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HafCoJoe

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Everything posted by HafCoJoe

  1. That may be true xD That may instead be true xD
  2. I have confirmed information on steerable landing gear, a science lab, tweakables and many other amazing new features. Here's all the Squad confirmed stuff: Link I also have new information which I have no clue if its true or not. - Sabre engines? - CONFIRMED - Parts costing money - most likely not true - New Planet?!? - most likely not true What else have you guys heard that you aren't sure are real?
  3. You succeed in creating singularity and suck up yourself and the whole earth into it. I'd be intangible to whatever I want. Whenever.
  4. 9/10 funny quotes and useless facts but also too much text in my opinion
  5. 9/10 PORTAL QUOTE. YES. I only put 9/10 because I'm sure some people haven't played portal 1 or 2 and would like less text. - not many people read tons of text. now lets see what you guy say about my big signature...
  6. Maybe someone could create a mod to check all floating and sunken monoliths and raise them to surface level... or also create a mod to randomize Monolith placement on planets so people actually have to physically search o_O MURRR I would have combined these 2 posts but no deleting...
  7. I did too!!! lol thats one of the main reasons I made this post
  8. Just like the title says, I think its time the monoliths where moved to the proper height on the surface of planets and bodies and now that .23 is nearing release I think updates on their locations would be a nice cherry on top of the ice cream of awesome stuff. I'm still kind of annoyed that the sand temple is 60 meter's below the surface (not angry or anything at you devs you guys are awesome and busy . and did I mention awesome). I'm just sayin'
  9. lol. I just redid the last half because it was so bad I will be narrating the last bit as well. Hope you all like that one better! Thanks Weegee :3
  10. WATCH ON 1080p If you guys want me to narrate along with better video quality and all that other stuff for the second half, please say so. I have a great microphone Hello all you impressive builders and video makers! I am quite new to the line of video making; this is my first video in fact . The video quality in the first half is very poor mainly due to the fact that windows movie maker hates mp4 files, and sort of deleted the work in progress so I re-recorded the original file :I. Also I will be using full screen next time Below is the first half of Jeb's flight to Eeloo and back. I hope you enjoy! SECOND HALF SOON TO COME. Half 1: Half 2: Soon to come! - Should I narrate it?
  11. Awesome! I look forwards to the fate of Eming and the rest of the crew
  12. THAT'S why it did it when I joined the forums... xD never knew that
  13. Thanks softweir I just found out how to lock on my own and I already knew the basic "r" and "y" and "n" and the rest of the keys
  14. What crazy things have you done to get a design to work? Post it below! Mine: I once tried building a rocket with a fairing covered fuselage inside but when the cover tried engulfing the lower half of my ship, I ended up building it in two segments and docking them on the launchpad with hackgravity and THEN legitly taking off
  15. Anyone know a way to turn off auto-adjusting fairings? I am having troubles wit covering portions of a craft (I.E. a cargo bay surrounded by fuel tanks) becuase the fairing tries to cover the fuel tanks along with the bay. Also locking the fairing doesn't seem to work. Is it "I" or "L"? I would guess L...
  16. This is the correct version of procedural fairings. One of the fairing pieces (the interstage fairing) can be manually edited to change its size and cover shape. The problem is that I want the cover to be under certain things that are overlapping with the fairing. Sorry about wrong forum
  17. I've had the amazing fairing mod for a while but still can't get over the irritating-ness of the minimum fairing size. The inter-stage fairing can only go half a standard rocket piece into a ship. As you can see, I want the fairing to be in-line UNDER the external tank with rather than going only halfway through it. There is a minimum distance a fairing can go inside your ship. Does anyone know the string in the config file to change this property?
  18. BIG BUG/Annoying bug If you radially attach fairings (if you add a fairing to a tank attached to the side of your rocket rather than the middle) and add on covers, they infinitely expand thinking your rocket is infinitely wide. Also if there was an option to make the fairings not stop at a minimum width that would be extremely useful as I cannot cover only part of my payload. (I want fuel tanks outside the fairing but the fairing only stops halfway through them.)
  19. And yes I have tested the landing on the Mun and it worked great!
  20. Yes, Yes and sweet thanks so It WILL be able to land on Eeloo, take off, and return safely back to kerbin. Thanks!
  21. yay nosecones! Their very light too so I find no problem in 4 of em' (along with a crap load of small struts for look and landing gear)
  22. 2 NERVA engines is barely enough (2/3 throttle and still accelerating) to land on the Mun and Eeloo is 3.5% more surface gravso 2 is just enough I think. This is the top most stage. This will be what it looks like from in Eeloo's SOI (minus the giant decoupler) Also the extra batteries are for the orbital probe and surface probe I'm leaving behind. And I agree with the nose cone comment, but I'm keeping them there because I plan on doing a cinema of this mission. That's why I though it was important enough to post a question Idk why the Delta V is so crazy high (silly mechjeb is giving me strange stats BUT I'M NOT USING IT TO FLY!) that's why I'm asking Does it check out for looks?
  23. derp in title name thanks lajoswinkler I have not yet landed/attempted a mission to Eeloo and am wanting to land, drop off stuff, and return. This ship has 2674,9725 Delta V and CAN definitely land on Eeloo. Can it go from Eeloo orbit, land, take off, and return to Kerbin? Thanks for helping - Avera9eJoe Questions come even from the experts (mostly experts)
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