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Spartan125

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Everything posted by Spartan125

  1. Infernal Robotics will make this even more interesting.
  2. Dres Incredible terrain, especially the canyons. A sense of accomplishment when you arrive and is perfect for rovers due to the low gravity.
  3. For some reason I am not getting the RAM usage reduction that I got before with the B9 and KW packs. I had actually used them before and installed them the same way and they still worked but now they don't.
  4. Halo Minecraft Terraria Team Fortress 2 Plan to get: Starbound
  5. What would happen if gravity didn't exist all of a sudden?
  6. 673: Have planets and moons affected by gravity of others and are damaged on collision with anything (only really noticeable when hitting another planet or moon).
  7. 666: Make getting into orbit a simple matter of going straight up.
  8. 663: Manage to get a realistic craft into orbit in KSP?
  9. Make it SLS-style but make EVERY stage reusable and have different versions for different types of payload. The upper-stage ones will have heat protection of some sort. No more spaceplane either and will allow for better abort systems.
  10. I think experiments shouldn't be destroyed after transmitting but will still give you a small amount of science. If you return that experiment then you would get more science and have a higher limit to the science gained. Transmitting wouldn't affect returned ones from a different mission but on the same place meaning that probes aren't completely useless and if you were to return the same experiment with a different container then you will get a bonus but not as much as the transmit and then return.
  11. Single stage to every planet and moon and back without refueling.
  12. I end up taking too little fuel that poor Bob suffers an impact with the mun because I ran out once I'm on a collision course. Next I try to compensate an end with my launch stage still attached when I land. Though my first ever rocket I attempt to get into orbit was basically 1 large cluster of rockets stacked on to an even LARGER cluster to get 3 Kerbals into orbit, still didn't make it though.
  13. "Activate ASAS!" as I try to keep my tall Munar lander from falling over but for some reason SAS likes to lock the ship on to the ground or summon the Kraken. "Why is my exhaust lop-sided?"
  14. 38 hours last time I checked (I have been here since 0.20)
  15. He was referring to the descent propulsion system on the lunar module.
  16. Can the throttle be set before activating those engines? If so then the thrust limiter on the engines will become valuable for this kind of thing in KSP.
  17. I think ksp is going in the right direction because although things like new and configurable planets, realistic aerodynamics and resources have been achieved very successfully by FAR, RSS, Kethane, etc... But multiplayer mods are at best very buggy and incompatible with other mods. Going for multiplayer and economy is probably the best course for now because they might as well tackle the things that are the most difficult and have had little attention other than as suggestions.
  18. My best one. I don't know how to touch type though and it is dark here as well.
  19. How do I keep a tech tree that is from the tree edit list and keeping it loaded for that save even when offline?
  20. How do you get engines to work with other fuels or is that going to be implemented in the future? Also LH2 doesn't appear to have any real benefit over Kerosene from what I've tested even in upper stages as you need large tanks to store it, even in terms of cost.
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