

ola
Members-
Posts
156 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ola
-
Huh. You learn new stuff every day! I haven't looked into addressing properly since I last wrote assembler code, which was when 64MB was a lot of memory. I see I need to refresh my skills. It makes sense to use smaller addresses, I reckon it eases the load of the CPU cache quite a bit. I guess we're quite far away from utilizing those enormous amounts of memory that even 56 bits gives us. We are horribly off topic, however. Edit: thanks! You just gave me an idea for a summer programming project! I'll write a "Hello, world!"-style 64-bit operating system using x86 assembly and VirtualBox. Hm. How will I find time to play 0.24? And how will I find time for my wife and my three kids? Choices, choices...
-
Those poor kerbals!
-
You know they were referring to my posts, right? No need to get upset over stuff that doesn't involve you.
-
Some day, hopefully, I'll learn to keep my big mouth shut and my eyes open. Now back to pressing F5...
-
I should and I have (erm, now...), but I haven't found anywhere where someone mentions that 64 GB equals 36 bit addressing. Funny bout those hard upper memory limits imposed by the now-declining evil empire. I guess I'm too used to Linux. Thanks for the cordial tone, too. A slightly more abrasive comment from you - not wholly undeserved, to be fair - would have made me leave the thread entirely, obviously missing out from learning new stuff and rekindling my somewhat dormant humility.
-
As someone mentioned already, 64 bit addressing is way more than 64GB. 64GB would be 36 bit addressing.
-
It`s obvious it`s soon, why not tell us when the update will be out?
ola replied to John FX's topic in KSP1 Discussion
As someone mentioned, afaik Scott gets access to pre-releases. He has had just that earlier, at least. -
If you could only install 3 KSP mods... which 3 would it be?
ola replied to Frank_G's topic in KSP1 Mods Discussions
FAR, MechJeb2, Procedural Parts -
If you use FAR you should have a lower TWR IMNHSO, around 1.5 or so. Preferably you shouldn't go over ~2.0 until max Q, which seems to occur around 7000-8000 meters. After that, Jeb's your uncle. A lower TWR than, say, 1.4 seems to burn lots of delta V just to keep the rocket flying.
-
Contract Template Brainstorming
ola replied to Arsonide's topic in KSP1 Suggestions & Development Discussion
Check the Mission Controller Extended mod, they have brainstormed quite a bit on the subject. -
UH oh, here we go again
-
When your 2000 ton 5 meter Jool V challenge rocket, with lots of side boosters, does a somersault directly from the pad and you add more SAS, do about ten launches and check and re-check your steering, scour the forums for mod and stock bugs, only to realize you've accidentally part clipped a launch clamp -inside- the stack. I'm just shy of 2000 hours and stuff like the above happens all the time. I love this game!
-
A short open letter to the MOD community of KSP
ola replied to smart013's topic in KSP1 Mods Discussions
DR and FAR needs a special mention here, they totally changed how I play the game. I'm just shy of 2000 hours now, and those two mods have meant more to me than any other regarding the way I build my rockets and planes. Thanks! -
After 1000+ hours of game time, I finally tried MechJeb.
ola replied to Voculus's topic in KSP1 Mods Discussions
Personally, I think that complaining about MechJeb while not using FAR and Deadly Reentry is...sort of not very well-thought through. MechJeb has enabled me to play this game for about 1900h now, while still keeping my three young kids and my wife happy.