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Everything posted by Kerbin Dallas Multipass
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Yea. Totally agree. It should be a design decision to use that sort of propulsion, and the downside should not just be low thrust and slightly higher weight. It should be big and heavy and clumsy to make up for its outstanding ISP. Then we can increase its thrust to futuristic levels and all be happy XD
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I dislike the LV-N from a pure gameplay perspective. I almost never use it because I dislike how it affects gameplay. -Sitting through 38 minute burns is just boring. Not my definition of playing a game. -Always having spare dV do do practically any mid-course correction is not very challenging. -Landers that are unlikely to run out of fuel and can basically hover cross country from biome to biome - well, slamming down the capsule with the last drop of fuel Armstrong style is more exciting. And one more reason to build a cool rover. -Using the same engine for most everything beyond LKO is a bit boring as well. I think this is a really good idea. Nuke engines should take significant amounts of time to spool up, then have a really powerful thrust and then again take long to spool down. A burn time of a few minutes would catapult your ship on any trajectory, just not very precisely. Would require to take along extra chemical rockets for the precision work. The LVN would do the "heavy lifting" in terms of interplanetary dV and would only be good at that and nothing else. I could imagine this would make the game better.
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Do ANY females/girl gamers play KSP?
Kerbin Dallas Multipass replied to sedativechunk's topic in KSP1 Discussion
KSP has an awesome community. Sure there are disagreements. And different people playing the game differently. But if anyone thinks this community is flawed because of a chromosome statistic... well, I cant help ya. -
What did you do in KSP1 today?
Kerbin Dallas Multipass replied to Xeldrak's topic in KSP1 Discussion
After 2y 341d Jeb, Bill and Bob (all in the picture) return safely from Dres. It's a long story. Boy that was fun. -
Forcing DirectX11: 40% memory reduction!
Kerbin Dallas Multipass replied to Captain Sierra's topic in KSP1 Discussion
Too busy flying to Dres atm XD, perhaps i repeat all 3 tests tomorrow to get comparable numbers (my setting was kinda random) I invite everyone to get gpu-z and do the test (sensors tab in gpu-z shows "memory used") and post their respective video/main ram figures so we get a general idea. -
Video RAM requirements for KSP
Kerbin Dallas Multipass replied to Redchrome's topic in KSP1 Discussion
I think you and your system will be perfectly happy if you spend ~100 bucks on a new video card;) -
Video RAM requirements for KSP
Kerbin Dallas Multipass replied to Redchrome's topic in KSP1 Discussion
1 gb is probably enough for KSP in its current state. I just online shopped for a new graphics card the other week (got the gtx 750ti) and I couldnt really see a price difference between 1 and 2 gb versions, so It's not really a question. Future versions of KSP or its framework (unity/dx11/opengl) might eventually make better use of graphics card memory. Forcing dx11 on the game shows that it already kinda badly works. -
Forcing DirectX11: 40% memory reduction!
Kerbin Dallas Multipass replied to Captain Sierra's topic in KSP1 Discussion
Thought i'd leave this bit of data here: Memory used (gb), measured in taskmanager and gpu-z. Loaded the same savegame and measured at the point where all the buildings are displayed. ksp.exe: ram: 2.59 gpu ram: 0.48 with forced d11: ram: 1.92 gpu ram: 1.48 Interesting to see that the graphics card utilizes a whole gig more of its ram in dx11 mode. My machine has 4gb ram and my gfx card has 2gb ram -
MUOS III Launch Tonight at 1943 EST
Kerbin Dallas Multipass replied to B787_300's topic in Science & Spaceflight
The live shot of the 2nd(?) stage nozzle heating up irregularly and glowing was kinda fascinating. Such a shame they cut away to humans moving their mouths and nodding at each other(seen that before) -
MUOS III Launch Tonight at 1943 EST
Kerbin Dallas Multipass replied to B787_300's topic in Science & Spaceflight
They have a ~40 min launch window starting at :43 past the hour -
MUOS III Launch Tonight at 1943 EST
Kerbin Dallas Multipass replied to B787_300's topic in Science & Spaceflight
Live coverage http://www.ulalaunch.com/webcast.aspx -
I was asking myself how practical, how technically feasible and how economically viable a space program would be if it completely relied on existing medium payload launch technologies. Let's say I want to put a man on the moon and do the other things, namely having a lunar base, putting a man on mars and such fancy stuff. Can this realistically be done with the current (soon available) fleets of Delta Heavies,Falcons, Arianes and so on? We are talking payload capacities of perhaps 15-35t, so how challenging would it be to design and assemble larger space ships in orbit from these smaller modules? -Are there technical problems that would have to be solved? -Would such modular designs be much more complex to plan and lay out compared to larger chunks of payload (120+t) -Would it be cheaper than a dedicated heavy lifter system such as the SLS or would the increased complexity and logistics (all that docking and EVAs to attach struts!) eat up most of the economic advantages? -Other limitations that would make a heavy lift system a "must have"? What would you regard as a minimum payload capacity required for a manned moon or mars mission?
