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Viruzzz

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Everything posted by Viruzzz

  1. Not realy. with others version run with almost 50mods now if have 30+... is a big difference. PS. same mods everytime.
  2. I agree with Gaalidas with every new release the game work with few mods, if you put more mods you can't play, because of memory ram. lags etc. We will see with unity 5 is fix, but i don't know if new version is resolve the problems.
  3. Yes. in both pack the craft files is not exist.
  4. ISS assembly: http://www.spacefacts.de/english/e_iss_assembly.htm EDIT: (only for images) http://www.turbosquid.com/3d-models/3d-international-space-station-model/790951
  5. more informations for ISS: https://en.wikipedia.org/wiki/Integrated_Truss_Structure http://pages.erau.edu/~ericksol/projects/issa/s_m.html
  6. I found another software to view the ISS is a bit complicated to walk in space but is very nice: click
  7. Hey Mike you can use to see the complete ISS and observe all details here: Click . maybe help you with ideas.
  8. I forget to mention I use the RSS with RO. and i can't reach at 40km or less with AeroJet (v551) (max 1.7km) .. maybe if someone have RO configs should be nice to test again. I had tested the version 401 and is working fine a litle problem on the Apo engine offline at 90km the ship needs to be at max apo 193km working fine arrive at 193km but ship is start rotating at 90km when the engine are offline and i miss the Apo because i need to control it for gravity turn and take some time in some case burn on atmosphere.
  9. Yes i use the Test Version. I will test later the higher ascent and post if is work or not. thx for tips.
  10. I have a problem with Atlas V is the same situation with or without mechjeb, with SAS activated or not. the Atlas V is rotating after first stage (i use the craft file) and i can't control it. any suggestion to can launch without problems?
  11. Hi, anyone can repair this Plugin for DDS format? I looked at code but i not understand what i can do for DDS. I use few mods and i have already 95% ram used by mods. This plugin are the best for adding more mods and no lag in game or something else. It's wonderful this plugin.
  12. Good Link: https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.2.6.3.dll
  13. I will wait maybe someone works to make a compatible with dds because right now all my textures has been converted as dds. And yes i use the dds Loader but i wanted to works and LoadOnDemand for dds for more stability of RAM issue.
  14. I have a question with dds extension is not working? can be made to working with dds format not only with png or tga...
  15. I checked on debug log after blow up few times the stages 2 and i see this: LOG File: also with MechJeb is not keep the selected altitude and going and going from 400 to 4000..... or 100 to 300+
  16. is exist a change for to be fix this error: All is blow up on launch. I use only the official craft file and the LR version.
  17. I have same problem as @InsaneDruid but on Launch pad. see the screenshot http://i.imgur.com/yt7Nt0Q.png i write Here on the picture, because on the spot i can't rotate it, then all parts has disassemble. but with hard work after 8 times or more i docked, but after undock all blow up.
  18. i had changed from 0.5 to 2.0 i had aligned (i tried to be very close) PDGF with LEE but is the same not connected. The camera is not help my if is close with PDGF on LEE i see the inside of ship.. i suggest to put indicator on camera with LEE approximation. like Navball docking alignment, and light. Edit: Later i will rework on Kanadarm the rotation of PDGF is missing maybe this is cause for not not connected, harder for my. the new version will be have rotation for easy PDGF manipulate.
  19. Hi very nice mod but i have a little problem: i tried for 20m but not connected... RKE-LEE Latching End Effector with RKE-PDGF Power Data Grapple Fixture. What i can do or what i wrong ?! PS. please make if you can a video tutorial. build and grabbed some parts.
  20. take your time because the mod can wait. get well
  21. I can confirm all antennas working good with RT config downloading from first post. Extract the files from arhive then copy RemoteTech_BoxSat.cfg from Optional ModuleManager files directory and put in your GameData
  22. Salutare, exista un server de DMP pur romanesc? sau sa-l gazduieste cineva
  23. yes i know, but where i can ask? if raidernick wants or have in plan to create a new thread for ESA.
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