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Everything posted by StEligius
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
Happy birthday to us! The new space plane parts are awesome! Thanks! -
The Open Part Mod - Week of 4/11 project started
StEligius replied to frizzank's topic in KSP1 Mod Development
blackheart got a download link for those neat tanks? -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
StEligius replied to BahamutoD's topic in KSP1 Mod Development
Notice BahamutoD said he doubted it would because atmospheric more complicated than orbital and Batteriii said it was a little unstable (is that for an experienced flight sim pilot or a novice?). That is not a big declaration that wouldn't, also we don't know how long or how many attempts Batteriii made to get that shot. BahamutoD was probably just being cautious so the forum trolls wouldn't ride his ass for the mod not doing something he said it might. From personal experience, I don't know how many times while doing tech work that people claimed I said I could do something when I said it might be possible. -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
StEligius replied to S3416130's topic in KSP1 Mod Development
Steady-as-she-goes mister, I like her clunky utilitarian look! I hope all goes well at University. -
[Part] Unnamed 4 Kerbal Capsule, Work in Progress
StEligius replied to S3416130's topic in KSP1 Mod Development
Has a case of the "real life" happened, S3416130? -
[WIP] Galt Industries Structural Division
StEligius replied to Garibaldi2257's topic in KSP1 Mod Development
My two eyes don't jive on how they see color so I wasn't sure what color it was. Right eye says blue grey, left says gray teal. Read Atlas Shrugged, don't see much difference between the behavior of her ruling elite crony soviet thugs and the modern monopolist robber baron oligarchy. Both use the structure of the state to get what they want by hook or crook (by making their theft law). -
[WIP] Galt Industries Structural Division
StEligius replied to Garibaldi2257's topic in KSP1 Mod Development
What are those made out of? Rearden Metal? -
Captain Sir, If I might suggest one more thing, an end cap for the structural components. A 9 facet geodesic dome like the elbow component. I was building structures today and found that I didn't have anything for the ends other than the SDHI Parachute Clamp-o-Tron and the shielded Clamp-o-Trons to decorate with.
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Might I make a suggestion? Since Connected Living Space API (if I understand it properly) connects living spaces and allows Kerbals form other areas EVA out of hatches in other modules. Would it be a happy compromise for there to be a Karmony End Ring with a fake hatch like the Wayland-Corp Port-o-hatch (possibly with the handholds like in my previous suggestion) so the end user can decide where they want to put an airlock in addition to the Kuest?
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[WIP Plugin] BDAnimationModules - v0.6.1
StEligius replied to BahamutoD's topic in KSP1 Mod Development
Dang that is ultra sweet, wonder how long before this is a dependency in a crap load of mods? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
If there wasn't a decent amount of documentation out there that anyone with half a brain could find I might agree with you about me being an ass but since there is I think you are a busy body ass yourself Sr. White Knight. If you asked me to build a bookshelf you'd be barking up the wrong tree and I'd tell you to sod off. If I wanted to build a bookshelf id look up plans online and look up manuals and instructional videos for any tool necessary that i didn't already know how to use. Unlike what mdapol seemed to believe I am no mod builder, I am just someone unafraid to open the "black box" fiddle with it's guts and figure out how it works. It's how i learned how to repair computers, it's how I learned a few scripting languages, Photoshop, NI LabVIEW etc... I was at least kind enough to show 'em how to do it, don't see anyone else jumping in to give lesson on it. It is one of those things where if someone is unwilling to do something the way you want it, it is up to you to do it yourself. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
That reminds me I need to dig out UltraEdit and install it on my new system. Used to use it to edit configs and C code on a ftp server, would have a terminal open to compile. Haven't tried Notepad++. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
Ehhh... at least in windows notepad (I'm not on my Linux box at the moment) Porkjet's configs don't indent until the module stuff. It is a hell of a lot better than some people that have massive one line config files that no matter what your word wrap options are you have to add carriage returns and indents manually to be readable (I'm blaming it on Macintosh people not sure though). -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
Wow a text editor is such 1337 haX0r tool, lulz! "Snip" PART { name = mk2CrewCabin module = Winglet author = Porkjet mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0 CrewCapacity = 4 <=== Edit that tharr number, yee Hawww! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
StEligius replied to Porkjet's topic in KSP1 Mod Development
The cool thing is people who think it holds too many can edit the part.cfg to hold less and people who think it can hold more can do the same. Yay! Everyone wins! -
Singularity Research Initiative - dev thread
StEligius replied to Daemoria's topic in KSP1 Mod Development
Yum! Zentradi green! I love it!