Jump to content

Apophis775

Members
  • Posts

    70
  • Joined

  • Last visited

Everything posted by Apophis775

  1. That's not a bad idea. Maybe use it as a "Science Lab" on your Mothership when you launch probes out.
  2. This actually makes me think of something I had been debating doing originally. What I wanted to do, was create a "superprobe" that performed the experiments, then detached a "return" module after doing one of each, and the module returned to Kerbin. Maybe, something like that would be effective? If your going to, say, Jool, maybe launch a few "lab modules" containing Goo cannisters and Mat Bays, then as they are used up, set them to return to Kerbin? Maybe a bit more work to get setup, but less return trips, especially for long-range missions.
  3. 1. Sounds like a feature request 2. For me, when I make a new career I throw the command pod on a rocket with some parachutes and aim for somewhere off in the distance, then I do my research there. 3. In real life science, you have to start an experiment over from scratch. On earth, it's not much of a problem. But in space, sometimes it means that you can only do the experiment X number of times and get results. I'm surprised they let you re-use modules many of the science modules.
  4. Or maybe the experiments taking more time than "instant"? Like, monitor the Goo for 24 hours?
  5. No... I did not. It wasn't meant to never have crew. It was kind of abandoned, and now serves as a reminder of my failure, and a memorial to Jeb Kermins month spent on on the Mun awaiting rescue.
  6. So, after my first mun landed, which resulted in the need for a rescue mission, I left the landed and a flag to commemorate it. However, with the new patch, I notice that the landers legs are raised, and it was wobbling, so I quickly switched to something else. Is there any way I can lower the landing gear without flying a kerbal up there and putting him into the thing to lower it? It's got enough power (and functioning solar cells), as well as some Mono-propellant and an SAS (which i had left active and might be why it's still standing how it should be).
  7. Dangit. I guess I'll have to transmit. Ah well, saves me a TON of work docking the modules after launch and launching with lots of extra shenanigans on board.
  8. I'm asking because I'm working on a design for a "Mobile Science Station" (or MSS). Basically, my plan is to attach several "return" units, specifically, a Probe Body with a return system, and as I explore planets/moons, grab all the research by commanding it from the Probe body, then detaching it and returning it to Kerbin. Once I have my return trajector set, I'll switch back to the MSS and set it for it's next target. My question however, is if I NEED the science stations after I do the research and detach the probe.
  9. Is it confirmed not in the Solar System anymore? I know there was a lot of discussion as to if it had left or not because of magnetic readings they expected but didn't get or some shenanigans like that.
  10. I ask because this is the first update I've been actively waiting for, as last update I was working all day. If it doesn't, is there a way for us steam users to get it from the download page?
  11. Luxmaster, what exactly are they saying when you try to monetize them?
  12. I think I'd like knowing 2 or 3 days before it, and if they aimed at fridays/weekends...
  13. Seriously. THIS. So many times. I've got like, 4 modules from my space-station orbiting Kerbin BECAUSE OF THIS (I though, my main module has Panels, these will be K). Good news: It used to be 6. I actually had to design an unmanned module to launch that I use to recover them, then deliver them to the station, refuel it, and repeat.
  14. So... Do we think this update will affect mods? Specifically, I'm worried about MechJeb (a recent addition) and Engineer Redux. Mainly, because I was partly drunk when I installed Mechjeb, and I have NO idea what files were in there before I just sort of "tossed" everything in there together...
  15. no, I get that excited because .22 is coming soon, and I keep hoping that this will be it. Unless I'm waiting for something, I mostly ignore steam updates... And why not use steam? I've NEVER had a problem with them in the nearly 8 year's Ive used them. I've even found some games I would have NEVER seen or known about if it wasn't for Steam (including Kerbal).
  16. First time I landed, I didn't slow myself enough, and splattered across a the side of the mun. Luckily, it was unmanned. The second time I really "landed" on the mun, I used more fuel than I expected, and ended up with not enough to make it back to Kerbin, or even reach a stable orbit (Had to abandon Bill there till I rescued him later)
  17. My face every day I login to steam and see something updated: http://www.planetcalypsoforum.com/gallery/files/1/4/5/3/0/rainbow_puke_2.jpg And then after I see that it wasn't Kerbal: http://2.bp.blogspot.com/-yvk4w63uKDM/T_68BunMetI/AAAAAAAAA00/-I2WNMvH6lA/s320/Cute+face.jpg
  18. Specifically, I was wondering how it would effect Kerbal Engineer Redux... Will it still be functional, or will I need to remove it to use KSP until Redux has a .22 update? I've only been playing KSP since .21, so this is my first time going to a new version with a mod...
  19. That chart was super useful, helped me make my first interplanetary probe mission
  20. Thanks, I'll use that next time. I actually just rescued them as many rockets as I could fit onto my previous rocket...
  21. Yea, I'm trying to plan a rescue mission to the mun because my lander ran out of fuel, but everything is so heavy... I'm on week 2 on the problem now, with maybe a dozen or so attempts which resulted in not enough fuel for a safe landing and return, so a diversion back to Kerbal. I was hoping for a mod where I could do something like "Get to X KM orbit around Kerbal, Transfer to Mun, X Orbit on Mun, Land at X, Achieve X orbit around Mun, Transfer to Kerbol, Re-entry" and get an estimate if i have enough fuel for the whole mission or need to make changes to the rocket.
×
×
  • Create New...