[email protected]
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Everything posted by [email protected]
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How long is your average KSP play session?
[email protected] replied to ShadowZone's topic in KSP1 Discussion
I usually play for about two or three crashes. After that I just get tired of reloading the game. On the weekends I might play for up to five or six crashes. -
I actually have to work a bit now, I will as soon as I get some time! Also I will post another one for you.
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Without lifting your pencil draw a typical five pointed star. Then at each point of the star fill in a small circle (tree), and at each intersection as well. You will have 5 rows, each with 4 dots. This was a problem from a physics teacher in a puzzles games and problems class I took a couple years ago. It took me forever to solve it, thats why I still remember it.
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I'll admit this one is pretty hard and almost impossible to figure out. Its a star. A five pointed star. With a tree planted at the tips, and at each of the intersections.
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A man and his dog The man saw a bird but not the cat, the dog the cat but not the bird perched on a branch and a cat on a rock the man hit the bird with a rock and the dog bit the cat. ?? lol - - - Updated - - - Nope. The trees themselves form the rows. No halfways, no open spots. You must have 5 rows, each with 4 trees, using exactly 10 trees. Let me know if you give up. I'll give you another hint, this is not the answer btw, just a hint. Imagine planting 4 rows of 2 trees with only 4 trees, how could one accomplish this? Why by planting each of the trees at the corners of the square. - - - Updated - - - Wait...I think I got it... The Man and the bird The man saw the bird, the bird did not see the man The bird was perched on a branch but the man was not The man hit the bird with a rock and bird did not hit the man with a rock?
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I know the answer, I'll give you a hint. This one can be pretty difficult. Think about this, You can only plant 10 trees, you need 4 rows of 5, therefore each tree must be in at least 2 rows. This problem is more geometric than it is mathematical. - - - Updated - - - Also, what are the spoiler tags on this forum?
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Hahaha ok I got it. I kind of feel stupid for not seeing that immediately. It is worth more by $99.
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I'm taking this riddle is a bit more abstract and has nothing to do with math or geometry?
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Hmm, it was in regards to the time of printing due to inflation.
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Incorrect! You can only plant ten trees, you must make 5 rows, each with 4 trees in them. No blank or open spots.
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and now I'm hungry.... Maybe you'll find it in a couple hours.
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3000 if the taxes are being paid to bananaville. If not, then you can get 833 Apples to Bananaville. I won't tell anyone how unless you want me to explain it. It actually is pretty easy, only took a couple of minutes to figure out. Now I have one for you. You have been ordered to plant 10 trees in 5 rows of 4, how do you do it?
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I don't mean for anyone to take offense to this...but logically that simply doesn't follow. Legal and moral are not the same, legal cannot infuse morality into the situation. Law is irrespective of morality. The authority of the state is as fictional as that of god. Moral agency rests entirely in the minds of individuals who must make those decisions. What governments decree as law is irrelevant. Millions have been massacred in the service of unjust governments, there is no logical connection between law and ethics. Also the United Nations is an unelected body of oligarchs, no one has any obligation to obey their arbitrary decrees. To say that because something is law that it is therefore also moral is to say that all of the conflicting laws in the worlds nations are moral, and that in some areas certain actions are moral (including some very stomach turning stuff) while others are immoral, and then as soon as you cross over an invisible non-existent boundary other actions are moral, and things that were moral a couple of miles ago are now immoral. Any connection between law and morality in government is a happy accident. Now, everyone who chooses to ignore these arbitrary decrees known as law may be forced to contend with the consequences of disobeying the government, much as a store owner who doesn't pay protection to the mafia must contend with them. But it has no logical connection to morality. The only logically consistent set of moral principles I have encountered follows from the principle of self ownership. The only moral authority anyone is obligated to obey is the self. That being given, the ship owner has no moral obligation to intervene, any action he takes is purely of his own compassion. The only exception to this would be if those people on the sinking ships had previously contracted with him to perform rescue missions in the event of X. In which case I would say he has been negligent since he does not have enough fuel to even return to port once one of the ships arrives at the scene. I will refrain from taking this any further, I'd be happy to discuss it but I don't want to derail someone elses thread, that and I don't think this kind of discussion would be looked upon favorably on these forums.
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Playing KSP from my WIN 8 Tablet
[email protected] replied to [email protected]'s topic in KSP1 Discussion
So some things were pretty obvious. Simply rebinding a lot of the keys gave me most of my functionality back, but I still cannot spawn new items in the VAB except through loading ships or subassemblies. -
https://www.dropbox.com/s/mny734zp2shzhrt/Kerbaltab.jpg?dl=0 I felt I needed to share this with the community. So using Splashtop I can let my desktop do all the heavy lifting while I use the touchscreen to play. So far I have flown a ship to orbit, played around in sandbox a bit and the mission control center. I can place and edit maneuver, zoom in and out, pan around, etc. I have to admit this feels pretty incredible despite its small limitations. There are a few small issues that I need to resolve.... 1. I can fully manipulate parts within the editor, but I cannot add new parts or delete old ones. So far I can get around this by creating ships at the Desktop, saving them and then loading them with the tablet (assuming I'm not home), and for not being able to delete parts I can simply remove them from the ship and leave them unattached. 2. I have no right mouse button functionality. I can get around part of this by setting up action groups but EVAs will be an issue as I will not be able to operate some functions like planting flags and surface samples. 3. There are some fuctions that so far cannot access, such as the ESC and F1 through F12 buttons. Still a boatload of fun! If anyone knows how I might resolve these issues or find work-arounds it would be much appreciated!
