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Snarfster

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Everything posted by Snarfster

  1. For bigger landing gears I use that tweak scale mod. Now my planes have a size appropriate main gear. Not great, but it'll tie me over until the next update.
  2. OK, my first reply did boom for some reason. 1.Start with a ground pylon, attach the rover front end to it, rotate it correctly with MOD-B and MOD-N (alt on windows). 2. Store the front chassis in the front end. 3. Store the rear chassis in the front chassis. 4. Store the rear end in the rear chassis. 5. Store two wheels in the front chassis. 6. Store two wheels in the rear chassis. 7. Store a seat in the front end. It will appear on the side you are standing on. 8. Store the roof rack in the front end. 9. Store any other seats, science crates and/or data camera in the front end. 10. Board it. 11. Set the brake. 12. Get out. 13. Pick up the ground pylon. Ready to drive.
  3. Personally, I like to assemble on site. I do end up leaving the rover because I cannot seem to disassemble it without it blowing up. Very happy with the rover, wouldn't mind a few skins for the science crate, something like life support, stuff like that. Thank you for the great rover though. Best I've driven so far
  4. Works wonders when you try to put 5 engines under the wide tanks.
  5. How about this? http://forum.kerbalspaceprogram.com/threads/64442-Habitat-Pack
  6. If I am not wrong, you could go to Duna, do experiments on the surface, in the atmosphere, in space just above Duna and in space high above Duna. That would mean at least 4 "biomes" to do about 8 experiments on. (That is without EVA and surface samples.)
  7. Because by cleaning the science units after taking the science out, you can re-use them and use one lander to visit more than one biome. (Without having to have loads of goo containers etc on it.) So, several missions from the station to minmus, every time you store the stuff in a return ship, then make one trip back instead of having to send a lander for each biome.
  8. I use it on a station orbiting Minmus. A lander goes down to visit a biome, gather science, flies back to the station. Then all science is removed by EVA and stored in a lander which will return to Kerbin. The lab is then used to clean the experiments so the lander can be used for the next biome.
  9. 1. Take the science out of the experiment whilst on EVA, store everything in the capsule that is going home. 2. Reset/Clean the experiments with the lab. 3. send the capsule home, send the lander to the next biome.
  10. Put a few fuel tanks on your orbiting station and you can refuel your lander too. With some patience you should be able to hit all the biomes with one lander
  11. You dock with your main engines? No wonder it's a nightmare. RCS and a Docking Port Alignment Indicator should make docking much easier.
  12. Don't forget you can use the lab that is in orbit to reset goo canisters and science cans (after removing the experiment by hand). It's a shame there's no biomes outside of Kerbin and its moons yet, that would make the lab SO much more useful.
  13. I love this mod, just used KAS to add an instrument to my re-useable minmus lander. Now there's more science without having to relaunch the whole mission.
  14. How is parachuting a probe down cheating? You could also just make a lander and use that to collect the science, then "recover" the craft. Now back to your question, I think it's hellishly hard to land in the mountains best thing I've managed is put parachutes all over the plane and land that way.
  15. Right click on either a command pod or probe part of the ship will have a rename option. Didn't know about the root part.
  16. Personally I use Kerbal Engineer. I like to fly manually but do want some indication of whether what I want is possible with the ship I designed. Also, a must have for me is the Kerbal Alarm Clock. That's my minimum setup, really. Some recent additions. Navyfish docking port alignment, crew manifest, kerbal attachement system, SCANsat and infernal robotics. To me, those additional mods add some stuff that I would love to see in the stock game. MechJeb is also a nice mod but, personally, I don't want to automate too much. (Plus, it's not very efficient with your fuel) -Frank
  17. Anyone able to show me a working example of the gantry? Thanks
  18. Very good post, love the way how complex issues are explained in a simple way. + rep for you.
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