

DoctorJon
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Everything posted by DoctorJon
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[1.0.5] RemoteTech XF [RemoteTech v.1.6.9]
DoctorJon replied to Pharylon's topic in KSP1 Mod Releases
Would dropping this over the top of Remote Tech break something like realism overhaul? -
TACLS, FASA, and Universal Storage TAC will cause the installation to fail if they are ticked as you progress through the install steps. Unticking those allows the installation to continue. Note that FASA can be installed manually from the forum thread.
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[0.23.5] TreeLoader - Custom Career Tech-tree Loader 1.1.5
DoctorJon replied to r4m0n's topic in KSP1 Mod Releases
Is there anywhere to get this now that spaceport is gone? No copy on Curse. -
MCE has started doing weird things with my costs. Now when trying to launch a rocket with a cost of 22561 (no kerbals, just a probe) it's taking out 67263, and if I hit rewind it gives me back 16815. I have no idea how these numbers are related, but I know the previous version wasn't doing this. Edit: Does MCE play nice with procedural fairings? Does the cost of the fairings change with their size?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
DoctorJon replied to cybutek's topic in KSP1 Mod Releases
I've found a strange occurrence while using both Engineer and Ferram. Opening the Surface Display during flight causes the flight engineer window to freak out and stop displaying any information (just becomes a long grey vertical box). This didn't occur until I installed FAR, but I don't know which mod has an issue. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
DoctorJon replied to JDP's topic in KSP1 Mod Releases
I never used this mod before 0.21.1 can someone briefly explain how the old version with DBrickShaw/Oinker fixes would be better than RT2? RT2 seems to function correctly with respect to 1) requiring a signal pathway, 2) input delay (though this is a bit wonky sometimes). The flight computer is a bit odd at times and. Giving it a command to hold prograde for instance requires manually turning, but the computer will only allow change toward the vector your asked for, and once it reaches that vector it prevents you from turning away. -
[1.0.5/1.1 pre_Release] Electric Charge Meter
DoctorJon replied to Leemon1's topic in KSP1 Mod Releases
I like visual indicators of stuff, but I think this could be improved by reducing the mass of this part. It currently weighs 10kg, which is a large percentage compared to the size of small probes. -
I started playing with MC a few days ago and I've noticed that I never get any optional goal payouts when I complete missions. This has been true with CSP, COS, and KIS mission packs. The "Total Mission Payout" field at the bottom of the mission window always shows the same number as the main mission reward (usually displayed at the top of the briefing), and never actually sums the payouts from completing optional goals. Is this an issue with MC or with the mission packs? Edit: I now realize that optional goal payouts are done immediately, rather than when a mission is marked 'finished'.