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Might I suggest thinning the front limbs a bit? The length is fine but proportionally they are a bit thick. When you do the shading make sure you pick a light source first, I would suggest upper left, like a spotlight in thick cloud cover. Make the shadows deep.
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Highly unrealistic scenarios. These morality tests are usually built on the fallacy of fperfect knowledge and don't represent real life scenarios. The relationship between the subject and the people to be rescued is not established, nor are any real life economic values. These tests tell us nothing about how people would actually act in that situation. In fact, given the responses one could presume that most people would probably end up coming up with a very different plan then the two proposed options, which could largely be lumped into the third category of "Those options are dumb, I would innovate or improvise in such a way as to improve upon the available options and if disallowed such action I would not participate at all." - - - Updated - - - I have a degree in philosophy and I think these things are a waste of time. I myself am an Anarcho-Capitalist. You might be most familiar with people like Rothbard or Mises. To put it simply, you have no moral obligation to save any of them, so even if you let them all die by taking neither ship you are not necessarily evil. Granting that you own both ships and the fuel being used you are doing good regardless of which ship you take to the mission. Even taking the smaller ship and choosing who gets aboard by auctioning off the available tickets to the richest doesn't make you evil anymore than showing up and rescuing your own family and children first, or giving the seats out randomly by lottery, or any other method of choosing...its your ship, do as you please. To anyone who objects to this, imagine the ships as being fishing ships, and you are a fisherman, they are your livelihood. If you still think you should take them and spend the last bit of your available fuel and perform a 100% altruistic rescue then I suggest you immediately donate all of your personal belongings to the poor and 100% of all your future earnings, keeping nothing for yourself or family. Not even grocery money or rent, and you definitely should not be playing KSP.
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Could I make a suggestion from one artist to another? Make the contrast much more extreme between dark and light, make the shadows really dark, and the whole thing a bit darker overall with the exception of the highlights. - - - Updated - - - For the Dark spots use a 6B or softer pencil.
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I Remember... (A Thread for Early KSP Nostalgia)
[email protected] replied to macdjord's topic in KSP1 Discussion
Struts...oh god the struts....Putting a rocket of any appreciable mass on the Launch pad was a nightmare. It felt like building rockets out of blunt wooden blocks and trying to hold them together with strings held down by scotch tape. You really needed a lot of strings and tape. I often thought back to my childhood...my lego space shuttle model held together better...LINCOLN LOGS would have been easier to build rockets with! http://www.kuzeykalesi.com/attachments/lego-genel-sohbet/19445d1388062607t-geleneksel-lego-sampiyonlar-ligi-3-sezon-1682-space-shuttle-launch.jpg A better rocket than most of early designs in ksp... - - - Updated - - - And I remember people on the forums COMPLAINING about the strengthening...it was going to make KSP too easy, lol. -
This is how all of my games have ended so far. Its really sad because unless I play sandbox I never end up getting to manned missions in the Joolian system before some horrible save file corrupting bug eats my soul. I think I'm in an abusive relationship with KSP. Everything seems to be going along lovely and then BAM! KSP breaks up with me (corrupted save file) and I go through the five stages of mourning, KSP promises it will change (new mods, new version) and we start over. Recently this pace has accelerated because I've become addicted to swapping out and trying new MODS with CKAN since the 'production time' of preparing a new modded install is substantially decreased. I've probably put something like 1400 hours into ksp, steam is at about 800 but I've played at least half my time offline.
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How have you abused the KSP aero model?
[email protected] replied to SubzeroSpartan7's topic in KSP1 Discussion
I'm just gonna go ahead and call it, this wins. I didn't know this thread was a contest, but this has won. - - - Updated - - - Back when I played without FAR I did all the typical stuff, launched huge space stations in one go sitting on top of a pancake, launched rovers straight up with a large flat bottom facing directly into the prograde vector, and of course I completely ignored any data concerning speed, periapsis, etc on interplanetary returns. I would come straight down on high elliptic returns from Jool or Eeloo just so I didn't have to spend any appreciable time in 4x timewarp or the drudgery that is a controlled descent. -
So I am playing with a few mods, I'm not sure what is causing the problem but I suspect it might be Kerbal Joint Reinforcement. When I undock or decouple the parts just stick together even though the two ships or pieces essentially become different craft and I can toggle between them with [ and ]. Decouplers stage normally but the parts they are meant to drop just remain connected to the ship even though they display as debris in the tracking station. If I exit to the space center and reload after an undock or decouple the parts come loose, but then the ship explodes and everything leaves the system in random directions at extreme speeds. Any ideas on how I might resolve this?
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Have you ever met anyone who thinks that Apollo was fake?
[email protected] replied to FishInferno's topic in The Lounge
Even if we do have the optical capability it wouldn't make any difference, people would just claim photoshop. We did however leave some reflectors we use to measure its distance. http://eclipse.gsfc.nasa.gov/SEhelp/ApolloLaser.html -
Have you ever met anyone who thinks that Apollo was fake?
[email protected] replied to FishInferno's topic in The Lounge
I have met several...on a college campus of all places. I always ask them if since they believe the moon landings were faked why we haven't built a huge colony on Mars already. No one ever has an answer. Just as an aside, it is possible to believe that NASA is largely a waste of money while believing it was not always so. NASA's problems aren't its scientists and engineers, its the politics and bureaucracy. http://www.washingtonpost.com/sf/national/2014/12/15/nasas-349-million-monument-to-its-drift/ NASA has been in a slow tragic decline since the Apollo program. Congress and the various administrations constantly jerk it around and complicate its development and productions processes. What was once the flagship of science and exploration has turned into the Detroit of government agencies.