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SVarg

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    Bottle Rocketeer
  1. In career mode all waypoints for missions spawn in one place I'd like to have them in more diverse places, can something be done about that? Contract configurator installed via ckan didn't help.
  2. I believe you could get it here My question: is there Real Fuels config for Firespitter engines?
  3. Maybe author could add RSS compitability, or can it be manualy tweaked for it? Because contracts on sub-orbital have 2 conditions which could not be true together in RSS. Height of 70-90km and sub-orbital that become true on 120+ km.
  4. I'm having some problems here . I installed only contents of RSS pack and 4k textures and FAR. Also started new game. Problem shows on x32 and on x64. Whis is launch site in africa. And in case this is not visible - chunk of land soaring in the sky on some height, and you can fall in this hole and get destroyed after about meter or so of fall. What i'm doing wrong?
  5. Does anyone have biome maps compatible with RSS v6?
  6. I'm getting strange behavior on probe with mechjeb part on craft. Thrust not dropping after pressing X but start to gradully drop constantly trembling and drops to zero only after several times I press X. This happens even on launchpad and not happening with piloted crafts. Enyone know how to solve this? UPD: Apparently it have something to do with signal delay, because after i disabled it in config problem dissapeared. But I lost signal delays ofcourse.
  7. Seems like I'm having firespitter compatibility issues. Firespitter's propellers start already rotating and generate zero thrust and have NaN ISP also fuel types messed up. Sometimes it goes to black screen with spinning numbers on hud indicators and NaN at speed indicator. I have many mods intalled but this problem seems to apper and dissapear then I install/remove KSP interstellar. I thied isolating firespitter with KSP interstellar (and squad) and this problem still exists. Anyone else encountered this? I can't give up on firespitter but really wanted to try this one.
  8. Is there anywhere s2 wide body developing materials, like source models or atleast it's dimensions? Since author now working on other things it would be nice to have such information to be able to expand variety of s2 wide parts.
  9. Any chances of updates to the mod? It would be delightful to see new parts in it and updates to existing. Some sugestions: Ajust S3 interior to match exterior, SABRE L and intake for it (I had to make such myself via cfg for my big ssto), s2 wide section back ramp, radial intake with mount for 2m parts, to see some retractable ladders with differnt lennght would be nice too. I think this pack is one of the best parts pack and one of my most often used ones too. I really apreciate the style of this pack's parts.
  10. Am I the only one who think S3 supersonic pod interior should be placed higher? Is there a way to fix that?
  11. Is it possible to make docking port compatible with standart clamp-o-tron port? Because it would be really nice.
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