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Well I beleive it is widely accepted that minor gravity pertubations can seriously disturb the orbits of asteroids in the asteroid belt and comets in the oort cloud. Not much deltaV is needed to make the objects slingshot around their neighbors and simply increase the probability of obects falling towards the sun. I dont think your explanation of dark matter is concurrent with the current definition.
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Saw this "Dark matter 'slingshot' could send lethal asteroids crashing into Earth" http://www.foxnews.com/science/2014/04/29/dark-matter-slingshot-could-send-lethal-asteroids-crashing-into-earth/ You may want to read this is about the Nemesis Theory http://en.wikipedia.org/wiki/Nemesis_(hypothetical_star) And yea I linked FOX to spice it up
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Meat Eater vs. Vegetarian debate
Kerbin Dallas Multipass replied to MedwedianPresident's topic in Science & Spaceflight
The point is that today's livestock is fed with soy beans that come from industrial farming on irrigated land (and often imported from overseas), not from patches of land that are unusable for other farming. This land could indeed be used to produce food for humans, which does not necessarily have to be soy beans. -
I found this interesting picture
Kerbin Dallas Multipass replied to TechnicalK3rbal's topic in Science & Spaceflight
http://commons.wikimedia.org/wiki/File:Apollo_11_lunar_module.jpg Edit; Not identical but very similar -
Rotor Kites as Alternatives to Parachutes
Kerbin Dallas Multipass replied to shynung's topic in Science & Spaceflight
@Mattasmack That proves my point I don't see why a capsule with a rotor would not be able to convert downwards speed into forward speed. It's the same principle after all. If adding weight to the actual rotor blades helps autorotation landings... lets put weight on them! Rocket fuel! Let's store the rocket fuel for the last few meters of descent in the hollow blades. This way we get full benefit of autorotation all the way down and we get slowed down to a relatively slow speed. Then we fire the rockets in the blades to get a perfect landing. We get away with much smaller blades and less weight because the effects combine. We also still don't need a tail rotor because both autorotation and rocket powered blades are torqueless. -
Wondered how long it would take the Moon to fall down. How would I look up such a thing on this interwebz thingy? Or do I have to do the maths myself (don't know how). This silly and hypothetical question popped up in my head. I would have guessed it takes a couple of days or maybe a week, but the moon is so far out that earth's gravity is only something like 44mm/s². So this could take a while longer.
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Rotor Kites as Alternatives to Parachutes
Kerbin Dallas Multipass replied to shynung's topic in Science & Spaceflight
I'm not convinced but I know too little -
Rotor Kites as Alternatives to Parachutes
Kerbin Dallas Multipass replied to shynung's topic in Science & Spaceflight
Seems to work without forward motion as long as there is enough altitude -
Rotor Kites as Alternatives to Parachutes
Kerbin Dallas Multipass replied to shynung's topic in Science & Spaceflight
The thing is, every helicopter can perform an unpowered autorotation landing in case of an engine failure. I guess it would be possible to design a landing system without any power source or energy storage. -
Rotor Kites as Alternatives to Parachutes
Kerbin Dallas Multipass replied to shynung's topic in Science & Spaceflight
My question is: what is the benefit? 100+ points for being cooler and more controllable. But on a scale of a space project there are some questions: -Can the vehicle land at pre-defined bases after return from orbit. The whole concept of shooting wings into orbit is that you don't have to do all the expensive search and rescue stuff usually involved in parachute landings. -Is it worth the payload? Parachutes are like 20 or so kg each. I'll have three please, just because I can. Rotor system is probably not competitive. -How is this all controlled? Do we need a whole helicopter avionics system (manual and robotic) and re-entry proof sensors and all of that to make it happen? -What is our backup system? What about parachutes? -Is it scalable to higher payloads? (it's even worse than parachutes isn't it?) I don't buy it but I demand more artists impressions. -
Lakes on a space station
Kerbin Dallas Multipass replied to SargeRho's topic in Science & Spaceflight
I'd like to just leave these here: