-
Posts
81 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Viruzzz
-
[WIP] US Probes - Old and New - Dev Thread
Viruzzz replied to raidernick's topic in KSP1 Mod Development
Do you have a plan to build from ESA satellite like Sentinel, ERS-2, GIOVE ? -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
thanks for information MeCripp , now i know what is about with this "omni range" some in config are with 0 (dish range) so is working on launch pad and some with 5.00Mm or other number, and it's work only in space. *(max 5.00Mn or more depend by omni range)*. Start auto target if is in range with omni range for dish range can target what i do want. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
yes i know this is working with new config, if you do want test all probes then post here. @raidernick i update my last post. #95 -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
ok.anyway i have only your mod,remotetech(1.5.2) and modulemanager. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
Please check again, with RemoteTech plugin. i downloaded twice your config, before it i deleted the modulemanager cache then i had tested. same twice.. and is the same result. Some is working good, some not check my list. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
====== Probes with Problems ===== Without RemoteTech/With SAS and RCS: Aqua, Aura, Terra, Deep impact impactor, galileo spacecraft, galileo atmospheric probe, pioneer_0_1_2, pioneer_3/4, pioneer_5, pioneer_6/7/8/9, vanguard 1, vanguard 2, vanguard 3 Example: (RCS and SAS it's working but not have the No Target used for RemoteTech) With RemoteTech/Without SAS and RCS: Deep Space 1 ====== Good Probes ======= Dawn, Deep Impact, magellan, neer - shoemaker, pioneer_10_11, stardust, tdrs, ulysses -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
I tested now, with clean KSP with this mods: stock SQUAD US Probes Pack mechjeb remoteTech modulemanager 1. without mechjeb and remotech => working 2. with mechjeb and remotech => not working 3. with mechjeb without remotech => working 4. without mechjeb and with remotech => not working so, the problem are the remotech .. config or the plugins. i don't know -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
OK. to be clear So, the probes should have RCS and SAS if i press R and T keys? on my game i not have this. i can't activate it or use it and the probes stay in orbit without any control. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
the RCS and SAS still is not working, i send one rocket with eos Aura after i am on orbit and decouple fregate the satellite can't be controlled, i can't use to position correctly (to using SAS and RCS it's remain grey and not green.) PS. i tested all, on launch pad and i have same problem, and for other probes is working good (from lionhead). i play on sandbox. what i can do to fix manually this 'error' or any ideas? thx -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
anyway with help from raidernick i had fixed already and now it is working without errors. I think of SAS and RCS was not supposed to be activated when you press on button? to activate it... -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Viruzzz replied to raidernick's topic in KSP1 Mod Releases
Hi raidernick, i found some problems on US_Probes_RT.cfg, i show you error from output_log [ModuleManager] ModuleManager: 1081 patches applied, found 6 errors 6 errors in GameData/US_Probes_RT.cfg i use ModuleManager 2.5.6. Edit: KSP.log : [LOG 15:46:29.131] [ModuleManager] Applying node /US_Probes_RT/@PART[pioneer_0_1_2,pioneer_3_4]:FOR[RemoteTech] to RN_US_Probes/Pioneer/pioneer012/pioneer_0_1_2 [LOG 15:46:29.132] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] [LOG 15:46:29.133] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] [LOG 15:46:29.134] [ModuleManager] Applying node /US_Probes_RT/@PART[pioneer_0_1_2,pioneer_3_4]:FOR[RemoteTech] to RN_US_Probes/Pioneer/pioneer34/pioneer_3_4 [LOG 15:46:29.134] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] [LOG 15:46:29.135] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] [LOG 15:46:29.237] [ModuleManager] Applying node /US_Probes_RT/@PART[vanguard-1]:FOR[RemoteTech] to RN_US_Probes/Vanguard/vanguard-1/vanguard-1 [LOG 15:46:29.237] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] [LOG 15:46:29.238] [ModuleManager] Cannot use operators with replace (%) value: @RESOURCE[ElectricCharge] -
hi Alo, i wanted to fix the docking port but is not working, the log file Here
-
I Converted the mbm to png and now is working good. Thx for help and suggestion.
-
without LoadOnDemand it is work but eat huge amount of memory ram. also i have only 4GB. Now i play without CHAKA-CBC and SLS_CORE_STAGE but i waiting some fixed for this two.
-
@YANFRET today i tested the CMES textures and i found the problem: CHAKA-CBC SLS_CORE_STAGE PS: I tested with only CMES without NASA and SQUAD.
-
@Orange_Ignition the gamedata structure: I will try your method and i will reply if is work or not. EDIT: is not work is the same situation just stop and crash. i use LoadOnDemand because i not have enough memory RAM.
-
Hi, i have a problem with CMES version 27 i tried the game with CMES (crashing) and without CMES (works) and on clean version of KSP is the same. i use the LoadOnDemand in both test and is stop i think on CMES textures. PS. on the previous version of CMES is working good.
-
Hi, i have a problem with Soyuz U Launch Escape System is not working well, is not detach from the Soyuz TMA Docking mechanism or Soyuz TMA Descent Module. I have tried from the default craft file and the simple test build but is the same situation, not detach and remain fix. thx
-
I had reinstalling it. but is not work. i tried and the version 1.4 same problem. without it i see all parts. :s i thinking is problem as on FlightComputer part. i use RSS, RO and Real Fuels. Log Error: [EXC 21:46:12.993] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () KSPComputerModule.NodeCategories.FindAllDerivedTypes (System.Type baseType) KSPComputerModule.NodeCategories.GetNodeTypes (System.String path) KSPComputerModule.NodeCategories..ctor () KSPComputerModule.NodeCategories.get_Instance () KSPComputerModule.ProgramDrawer..ctor (KSPComputerModule.FPComputer computer, KSPComputer.FlightProgram program) KSPComputerModule.FPComputer.OnLoad (.ConfigNode node) PartModule.Load (.ConfigNode node) Part.AddModule (.ConfigNode node) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PartLoader:StartLoad() :MoveNext() [LOG 21:46:12.999] [FlightComputer]: Starting None
-
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Viruzzz replied to RedAV8R's topic in KSP1 Mod Releases
I have same problem.