDock should not exist. Contrary, SpaceDock should exist. At the same time it makes no sense for Squad to designate them, in their current form, as the official Mod Site.
-
Yes, that's a generalization. Shame shame shame. Another generalization is that people dislike "Mechjeb, the tool." To be honest, most "MJ Haters" couldn't care less if you use MJ as if it's KER - just to feed you with data, The hate comes from players unable to perform any task in the game by hand ranging from circularizing orbit and reducing inclination to 0° to rendez-vous, docking, and interplanetary transfers. So that's a generalization as well. I guess they cancel each other out. Personally I think that players miss out on a lot of satisfaction the game has to offer if they don't master the things MJ automates. After that, if you can't stand docking or launching for the umptieth time... Do use MJ to learn how to do certain things (although it's not always the best example). But do practice without it until you've mastered it. After that, who cares? Or even before that. It's your money, play the game the way you want it. Just remember, before switching to an autopilot to automate "the boring stuff:" Don't practice until you get it right; Practice until you don't get it wrong.
-
Are nuclear engines really low thrust at sea level? Why?
Kerbart replied to farmerben's topic in Science & Spaceflight
A regular nozzle like the Nerva uses is either optimized for vacuum or for (some) atmospheric pressure. Given that you're basically having an open-ended nuclear reactor that blows out propellant after being fed through the core one can guess the lack of enthusiasm for an atmospheric version. In addition, while having excellent Isp, the thrust-to-weight ratio isn't that great, and in general, when at sea level, you want lots and lots of thrust. Even with a sea-level optimized nozzle it's still not going to be a very good engine for lift-off boosters. -
Kerbal Space Program Update 1.5 Grand Discussion thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
This is not the first update with revamped parts and I doubt it will be the last. I suspect that the emphasis on the next updates (those that are expected to have a 3-month release schedule) is to have all parts revamped. I’m not speaking with any authority or source here, this is merely speculation but I doubt Squad is happy with a mix of old-style and new-style parts, and it makes a good, visible element on top of bug fixes.- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
To keep the logistical process manageable, it was distributed through Steam. Which resulted in a complete outrage for those who deemed Steam an inferior way of getting access to the game and had opted for different channels. There were a few very vocal opinions who claimed it was unfair for those who didn't have Steam to not have access to the pre-release. Obviously Squad had two ways of removing said unfairness; going through the nightmare of releasing the pre-releases through all channels, or... well, here we are.
-
Because we, as a community, made a really big deal out of it that it was insulting and unfair to some players to have pre-releases tested by other players. So now they don't; basically because we asked Squad not to do pre-releases anymore.
-
Lets talk about the new update.....
Kerbart replied to KerbolExplorer's topic in KSP1 Suggestions & Development Discussion
What aspect about it is scamming people? Greedy, I'll buy. But scammy? It's not like your money is being siphoned away to Nigeria while you're playing the game. It turns scammy when the game changes orbital parameters to ensure that maneuvers happen when you're normally not playing the game, creating an incentive for you to buy automated maneuvers. That would be scammy. But surely you do not suggest that. -
Lets talk about the new update.....
Kerbart replied to KerbolExplorer's topic in KSP1 Suggestions & Development Discussion
I for one am happy with a visual overhaul of the parts and surely I’m not the only one. With each update craft start to look as if they’re made from parts that belong together and I think that is a good thing. Yes, the origins are in “found by the side of the roads” parts but those days are long gone, and the game has progressed as well. As for the suggested upgrades: * Some of the suggestions are on the “do not suggest list.” For a reason. * Developers need to buy food and pay their rent. Hence, they want to get paid. That only happens when Squad manages to sell something for money, like DLC. Don’t expect game expanding updates to be included for free.That’s what DLC is for. And that’s a good thing, because Squad can continue to create DLC for us as long as they make it worth to buy it. Which is a lot longer than “for free.” * New planets don’t do anything.What we really need is something to do on planets. I’m not saying “take look at Astroneer,” it’s a different game after all. But it shows that exploration can be a goalin the game, even if it’s just “terrain.” -
Kerbal Space Program Update 1.5 Grand Discussion thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
Yes, and some of those not on Steam were very vocal about the fact the Squad “shortchanged” (to use a polite term) them. Despite the QA character of the whole thing they claimed that they were denied the “preview show-off.” I always feel that the complaining it caused resulted in Squad “not making that mistake again.” Much to the detriment for all of us.- 388 replies
-
- 1
-
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
Time honored tradition, more. Because “and this is why we can’t have nice things” Due to the nature of the pre-releases (rapid roll-outs, if I remember correct even multiple times per day) a single channel was used to push out the pre-releases. That did not go over well with those not on that channel who felt they were entitled to the pre-releases (never mind the fact that they were intended for bug fixes, not for early-access per sé). So Squad did the only thing sensible: no pre-releases. And here we are.- 388 replies
-
- 4
-
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Kerbart replied to UomoCapra's topic in KSP1 Discussion
...or the steam update process patches the x64 version without touching the file create date? Mine says March 2018, by the way.- 388 replies
-
- 1
-
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Are all those logins with your email? Either someone got a password associated with your email and is now trying all options. Or someone else just got an email address very similar to yours and makes a typo.
-
It’s a situation that resolves itself. “No need for courtesy, only the rules matter.” If that gets applied enough we’ll just see more licenses that requires more permission. everyone wins. The authors don’t get violated and others don’t have to be polite unnecessarily (just necessarily). Everyone wins! Well except the community as a whole maybe.
-
The Hubble Space Telescopes Main Camera is Down
Kerbart replied to James Kerman's topic in Science & Spaceflight
But Helium was already used as a pressurizer/purge gas. And the, ehm, oxidative qualities of oxygen have been known since the 18th century. By the way, everyone was using nitrogen in their tires. Usually at 80% partial pressure though. -
The Hubble Space Telescopes Main Camera is Down
Kerbart replied to James Kerman's topic in Science & Spaceflight
What's the advantage of using oxygen as a pressurization agent? To the layman (me) it's seems as intuitive as using gasoline in a fire extinguisher. And yet there must have been a reason to use oxygen over nitrogen at first before they learnt it corroded (who knew?) the wires. -
Lost, unfinished, pyramid in egypt?! +Great pyramid brewery?!
Kerbart replied to Arugela's topic in Science & Spaceflight
Pyramids are still among the largest objects built by mankind. And they are solid. Certainly one could pose a theory that the pyramids were intended to cover up celars used for the production of beer and other products. But those are theories that will rank very, very low on the list of "likely to be true." The pharao's who built them didn't see them as needless. And that's all that counted in that society. "But it's not productive!" Let's take a look at what was buried with Tutankhamon, will we? Solid gold masks and many other golden artifacts? What was the productive value of that? And if we're willing to accept that as a burial gift, then why not the pyramid. Keep in mind that the pyramids were not burial mounds for mere kings. They were burial mounds for gods.