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Everything posted by RyanRising
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Do you have KerbQuake or Kerbal Joint Reinforcement installed? These mods seem to cause staging to flip out on heavy vehicles.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Nah, looks to me like he's suggesting something like the extras already included in this mod, but a bit more extreme. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Wow. Nicely done. It actually makes sense to have rocket parts that aren't exactly state-of-the-art at the beginning of a space program. Also, I wanted to bump this thread, but didn't have a good reason to do so. You do! -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Trying the same thing with stock. Stand by... EDIT: Nope, doesn't happen, so it's not a stock issue. Preparing my Copy/Paste. Good morning, by the way. EDIT2: Uninstalling KerbQuake did it for me. But that still doesn't solve your issue, which appears to be caused by KJR, if I can understand these logs in the least. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Hoo Boy. I'll do it... Tomorrow! I gotta go do Real Life right now. See ya then. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Here's a video just in case you feel like watching one instead of reading all the posts. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Sadly not I. But you don't have KerbQuake. Hmm, this does seem to be a toughie. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Launched it again, here's the relevant part of the log. activating stage 1 - current stage: 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [00:00:08]: Separation of stage 2 confirmed (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KerbQuake.KerbQuake.onVesselStageSeparate (.EventReport report) [0x00000] in <filename unknown>:0 at EventData`1[EventReport].Fire (.EventReport data) [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnDecouple () [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) activating stage 1 - current stage: 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [00:00:09]: Separation of stage 2 confirmed (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KerbQuake.KerbQuake.onVesselStageSeparate (.EventReport report) [0x00000] in <filename unknown>:0 at EventData`1[EventReport].Fire (.EventReport data) [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnDecouple () [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) activating stage 1 - current stage: 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [00:00:10]: Separation of stage 2 confirmed (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KerbQuake.KerbQuake.onVesselStageSeparate (.EventReport report) [0x00000] in <filename unknown>:0 at EventData`1[EventReport].Fire (.EventReport data) [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnDecouple () [0x00000] in <filename unknown>:0 at ModuleAnchoredDecoupler.OnActive () [0x00000] in <filename unknown>:0 at Part.ModulesOnActivate () [0x00000] in <filename unknown>:0 at Part.activate (Int32 currentStage, .Vessel activeVessel) [0x00000] in <filename unknown>:0 at Staging.activateStage (Int32 stage) [0x00000] in <filename unknown>:0 at Staging.activateNextStage () [0x00000] in <filename unknown>:0 at Staging.ActivateNextStage () [0x00000] in <filename unknown>:0 at FlightInputHandler.Update () [0x00000] in <filename unknown>:0 -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
It's not KJR. I have the problem and don't have that mod. EDIT: No, it would show up on your modlist if it was installed. So it's not that or KJR now. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Here it is: -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I have some pics of the issue, this is what you're referring to, right? Yes, it is Thunderbird 3 -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
A correlation to what exactly? I might be missing some context. -
Decouplers not staging correctly
RyanRising replied to RyanRising's topic in KSP1 Technical Support (PC, modded installs)
I'll try updating it. See if this guy knows that, he posted this issue first. -
Realism Overhaul Staging Issue
RyanRising replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I've got this same problem, but I don't have Realism Overhaul installed. EDIT: Mods I have in common: 000_Toolbar, DDSLoader, DistantObject, EnvironmentalVisualEnhancements, FerramAerospaceResearch, JSI, KerbalEngineer, MP_Narazi, ProceduralFairings, RealSolarSystem (for the atmosphere color), SmokeScreen, TextureReplacer, Trajectories, ModuleManger.2.5.1. Y'know, sharedassets10 should me somewhere in KSP_Data. That's why your sunflare isn't working if it's not. -
Tried to make Thunderbird 3
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I wanted to see what the Collision FX mod would do when I threw a bunch of I-beams at each other. Technically, It hadn't exploded yet.
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It's to make them overheat. That's what causes the engines to "go blue".
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No, I mean the "push" you got for a short while when something exploded near you. It seemed to be gone in the latest KSP version.
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I like that shockwaves are applied to the configured parts. I miss shockwaves.
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I'll try this. A new explosion system sounds cool.