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Everything posted by StEligius
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[Parts,WIP] DaMichels Parts/Fuselage R2 (22.2.2015)
StEligius replied to DaMichel's topic in KSP1 Mod Development
Stopped by to express my continued love for these parts! -
[24.2] Karbonite Ongoing Dev and Discussion
StEligius replied to RoverDude's topic in KSP1 Mod Development
Was wondering how long that it would take for someone to decide to do the old open-source end run around Kethane. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
Wow Porkjet, very Ho-229. Can't wait to play around. <3 -
Wasn't thinking of it on the door (wasn't even sure if that was a possibility with them moving). Maybe 4 total above and below seam of the door inside and out. Here is a Wikipedia page for common industrial signal light color codes (which doesn't completely support my suggestion of amber): http://en.wikipedia.org/wiki/Stack_light Nice to hear about the magazine once again after that short exploratory thread way back when. <3 PS: A lot of mobile equipment and robots (funny the point at which some people will draw a line and say a machine is or isn't a robot) I've been around have rotating yellow or white light.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
Yay, all I need is the proper wings and I can finally make something like the Horten Ho 229! -
Isn't that what the RealChute module is for? All one would need to do is model the wedge, learn RealChute's API and call the module?
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Cough, cough... im just gonna put this right here... Cough... Structure scale ModuleManager CFG cough... @PART[iR_Adapter*] { MODULE { name = GoodspeedTweakScale defaultScale = 1 minScale = 1 maxScale = 4 } } @PART[iR_Segment*] { MODULE { name = GoodspeedTweakScale defaultScale = 1 minScale = 1 maxScale = 4 } }
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The Open Part Mod - Week 2 Voting Started!
StEligius replied to StarVision's topic in KSP1 Mod Development
Ven, nice very good stock-like feel. Nothing unnecessary, nicely minimalistic, doesn't look too fragile with naked-to-space components. Again nice! Kip, like the look, nice and gritty, would look good on Duna as part of a rover digging around in the rust soil. LandeTLS, good looking part. -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
StEligius replied to S3416130's topic in KSP1 Mod Development
Not trying to be disrespectful to sharpspoonful but, please ignore his suggestions there are a few school bus/truck/airplane shaped pods out there already. I would say that a lot of people that have been urging you to continue on like it for what it is.