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OtherDalfite
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Everything posted by OtherDalfite
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You realize you're pointing retrograde, right?
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Holy crap dude, this looks fantastic. Any chance of you taking more screenshots like this?
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How are rockets (real ones) stable when they lift off?
OtherDalfite replied to Anizer's topic in Science & Spaceflight
As for rotation, I'm not quite sure. But for pitch and yaw they use gimballing with engines. You can view this in KSP when you launch as your rocket engine will look like it's angling itself to the opposite direction of the key you are pressing. The thrust being angled provides a force that is below the center of gravity and rotates the rocket. -
Cassini vs Curiosity - which is worth saving?
OtherDalfite replied to czokletmuss's topic in Science & Spaceflight
Kinetic rod bombardment is a purely fictional means of being a weapon. Flying up a several ton rod of tungsten compared to a 1 ton nuclear warhead that can level whole cities is far more economic, and you get a lot more bang for your buck. -
I think I get you. I must have been thinking in a simple 2-body system in which you wouldn't have alternative forces working on you. Thanks for clarification.
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Mostly for the same reason that getting into a polar orbit expends more Delta-V then equatorial. Mostly just for the inclination change, but more so it's a bit more complicated to come back to Earth when you're in a polar orbit, because the extra normal or anti-normal altitude changes your placement. I'm unsure about velocity if leaving from a polar orbit, but what makes sense to me is the inclination changes, as those can be pretty taxing if you don't start immediately from launch.
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Now-defunct-thread-that-should-not-appear-in-google-search.
OtherDalfite replied to Cilph's topic in KSP1 Mod Releases
Pretty sure constructive criticism is necessary to a mod here, bud. -
Now-defunct-thread-that-should-not-appear-in-google-search.
OtherDalfite replied to Cilph's topic in KSP1 Mod Releases
At least you'll get actual criticism on 4chan. Reddit and these forums are a marshmallow pit as most just scream entitled or rude at the sight of any dislike for a feature, or even a bug sometimes. -
Yeah, I've actually got the mod. Found it posted on an external website. So far I've found no problems with it and the planets are really fun and interesting to visit. Skelton, kind of a Mars analog has an Olympus Mons type mountain but on steroids. So much so it looks like a bad pimple on the planet.
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What are the space center buildings made of?
OtherDalfite replied to rewdew2's topic in KSP1 Discussion
Metal can take on any kind of pattern and just about any look. -
Dateline: Day of the Olympics Olympic Torch lost in space! Clumsy astronaut allows torch to slip away from the ISS while on EVA! Details at 11.
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Everytime after an update, I go through this cycle.
OtherDalfite replied to NASAFanboy's topic in KSP1 Discussion
While I think career mode is a fine step, I believe it is the wrong one to be taken right now. As of right now there is nothing to back up science. These things should have been implemented before career mode as to provide a scientific background for the findings you get with your sensors. Right now you are just using "Mystery Goo" which doesn't even have a reasonably scientific name. It almost sounds like magic. I like career mode, but Squad really needs to get it's priorities in order. -
Everytime after an update, I go through this cycle.
OtherDalfite replied to NASAFanboy's topic in KSP1 Discussion
Over the past few months, people including myself have noticed HarvesteR and Squad have been trying to simplify KSP so it lures in new players, or should I say potential customers. Worrying about introductions with a game still in development is pretty ridiculous. They should get the game done, THEN polish the game, as most all companies do. -
Everytime after an update, I go through this cycle.
OtherDalfite replied to NASAFanboy's topic in KSP1 Discussion
That is all well and good but as for a lack of gameplay, the devs seem to be trying to just bait people into the game at the moment, and that may be a viable strategy for business, but as for the devs I once knew it feels like they are stabbing the community in the back. -
Everytime after an update, I go through this cycle.
OtherDalfite replied to NASAFanboy's topic in KSP1 Discussion
Until we get something like resources or procedural missions and such, this will be the cycle for a very long time. Sorry to say but there really isn't anything in KSP to keep a hold of people. After all, the developers are for some strange reason trying to make KSP first-time-player friendly, leaving the rest of us in the dust. -
The way I hear engineers talk (and I do work with a few), it's less twice as big and more that there MUST be a better way to do it.
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Found the manual for this game
OtherDalfite replied to StuffYouFear's topic in Science & Spaceflight
Dang, nice find, and from MIT too! Wish I had one of these, even if it would simply be a mantle-piece. -
.22 playtesting being waylaid by mods?
OtherDalfite replied to jpkerman's topic in KSP1 Mods Discussions
The reason the community freaked out over the DLC thing was because HarvesteR wasn't ready for lashback. I had hoped the developers might possibly learn from that mistake and be brave enough to face the community again. Do they just want to silently push away the vocal audience and do things the easy way? As the direction of KSP seems to be going, and what I have heard from Maxmaps, fleshing out gameplay is not even a priority right now. All that is being focused on from what I see is luring in "new players" ie: potential customers. -
.22 playtesting being waylaid by mods?
OtherDalfite replied to jpkerman's topic in KSP1 Mods Discussions
I can completely agree with the OP's post. I've been with KSP from the beginning, and the hardcore players that started KSP up and spread it around are now being abandoned by simplistic hand-holding gameplay changes. In R&D, there is hardly anything really to do other than grind. There is no edge that you can get, only going to as many places as possible. No specialization, no specifics, just "science" which consists of right clicking on something and then flying home. For all the noticeable changes, I really hope they got a truckload of things in the "behind the scenes" part of the game. Also, would it kill the devs to try and build a ocean generation type that didn't drop my usual 60+ FPS down to below 15? EDIT: If the devs are having a tough time dealing with our criticism, maybe they should be more open in their plans. Right now as it seems everyone is locked in the closet until about halfway through the update. What we need is to know Squad has a plan and that they will follow through. They're at a point with KSP where money is the last of their problems, surely they should be able to be open with their community that feeds them, right? -
I suppose you may be correct there. But it may be good for traversing deep space, where aiming a portal may be a bit tough.
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Moving things to somewhere else seamlessly with quantum tunneling is one thing. Making fuel out of nothing is another.
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Glad to see I'm not the only person thinking about non-conventional uses for portals. While mine isn't really a propulsion system, it could work as a mass driver system. What you would do is set up a vaccuum sealed room with absolutely no gasses. Keep portals as close or far as you like and put one portal on the floor and one on the ceiling. Place an object in between the two, drop it with almost no lateral velocity, and watch as it gets limitless amounts of speed, only limited by how much gas is in the room or it getting off track. Since there is no air to serve as a resistance medium, it gains velocity from purely gravitational pull of it's parent body. Now if only we could manufacture portals the size of airplanes.
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I played the update too today, and it was certainly a whole new experience. Ice biomes, corrupted ice biomes, new crafting recipes, and more that I have even discovered yet. If anyone reading this hasn't bought Terraria yet, I would highly recommend trying it as it will provide you with literal days of fun.
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Am I the only one who doesnt use mechjeb?
OtherDalfite replied to Odo's topic in KSP1 Mods Discussions
Not to try and start up anything, but flying spacecraft can be pretty tough sometimes, especially if you didn't time something out right or are flying close to land. Flying and engineering go hand in hand. To say flying isn't at least 40% of the game is ridiculous, because otherwise all KSP would be is a stats building game.