Spartan125
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Everything posted by Spartan125
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What part of the DRE config do you have to change to decrease/increase heat generated by atmospheric drag? I am using the planet rescaler add-on so temperatures during reentry from a very low orbit around kerbin is enough to destroy the ship within seconds after the reentry effects kick in even with heat shields.
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
Spartan125 replied to ferram4's topic in KSP1 Mod Releases
Advanced SRBs aren't affected by changing the isp values and so their isp remains almost twice as efficient than liquid engines at sea level using the presets. -
Is the challenge using a kerbal year and days. Because if you are using kerbal years then 200 days on Earth is longer than Kerbin's 106.5 day orbital period.
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Ok I see that this challenge is probably dead by now but I would like to show you what I have gotten done so far: Scouting rover: Done Detector probes: Haven't started Habitation modules: WIP Processing facility: Haven't started Laythe-Based submarine miner: Near impossible to do Rockets for transfer between different bodies: Haven't started Ore miner with an airship based version for Laythe: Done Kethane miner with Laythe version: Haven't started The skycrane rover that is going to go to other worlds and check the area for a suitable place to set up the colonies. It isn't 100% complete as I want it to deploy the rover smoothly with KAS. A view of the rover fully deployed. The Laythe-based ore miner, the normal version is exactly the same but without the airship envelope, the ASAS, the b9 air intake and air thrust nozzles. I might be absent for some time but I will certainly be back with more!
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[WIP Plugin] Extraplanetary Space Centers!
Spartan125 replied to skykooler's topic in KSP1 Mod Development
For me, the converters are bugged in the 3.1 version and don't process anything, even when I reinstall the mod. -
[0.22] Extraplanetary Launchpads Legacy Thread
Spartan125 replied to skykooler's topic in KSP1 Mod Releases
I'm pretty sure I have done something stupid as usual but in one of my tests the rocket workshop isn't making rocket parts even if I supply it with metal and power and it is connected to an empty huge hex rocket part can. -
Whenever I try to load a rocket or space plane onto the launchpad/runway the game either crashes immediately or a minute after the rocket has loaded. I currently use a lot of mods at the moment so they might not help in some way. This is a pretty good mod and I do not want a bug like this to stop me from using it.