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Everything posted by ScriptKitt3h
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You either land nearby and hit it with a guided shot or attempt a really low flyover where you strafe the target with several dumbfire shots.
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Ok, I see. I will say, though, that only a few ships (mostly dreks) can bounce 1.25 meter-type ammo easily. - - - Updated - - - //BATTLE UPDATE// With Escort Lead destroyed, the crew of Dr. Strangekerb and Escort 2 make a tactical retreat to Gilly. Strangekerb, as a large ship, must stay in-orbit, while its escort corvette lands. Meanwhile, the pilot of Escort 4 goes to avenge the death of Escort Leader. The attack puts LKW 1 permanently out of commission, due to its lack of sustainable power (or so it seems), and its lack of any weapons or docking ports for ammo on the core chunk. Gallery: Finally, my other fighter, Escort 3, was redirected to establish a defense perimeter around Gilly, to intercept any and all ships coming after my fleet. (AKA, I'd like to have a fighter-on-fighter attack ) Persist: http://www./download/p2orx8e9yjwvinj/persistent(4).sfs
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If I PM you the .craft, you think you could improve it while keeping the overall look?
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I couldn't tell from the pic, so I'll check in-game. I just wanna make 100% sure... since I know my Corvettes aren't made of tissue paper. EDIT: Ok, Escort Leader's dead, at least in the sense that it's main part is gone and it has only one LFO tank left. Taking my turn now...
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You damaged it badly, but the Corvettes have probe cores as backup in their rear drive sections. You may have killed the pilot, but his ship's still active.
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Ok, so now two battles are raging above Eve. I can only imagine what an MP update would do to this thread...
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Sure, I'd like to see how it looks now. I wonder what a modernized Vanguard would look like...
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Yup, just make sure to follow the basic rules in addition to the rules stated in my post.
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Also, I tested my Corvette MK2's ZS-made Shredders on one of my Avatar-class Supercarriers. Needless to say, it did a LOT of damage, but I couldn't tell how much since part of the shrapnel went straight through the sship, leaving a hole in the hangar bay, while the rest of the ship started spinning. Epic Pic from Testing: Zekes, I've said it once, and I'll say it again: your Shredders are awesome.
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////!BATTLE ALERT!//// Mechani Union vs. Udon Space Contractor Location: Eve and Gilly (If anyone wants to land smaller ships on Gilly) Rules: Standard w/ 1. No leaving SOI 2. Max weight: 250 tons (total weight of all ships) 3. 5 ships 4. No K-Drive (for safety reasons) 5. Breaks are allowed if needed. Mechani Union Fleet: The MU Battlecruiser Dr. Strangekerb is in orbit with a squadron of escort vessels. Its escorts are: x2 Recon Corvette Mk.2, Escort Leader and Escort 2. x1 "Nymph" Heavy Fighter: Escort 3. x1 D-13 Fighter: Escort 4. Persist: http://www./download/br1vqvjltr326tw/persistent(3).sfs
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Ok, I'm almost ready to post it up. Gimme a sec... - - - Updated - - - Is the Spirit of Kerbin still downloadable?
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Sure, you wanna go first or make the initial save+special rules?
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Ok, that's fine. I'll leave my battle post up, however, so new players can see the way initial setup goes.
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Anyone wanna do a small skirmish while I'm waiting on MysticPing to come back for our battle?
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All my ships are technically "reloadable" but require some time and effort to do so. That, or a dedicated reload drone. Although a few of my smaller ships can pluck ammo from basic stacks... Like my D-12 ion fighter pod.
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You forget your new Nymph-class heavy fighter. Plus, drones are 100% the best way to go for carrier fighters. I'm actually developing one that'll carry 4 i-beams...
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I've been doing this quite a lot lately...
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I'll have to cruise over to that thread and try and get the latest version. In the meantime, I love it! I actually started phasing out old ships after painting my new ones. Also, hot damn, that's a LOT of writing papers. - - - Updated - - - Ok, cool. Thanks for the update.
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Hey zekes, I finally upgraded my Recon Corvettes... This now makes them so much more useful... Also, your 1.25 meter ammo's top notch.
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In the words of TF2's Heavy: "I fear no man. But... that thing(drek 15-4)... it scares me." Honestly, I'm not that afraid of other ships. I know from careful research that every vessel has its weaknesses. Such as the Trinity's weakness to 20 I-beams. Really, if something scares you, just kill it with fire.
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I take pride in my work... Also, I might try making a type of 1.25 meter round like your shredders. It would be great for my replacement for my old frigates I've been brainstorming, and for upgrading the Hawking-class. (P.S.: my battlecruiser is tough because only the crew/drive section uses heavy armor. The front half only houses the ammo, which is inherently expendable. )
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Wow... I'm blown away. You'd win through the lag alone...
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Ok, MysticPing, here's the battle! Mechani Union vs. Artezia Location: Laythe Rules: Standard w/ 1. No leaving SOI 2. Max weight: 250 tons (total weight of all ships) 3. 5 ships 4. No K-Drive (for safety reasons) 5. Breaks are allowed if needed. 6. No 2.5 meter munitions. MU Fleet in orbit: x2 Nymph Fighters x1 D-13 Fighter x1 Recon Corvette x1 Battlecruiser You may go first! Persist: http://www./download/3s1m2666ambp089/persistent(2).sfs - - - Updated - - - I'm working on doing that for my ammo, but I also use i-beams that spin to stay accurate.
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@MysticPing, I'm just about ready to put up the battle post, hang on. Also, got kerbpaint: The top ship's my V3 of the "Nymph" Starfighter I made for Zokesia Skunkworks. It builds upon their wonderful mods to it with a new paint job and a ruggedized landing system. (AKA, I liked it so much I made a minor variant for myself. )
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Ok, I'll get up the rules and initial persist when I get the chance. Also, I'll PM you later before I do that to double-check that the rules are OK.