GigaG
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Everything posted by GigaG
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The Ultimate Jool 5 Challenge Continued
GigaG replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Is it OK to "clip" an RTG into the center of a donut tank? There isn't any significant visual clipping, as the donut tank obviously has a hole in it. -
Is it possible to run this using a MATLAB install? I have MATLAB and would rather not spend the disk space on a "redundant" runtime.
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^Any Mercury-style ballistic re-entry will produce high g-forces. A lifting re-entry on a spaceplane will not. (Apologies for the bump, just logged in after a long time.)
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Christa McAuliffe was one of the first things that came to mind. If this child dies, you have a tragedy and PR disaster. NASA, of course, learned this the hard way. Let me make my prediction. The first child to fly in space will probably fly on a suborbital, SpaceShipTwo type "tourist flight", after said tourist flights have become safe (and thus open to a wider age bracket.) They will probably be an older child, obviously - mid to late teens - not just for maturity reasons, but also because the medical effects of spaceflight on a younger person would be less predictable (just speculation.) And "safe" will be a very high standard - not the pre-Challenger Shuttle approach, which in retrospect was not really safe at all.
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^I'm thinking LKO reentry with as much "skipping" as possible. EDIT: Ninja'd... but this applies to all replies so far.
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Just coming back from a Mun orbit return in a career save... I forgot the freaking heat shield. Can an orbital re-entry be performed without one? I plan to aerobrake into LKO over many passes and then attempt a re-entry, but I'm wondering if there's any change I can enter without being incinerated or if I should just circularize and send a rescue ship. I'm not too familiar with new KSP re-entry heating, though. I have a bit of delta-V left, but not a ton, and the capsule is a mark I capsule with a chute (and no heat shield.)
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Top Gun AI - The Official Tournament Thread
GigaG replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
http://kerbalx.com/GigaG/K-1-Scrambler Total 59pts -2 Vulcans (14) 4 Ammo Boxes (16) 6 AIM-120 missiles (24) 1 chaff and 1 flare (5) Inspired in no small part by the Extra-Maneuverable-Fighter near the start of this thread. -
Somebody who I follow seems to have retweeted this account's picture. CZ-6 lifted off. https://twitter.com/cnspaceflight
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Top Gun AI - The Official Tournament Thread
GigaG replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
In the point list, what does "Hammer" refer to? I do not see any weapon in the mod called a "Hammer." -
Top Gun AI - The Official Tournament Thread
GigaG replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Can you use Kerbal Engineer/MechJeb? -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
GigaG replied to Brotoro's topic in KSP1 Mission Reports
Is Part 9 coming soon? -
Proton M 3rd stage explodes, leaving MexSat-1 unusable
GigaG replied to Scotius's topic in Science & Spaceflight
Yeah, there's no confirmation of an explosion and I think the satellite crashed rather than reached a bad orbit. "Unusable" is only accurate because the satellite is very much unusable, being as it is now burnt pieces of metal in Siberia (assuming a significant portion reached the ground.) Is there any information on whether the Briz-M tried to compensate? The Briz-M is a very low thrust stage and probably couldn't insert the satellite into orbit before re-entry, but on the Meridian 2 failure of a Soyuz-2.1a, the upper stage shut down 5 seconds early and the Fregat (equivalent of Briz-M) tried to compensate (but ran dry), leading to unusable orbit. http://en.wikipedia.org/wiki/Meridian_2 While a whole 1 minute short would probably absolutely screw any chances of a partial recovery (since a 5-second early shutdown on the Meridian 2 Soyuz-2.1a led to a total loss of the mission), did the Briz-M attempt to make any compensation? -
We know that KSP generalizes its fuel and resources. What lore do you attach to them? Liquid Fuel - A filtered version of an abundant hydrocarbon on Kerbin, Liquid Fuel is a moderately efficient fuel. However, through heating the fuel heavily, or clever engine design, Liquid Fuel can approach the efficiency of hydrogen-based fuel. It burns quite readily and cleanly, allowing re-ignition of engines without any regard for residue. It also ignites at low temperature, allowing rather simple ignition systems. Oxidizer - Koxygen - a dense compound of oxygen with some other chemicals (that happen not to affect the burn much, or they affect it positively.) (5kg/unit (liters?) compared to 1.141kg/l for real LOX.) It is moderately croygenic, but less so than pure liquid oxygen, allowing it to be stored with negligible boiloff. Solid Fuel - Kerbals have not learned the art of making efficient solid fuel. Thus, Solid Fuel on Kerbin is simply advanced black powder. It burns powerfully and agressively, but inefficiently.
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The Eve Rocks Challenge (v0.90 only)
GigaG replied to Laie's topic in KSP1 Challenges & Mission ideas
Why isn't it 1.0 anymore? Is it considered too easy or too hard? -
Parachutes need a fix
GigaG replied to cicatrix's topic in KSP1 Suggestions & Development Discussion
The real Earth is bigger and has a higher atmosphere. I do not like that you are forced to open your parachute at supersonic speeds, and that semi-deployment sends your ship careening to a lower speed almost instantly (almost necessary, but still - you're barely drifting down after semi-deployment if you open it too high.) -
That's a great idea. I was thinking two engines in one part that could be configured to swap. Your plan allows good use of EngineIgnitor and simpler use, along with not having to mess with overheating to prevent using both modes at once.