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dubhorizon

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Everything posted by dubhorizon

  1. For anyone else getting stuck on loading a b9 part at starting screen, it's a procedural wings incompatibility. In procedural wings page 92 you will find the .dll that fixes it.
  2. Bac9 is back?! That's great news! Downloaded and tried it. You guys have done an awesome job updating and releasing it!
  3. I always kill Jeb. I can choose to revert flight, but I think he has stolen the spotlight from Bob and Bill way too much. So he dies, usually by accident....usually.
  4. Have you tried this? :http://forum.kerbalspaceprogram.com/threads/76964-0-23-5-Squad-HD-Re-texture-Project-%28Phase-I-Alpha%29
  5. Thank you! I didn't know this tag even existed So let's see [imgur]4q0s9">Javascript is disabled. View full album.. SWEET! Thanks Castun!
  6. Pretty sweet looking screens! I got some, but how do I share them like Castun did, like an album from imgur? I got the album set up, but dunno how to link the entire album with thumbnails. Also for I experimented a bit and overwrote the texture compressor in the mod with the aggressive one and everything still looks amazing, with almost no noticable loss in texture quality. Very well made mod that keeps on giving! P.S. You can also drop an enb or the sweetfx baleur (tried both) and it still looks awesome!
  7. Yep, it's the Interstellar mod. I have no clue whether a fix has been found already. Will be looking aruond in there to see if anything useful is posted.
  8. I second that, it was that folder for me as well. As soon as I removed it (along with the rest of the interstellar mod) everything started working again great! Thanks Trebiane for finding it.
  9. It's all there in the description. If you follow it to the letter you will not have any problems.
  10. Tried It, still the same result. This happens to all cockpit/monitors. It would be awesome to know if it's an incompatibillity with the latest module manager or if it works fine with it, so I can eliminate it as a possibility.
  11. I'm also having a similar problem to this, but no texture problems, just the monitors not working (either black or grey screen) and the whole cockpit is unresponsive. For example the compass is still, turning on SAS or RCS doesn't turn on the button lights, etc etc. Is RasterpropMonitor compatible with the latest Module manager? Or just the version it comes with? Because if I use the outdated version of module manager that comes with the mod, I can't use Ferram... Also Verifying steam cache didn't help. So It either is a mod file I accidentally overwrote, or the fact that I'm not using module manager that comes with the mod, but the latest version of it. Looks exactly like the problem incal had right above you. Did you do what Castun suggested?
  12. I'm quite certain this is no news to a sir as yourself, but you sir are a gentleman and a scholar and I applaud you.
  13. Thank you so much for this! I had actually requested a calculator in the suggestions thread a while back and I'm glad someone though and made it! It is really useful for building intricate designs.
  14. Thank you for the answers, was wondering the same thing just now.
  15. This is my first craft post, craft is from 0.23 but requires b9, IR, mechjeb and others I can't remember so I will upload and share only if really needed. Craft was made as a "present" to a student of mine who always brings me drawings, so I promised a spaceship in KSP . Here are some photos and a video of a realtime flight.
  16. It is.You can open SweetFX_settings at the Kerbal space folder and fiddle with it since every setting explains what it does. I also had a problem with the brightness but in those settings you can increase #define GaussThreshold from 0.40 to 0.60 to remove most brightness and all these with just alt tabbing the game changing the settings file, alt tabbing back to the game and refresing sweet fx (explained first page). Sweet file this is, I really like it.
  17. I've made it work with 0.23 and I have very limited knowledge of modding. If someone likes it so much they can make it work too, all updates/changes that need to be made have been added here in the forum numerous times, there is even a seperate post on what to do to make b9 work with 0.23, thanks to all people that continue to contribute bits and pieces to keep it alive. One thing I'd like to add (which is also already mentioned) is that you might have to choose between interstellar or b9 for now since there is a bug that overheats the Sabre engines. I also found that in addition to the wheels cfg tweak I added 500 units of extra fuel and oxidizer on each b9 tank to have enough fuel for comfortable orbits and added more air intake for the erm....intakes so that I can go to 20k altitude like I used to with airbreathing.
  18. I've got the 0.9 version. Downloading the latest at the moment. Aaaaaand it's fixed. Thanks
  19. I'm having the bug with the refinery unit in the VAB where when i hover with the mouse over it the icon keeps getting bigger till it fills the whole screen. I must have seen a fix somewhere, not sure if it was this thread though. Anyone with the link?
  20. Seems to not work for me :/ I have this jet with a bomb on it. I put the part on both the jet and the bomb, enable both before taking off, drop the bomb and quickly switch to it to guide it to the bomb site and by the time I am 8.5k away the jet just dissappears. I have a plethora of mods, including Lazor's which I hear should make it 90k but it seems neither is working. Any chance they conflict? (the bomb is not a lazor bomb, its a proper seperate command module with a tank and engine attached to it). Nvm. Just need to find what KOS is and what it does. After installing KOS and spending a few hours learning how to use it and do some coding I'm still at a loss, so any help would be greatly appreciated. I have this craft you can see where I've got the never unload and kos installed. What I do is launch, either leave controls to jet and enable all Never Unload parts or Control from bomb's command module and again enable all parts. Then I fly to 8k altitude, set autopilot through KOS (just a simple code to keep it flying till 20k and then cut off power), drop the bomb and the jet still dissappears after 8.5k. Am I doing something wrong?
  21. Just downloaded the 2-7 basic (removed 1-1) and added it in the gamesfolder. Upon the first loading it got stuck in an Airelon part. I pressed alt+f4 and restarted the game. Everything went well, it seems like it skipped it or something. As soon as it was done, I exited, restarted (as instructed) and it all works like clockwork! cheers!
  22. That's what you get for wanting to complain about a mod you love and been waiting for weeks to play with. Being called a kid, pessimist and on top of all suffering from a narcisistic dissorder. Very classy.
  23. Wow there we go with the insults. Makes you look very mature, even with though you use fancy words to hide it.
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