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Everything posted by Commander Jebidiah
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why are they shutting down spaceport. This'll cause a lot of confusion and I don't know about anyone else but spaceport is easier to use than curse i had no idea what to do when i looked at it earlier.
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but mechjeb just hates me (Whispers)*Im pretty sure its a real AI thats holding a grudge against me for all the kerbals ive turned into mush by smashing them into the mun*
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I run .23 because mechjeb works properly on it also its easier to install B9.
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[1.0.4] SciFi Shipyards [Discontinued]
Commander Jebidiah replied to StarVision's topic in KSP1 Mod Releases
well this is a few views of a shuttlepod -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Looks 50 Replica 150 Able to carry extra ship x4 25 Total 300 -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Wow If this was an entry you'd get, Blue Alert = 250 Replica = 150 Looks = 50 Total = 450 P.S. there are no requirements. The only requirements is that you create ship that was inspired by star trek. -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
looks 50 replica 150 all stock 75 total 275 -
Bobcat mod packs add the ECLSS life support mod to the game. To stop this from happening you just go into the folder where that says ECLSS (I think that's the folders names)
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the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
Sorry for the delay Looks = 40 points Replica = 150 points All Stock = 75 points Total = 265 points -
[1.0.4] SciFi Shipyards [Discontinued]
Commander Jebidiah replied to StarVision's topic in KSP1 Mod Releases
Just wondering if you could make a shuttle-pod from star trek enterprise? -
Action group delay time
Commander Jebidiah replied to manuelasa1999's topic in KSP1 Suggestions & Development Discussion
this would be a brilliant addition to the game! -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
is no one going to submit anything? -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
No that's why I'm asking the community as I've already seen someone on the forum do it but I know that I can't. -
the Star Trek challenge
Commander Jebidiah replied to Commander Jebidiah's topic in KSP1 Challenges & Mission ideas
You get extra points for making a replica of a ship from star trek for example if you make a replica of the USS ENTERPRISE D you'll get more points and you get normal points for aesthetics, functionality, total delta V and other features. -
This challenge is to see if you can create a star trek inspired ship. You can use any mods you want except the mod that adds the ship's.(you can use hyperedit to get into orbit BUT you cant use it to get to any other planet) Get out the solar system 250 points points will be awarded as followed; 10 - 50 points depending how good it looks, weapons 25 points, extra ships carried= 10 points for each extra ship carried, get to Duna orbit on its own fuel/power 75 points get to Eve orbit on its own fuel/power 125 points get to Dres orbit on its own fuel/power 140 points get to Jool orbit on its own fuel/power 150 points orbit any moon in the system on its own fuel/power 50 points get to Moho or Eeloo orbit on its own fuel/power 200 points Have a battle with a ship of similar weapons/armour and win 100 points (you may have to use KMP or Skillful) have a battle with one or more ships and win 110 poits Resistance is futile make 4 borg ships and a starfleet ship then battle the starfleet ship against the borg 100 points Blue Alert make your ship landing capable on an atmospheric world and takeoff into orbit again 250 points The legendary Captain Kirk Kerman - have captain Kirk Kerman in command of the enterprise. (Don't cheat and add him in using persistance editing) Warp capable 150 points replica ship 150 points All Stock (mechjeb allowed) 75 points Craft Files Will Be Appreciated
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Commander Jebidiah replied to rbray89's topic in KSP1 Mod Releases
I could do without turbulence my planes jiggle themselves apart without any -
hello and welcome to the forums
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Abort towers or the abort button I've lost count how many times I've had to use either of them
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Commander Jebidiah replied to sirkut's topic in KSP1 Mod Releases
wher do you put the folders cos i cant see any readme documents -
Now that we have tweakables I think it would be a good idea to make it possible to enter a value of the amount of stuff in an item E.g. You've picked up the LV-T30 and you want exactly 55.25% thrust. What you do is put into a type box underneath the slider 55.25% And there you go the engine now only produces 55.25% thrust at 100% power. The same could be done for reputable and batteries. This could also be used while on feul transfer. For feul transfer you just type the amount of fuel you want from one tank to another.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Commander Jebidiah replied to helldiver's topic in KSP1 Mod Releases
The newest one -
[0.90] Kerbin Shuttle Orbiter System v4.13
Commander Jebidiah replied to helldiver's topic in KSP1 Mod Releases
Oh yes the tyberdyne shuttle does have this problem that's one of the reasons I uninstalled it aswell as the unbalanced RCS in space, the launch clamps not holding and how weak the shuttle was compared to the mk3 shuttle parts. -
Oh this is embarrassing someone who has only been on the forums for a few hours already knows how to put screenshots whereas I've been on the forums for 3 months and I don't know how to put screenshots into posts
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Already tried that one sent to Jool other to Duna. Jool one aerobrake successfully then lithographs on laythe 5 years to early Duna one got set up for 7 km aerobrake pass surprisingly Ike doesn't mind maybe because it knew I was going to crash aerobrake to low and smashed into the ground.