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HafCoJoe

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  • About me
    Space enthusiast, streamer, modder
  • Location
    Seattle
  • Interests
    Space, Dungeons & Dragons, camping, jazz drum set (musician), classical music, ambient folk music, indie folk music, post rock music, anime, Deep Rock Galactic, Sea of Thieves, Horizon: Zero Dawn, Elite: Dangerous, Beat Saber, ESO, For Honor, GRIS, Subnautica: Below Zero, KSP

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  1. Still spinning!

    xN7ipGB.png

    ezTsIkW.png

    Looks like the journey took the craft above the 250 altitude limit, forcing it to the ground. Anyways I"m impressed. It sailed all night.

    1. Azimech

      Azimech

      Nice! What 250 altitude limit are we talking about?

      Nvrmnd, I've read your previous update.

    2. HafCoJoe

      HafCoJoe

      Ah you got it - while the engines can technically lift 500t, I definitely don't suggest it with how low it's operating altitude is :D it couldn't even reach the top of the VAB before the atmosphere thinned too much to increase altitude. Here's the engine data I uncovered  with SumGuy, and here's the craft file if anyone wants it too.

      Procedure to launch:

      1. Press stage 1, wait 2 seconds, press stage 2. If either engine fails to be grabbed by the claw revert to launch and reset
      2. Extend both inflatable airlocks (This docks them to the claw to make step 3 more rigid)
      3. Free the pivot on both claws.
      4. Press final stage and throttle up to max. Craft should lift off when the wheesley's reach 1~09.5 kN of thrust

      You can also skip the engine gimbal by switching stage 3 to the start and simply launching. The engine gimbal is still pretty finicky, and changing yaw with the gimbals free causes the engines to fly off so beware of that as well...

      Note to Azimech: I increased the number of RCS ports that hold the rotor the farthest joint (the one at the bottom where the gyroscopic precession is the worst) from three to six and also went with a hybrid of six spectro-variometers to keep the bearing centered (since they're massless and don't move much from their parent), and six large landing gear (to share the load from gyroscopic precession when turning at high Gs). I found that the combination worked better than either on their own, and now it's more likely for the pilot error to be the cause of crash than the blades unseating themselves.

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