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cosimas

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Everything posted by cosimas

  1. In simple terms, you need to burn away from Kerbin in the opposite direction, as you are heading into the solar system rather than out. This is an excellent guide http://ksp.olex.biz/
  2. Forgot the classic landing shot... Love those fat legs
  3. Made good use of B9 and the Concentric Aerospike engine for an SSTO with ISRU:
  4. One trick I've found is to slap a docking port or probecore on top at the CoM, and control from there - this makes the navball a whole lot easier to read and use for gentle landings.
  5. The original theme track from Thunderbirds is always great for launches
  6. Finally did the big one Jebs will be Jebbing
  7. Ultimately, you'd want the rover kicking up dust and leaving tracks (maybe even bouncing a bit), like the later Apollo missions, so they were really fun to drive. In the meantime, rover surveys as suggested above would help.
  8. The closest I came was when I had to "swerve" to avoid some once. IIRC I thrust radially to avoid it as I was on a docking intercept with a station some way ahead. It was an orange tank from some previous launch.and I missed it by 30m or so. In an earlier save I used to go round cleaning up until I got bored / realised the chance of hitting debris was miniscule, This was before the incident above however...
  9. Haha that's the first thing I looked for as well! Cheers for the link katateochi
  10. I've got two types of lifters, heavy (based on double orange tanks) and stupidly heavy (based on double biggest tanks) They are both asparagus staged monsters, and as asparagus staging is a little bit fiddly, I really can't be arsed to build any custom versions so they get used for everything. The stupidly heaver lifter does destroy the pad every time, but I play sandbox so
  11. Perhaps it's the game's version of the famous Mars curse? http://www.universetoday.com/13267/the-mars-curse-why-have-so-many-missions-failed/
  12. I've tried simply dropping the NeidonMoons and PlockMoons folders from the 1.9.2 version of OPM into the GameData/OPM/KopernicusConfigs folder of my game.... and got exactly the same results as above. [edit: starting a new game in this setup also results in no OPs]
  13. Hi Augustus, Unfortunately that did not work. Until I replaced the new module manager version (2.6.17) with the old one (2.5.13), the game would not load at all. Having replaced it the saved game loaded, but it has reset the clock to year 1 day 1, wiped out all but 7 ships (all of which are at or inside the orbit of Duna) and reset the solar system back to default (no OPs). Does anyone have any suggestions?
  14. Hi CaptRobau. Firstly, I'd like to congratulate you on a truly awesome mod which has added to my enjoyment of KSP immensely. The first time you get to Sarnus and see the rings reminds me so much of the first time I saw Saturn through a telescope in real life. Amazing. I'm playing a very extensive (130 flights in progress, year 4 day 338) game in version 0.90, and you've added some moons of Neidon and Plock since I downloaded OPM. I've not got to either yet and I'd really like to add them to this game. Earlier in the thread you've mentioned that this might be OK. I'm hoping that I can drop the relevant files into my game and add these. I'm running OPM 1.6.5. Which version should I get the extra files from? Is there anything I need to be careful of in terms of compatibility etc.?
  15. My Jeb has just returned from the first successful spaceplane landing on another body on Duna (OK it was tail first but hey that counts right) and has just been joined at KSC by Bob who returned from a dull trip to Jool orbit and Bill who visited Laythe (plane landing aborted due to crash landing of similar vessel by a less skilled kerbonaut). They are waiting for the latest heavy lander design to be proved on Tylo before setting off on an historic first return mission to Eve.
  16. I'm on year 2 day 358. My first ships to Sarnus (Saturn-alike) arrived a couple of months ago. In around 1000 days my first ships will arrive at Urlum (Uranus). Don't ask when the Plok (Pluto) fleet will get there...
  17. I use Outer Planets Mod and run multiple missions at the same time. A spreadsheet is helping me keep track of the 82 current flights. I timewarp when there are no ships departing or entering a plantary SOI, so sometimes there are gaps of 30-40 days, othertimes there are *almost* too many things going on at once. =) The trick is to avoid two areobrakings happening at the same time for obvious reasons! I launch maybe 2-5 ships in each planetary launch window - I will usually get each ship safe (i.e. in a stable orbit around a body) before moving to the next. Once all ships are safe and I have a gap until the next SOI, I will do the interesting things with them like dock, land etc. So to return to the original question, I don't feel like timewarp is too much of waste of time in my KSP.
  18. Here's a couple of examples. According to the navball, the docking ship's docking ports are perfectly lined up with the target port. But visually? Nah. The angles are all wrong. http://s168.photobucket.com/user/cosimas/library/Docking Looks almost exactly like the inline docking port bug I mentioned above. edit: bah, useless with photobucket links
  19. Okay, after several more dockings the problem is with lateral docking ports only. I can't remember them being as fiddly to dock with pre-graphics card, and I certainly didn't have to dock them all "by eye" when using them. As I noted in the OP, the alignments are wrong each and every time - point at target results in some random misalignment. Is this just the way they are? It doesn't seem right to me.
  20. Thanks danfarnsy. I've just started a new game, in the current KSP folder, with all the mods, and launched two simple ships. They docked as normal, targeted each other fine etc. With the graphics card making the game run a lot faster, the autopilot "point at target" option is now quite jerky. I'm now going to go back to my main game, and on the next docking, see if I can pinpoint the issue. At this stage, I think it may have something to do with switching ships whilst docking. I think it will be easier to explain if I can capture what happens on video. I'll be back with more news later.
  21. Thanks for the replies. I can assure you that I always "control from here" on the mating docking port.
  22. KSP: 0.90 Windows 32bit Mods installed: many Problem: Hi, this is going to sound a little weird; I'm (still) playing 0.90 and finally got round to getting a decent graphics card (yay). Unfortunately, something appears to have affected the alignments when docking (boo). When I tell my ships to point towards the target, the targets are in the wrong place and the ship will point at some seeming random point away from the target docking port. This happens when using front and side docking ports. I've come across this problem before when using the Mk2 inline docking ports (before I had the graphics card) - those have a known bug and I try not to use those parts. This new bug feels almost exactly like that one - as if the game has got confused as to where the target and/or docking ship is. All three of my dockings since I've got the new card are behaving like this, with a variety of ship designs, using the standard and large ports. I recon I've made over 250 successful dockings up til now so I like to think I know what I am doing when it comes to docking. Has anyone else encountered similar behaviour? Any suggestions? I can list the mods I'm running if that will help but as I said, this problem simply did not occur pre-new graphics card. - - - Updated - - - Mods BoulderCo Clouds (in GameData folder but turned off) Chatterer 8.1.86 Distant Object Enhancement 1.5.2 EnvironmentalVisualEnhancements (in GameData folder but turned off) Firespitter 7.0.0 KAS 0.4.10 Outer Planets 1.6.5 Procedural Fairings 3.11 MKS/OKS 0.22.9 Yarboro Mk1-1A2 capsule - - - Updated - - - Ship line up fine for manuevers etc, it's just docking that has them befuddled
  23. Wow. That was a fantastic read. Very Pratchettesque (may Jeb rest his soul). You must write some more stuff. Preferably KSP based, but just carry on like that. I tip my hat to you.
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