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Everything posted by StEligius
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parts [1.2] Karibou Expedition Rover [0.3.0]
StEligius replied to RoverDude's topic in KSP1 Mod Releases
Now all that is needed is a rounded ass end (possibly with a built-in ladder) for the form factor, or a couple empty prop Kerbal EV suits (e.g. Desert RATS). -
[Closed] Nupols Mk2 Additions (free blendfiles)
StEligius replied to Nupol's topic in KSP1 Mod Development
I approve of this, kind of like what RoverDude is doing with Karibou Expedition Rover. Glag that there has been a lot more MK2 love lately -
Haven't had any problems with RasterProp before and don't seem to have any lag in the FusTek IVA but, FusTek is the only thing I have that has the transparent windows. The lag is worst on launchpad spawn and teleport into orbit, dipping to the sub 1 fps range. Once the camera readjusts itself in orbit frame rate hits around 5fps. Vessels without windows seem to do well. Ive got a 560 Ti and 16GB ram so KSP usually runs fine.
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Meatless Industries 1.1.1.1.1.1 (?) [1.0.2] (Jun 4)
StEligius replied to DuoDex's topic in KSP1 Mod Releases
â—â€_â—†{« soupir », il n'y a pas de viande!] -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StEligius replied to sumghai's topic in KSP1 Mod Releases
I've had that problem since .90, figured it was just snapping to the 2.5m section. I just use the offset tool to move radial attach parts into place. -
At most only a ~30MB reduction in ram usage, hmm, still have Active Texture (aggressive) loaded after pairing down mods while troubleshooting "out of memory" problems. That may be the reason for the meager savings or part of the problem. *EDIT* Removing Active Texture Management (with the MLI Blanket removal of previous step) yields ~100mb savings (With FusTek and dependencies loaded).
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[WIP][1.0.2] Mk2 SR-71 - FantomWorks
StEligius replied to FreddyPhantom's topic in KSP1 Mod Development
More love for more MK2! Thanks! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
StEligius replied to SuicidalInsanity's topic in KSP1 Mod Releases
I love mk2 and by extension you! Looks like between this and B9's procedural wings i can finally make a convincing Horten Ho 229 (if the new areo doesn't kick my butt)!- 1,508 replies
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
StEligius replied to sumghai's topic in KSP1 Mod Releases
Thank youuuuu! I <3 MTV Copernicus! There has been at least three failed Copernicus mods. -
Ive been lusting after a modular variant of the lander for quite a while (BahamutoD and someone else was working on it a while back). Have thought of attempting to knock off the 15 years of rust that has accumulated on my 3d modeling skills, unfortunately my day job burns me out on tech work to the point editing config files is about all a can be bothered to do end of the night. There a big difference how I was doing Auto-Cad modeling and the copy of 3DSM I have trough work. Probably need to go through the Lynda.com tutorials during lunch.
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Lulz, tweaking the scale without TweakScale! Salute and a slow clap, bravo!
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[Part] Unnamed 4 Kerbal Capsule, Work in Progress
StEligius replied to S3416130's topic in KSP1 Mod Development
You dang teases, bumping this thread, my little boy heart gave out hope on this project (and the Copernicus MTV parts) long ago. -
A "DEV BUILD" (as the forum title states) or development build of a piece of software suggests that it is not finished. So following that logic yes he is "in the process of developing the interiors of the modules". Since you probably downloaded it from his GitHub you are downloading "weekly for highly experimental WIPs", see the first page of the thread.
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I don't see why one would go to the effort to model something that can be simulated with mapping and textures, especially if they are only going to be seen in VAB and for maybe 75 frames in a jettison animation. I've seen some fakery that have made me stop and expend quite a bit of effort to figure out if it is "live or memorex".