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Newbinator

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    Rocketeer
  1. I would like to thank you for you help, very very appreciated. The end result is: @PART[*]:HAS[!MODULE[TRR_Reflection],!MODULE[ModuleWheelBase]]:NEEDS[TextureReplacerReplaced] I again thank you for your help
  2. I am not sure if this is the correct place to ask but I am trying to compile .cfg file for mm. What I am trying to achieve (as an experiment) is to apply a surface shine to all part except wheels for rovers and such. My attempt at the script is as follows @PART[*]:HAS[!MODULE[TRR_Reflection]]:NOT[!ModuleWheelBase]:NEEDS[TextureReplacerReplaced] { %MODULE[TRR_Reflection] { %name = TRR_Reflection %shader = ShaderNG/TR_Reflective_Emissive_Alpha %colour = 0.5 0.5 0.5 %interval = 4 %meshes = } } This part ":NOT[!ModuleWheelBase]" is my attempt exclude wheels. I tried to understand the reference material provided in the ModuleManger Syntax page with in the MM Wiki and have tested various versions but to no avail. Could I ask anyone can suggest how this can be achieved, please? If I am asking in the wrong forum, any suggestions where to ask would be appreciated
  3. Question for all: I have a Field research contract to conduct Plant Growth study whilst landed at; KSC, Mission Control, Astronaut Complex and R&D building. I built a rover in the SPH and have used the Mk 2 Research/Science Lab and Plant Growth container. From there I drove it out to the required locations and tried to start the research..it didnt work. The Plant Growth Container while selecting "start research" just replied with = Not In Space...Too Boring. I have been trying to complete this contract for days, does anyone have any suggestions on a solution. What type of craft to build, specifically what science parts I need. I would rather complete the contract rather than ditch it. All help will be greatly appreciated.
  4. This is the entire folder, also running 64bit (KSP_x64), KSP Version 1.3.1 and I appreciate your time RoverDude
  5. Hey guys, I have read a re-read this thread/topic about a gazzlilion times; and cant find the answer to fix the issue I am having. The parts dont appear in the R&D tree and also dont show in the rover category for career, however they do appear in the sandbox. I have unistalled KSP, uninstalled all the mods and redownloaded them a few times, I have followed the information posted in here and made sure all my USI versions are up to date even CCK 2.2.0. Not sure what else to do, not really wanting to write this off as unfixable. Your help would be greatly appreciated
  6. I seem to only have an issue with the landing guidance function. Firstly it creates the calculations and then adjusts flight path for landing, no problems there. It then sort of goes haywire by the landing marker bouncing around all over, the mechjeb doing heaps of adjustments, it goes weird. Then when it finally sorts itself out, it then changes the orbit rotation and height, sort of punches right out into Kerbol system. All other functions seem to work right So in summary, I think the landing guidance is broken but others seem to think its working. Also I am using the latest 25/05/15 build.
  7. Hey guys, I have encountered an unusual issue, where some wedege parts cannot connect to any of the cores (hex, octo, quad). These parts (Sabatier Reactor and Carbon Dioxide wedges) will snap to the node but will not connect, leaving the part loose. I have reinstalled universal storage and used the updated version with no good results. Also another issue is that I have double ups on some of the wedges. Two parts I can find at the moment that are double ups and wont connect are the Sabatier Reactor and Carbon Dioxide wedges. All othe wedges are connecting fine to all cores. I have tried to narrow the problem down but I am stumped. Anyone come accross this issue before? In appreciation EDIT I think I worked it out. It was the Ironcross LS mod...will report back later
  8. Can anyone help with this issue? http://imgur.com/zNFkbSs The shroud is on by default and no decoupler is attached. I have looked and tried to research the issue and cannot find a solution Happens to the LV-T45 and the LV-T30, happens in the VAB and on the launch pad. Even if the engine is used as primary or in stage , the shroud doesnt disappear http://imgur.com/8guv3TO EDIT: its with all engines from here Any help will be appreciated
  9. Where are they? They do look very good BTW. When do you think you can release them?
  10. Guys, The following tanks seem to need re-researching all the time: Uranium Nitrade tank Thorium Tetra (ThF4) tank Uranium Tetra (UF4) Lithium tank. Does anyone know how to fix it? I have tried to look in the part.cfg and I cant seem to find the issue. Edit It seems to become unavailable in the VAB when you go from research to that building. Appreciate Newb
  11. Awesome Help guys, I remember my craft was facing rearwards (away from target). I will reload and try it again. I will post results.. Thanks again Edit I think I have narrowed it down to the Alternis Kerbol mod. I used another copy of KSP without that mod (the rest were kept as a benchmark) and it seem to do the right thing. Landed exactly where it was supposed to and NO millions of course corrections. Pity I really wanted to play that mod.
  12. No...I have just reinstalled everything and will continue testing. I thought it may have had something to do with the compressor for textures but alas its not
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