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Everything posted by Pulsar
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[1.3+] Stockalike Station Parts Expansion [retired]
Pulsar replied to Nertea's topic in KSP1 Mod Releases
@Nertea Thank you! I will put it up and making pull request on Github. I need some refinement and feedback though. -
[1.3+] Stockalike Station Parts Expansion [retired]
Pulsar replied to Nertea's topic in KSP1 Mod Releases
Now I wonder how the aquaculture module would be balanced for life support mods. I'm playing with USI-LS. I guess being high-efficiency recycler would be nice. Since making it similar to greenhouse would yield too low supplies for Kerbals. It supposes to be a supplement to all the kales that they eat. I'm currently writing a USI-LS patch for the new SSPX. I can help you with that if you need to. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Pulsar replied to Galileo's topic in KSP1 Mod Releases
@Spraki Try it again in a few hour? It probably happened from your own internet. I downloaded stuff from Github and got slow download too, but it works after a few hours during midnight. Maybe because lesser people using the internet at that time. Anyway. I test my lander on Catullus. It's reentry like a brick and the second stage is still easy to flip, but it's working! http://imgur.com/a/KX3BD- 7,371 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Pulsar replied to Galileo's topic in KSP1 Mod Releases
You might want to put a mirror site. Github got a really slow download and make my download failed here. I already checked all 3 resolutions, all failed to download. I will keep trying to download this. -
Rocket Part Revamp Discussion Thread
Pulsar replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
The KR-1 "Boar" will be very useful for my 2.5m launcher. 4 of them will be really good for my 3.75m launcher too. It should be a good stock replacement for SpaceY M1 "Moa" due to similar thrust, and I really love the artstyle. -
http://imgur.com/CS5lDw4 The plume on the poodle is not properly scaled. It's quite big. Maybe way too big.
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Now I'm just waiting for temperature reading when right clicking on part from this mod. Do you found any heating flaws from 1.0.5 yet?
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Pulsar replied to RoverDude's topic in KSP1 Mod Releases
EDIT: Never mind, re-download and re-installing somehow fix this, but I got both of install from kerbalstuff. Probably something is wrong on my end. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Pulsar replied to RoverDude's topic in KSP1 Mod Releases
I can't switch bomb type in magazine. Nothing show up when right clicking it. Does this thing need stock fuel switcher? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
So we got the S3 KS-25x4 and the KR-2L, right? Looking good there. I can't wait for the tanks as well. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
Ven disable that because recent part placement bug from texture replacer. It's in the changelog. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
I personally don't like the idea of KR-2L being upper stage engine, but have high thrust like 2500kN. It should be the mid-power first stage engine with less Isp. How about this? Cut down the Isp of KR-2L, and make the engine become a mid power first stage engine. Then make another engine with lower thrust and higher Isp to be the real upper engine. That should fit the double nozzle engine model. EDIT:As Proot said, I checked the prune batch file. It doesn't work on my steam installation as well. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
You can remove fairing with "tweakable everything" mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
Hello. I can't tell much. Please upload the log file so we could take a look on more detail. You get output_log from KSP_Data folder from your ksp installation. But If I'm going to guess, You may running out of memory. Try using the active texture management mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
I rather think that something is wrong with the RealChute-Patches.cfg. Take a look at line 179. Let me find that if realchute break other chute part as well. EDIT: Yep, just that paradock part. Other chute parts work fine. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pulsar replied to Ven's topic in KSP1 Mod Development
The lower node on the 105-7s should be lower. Also, another bug with docking port with parachute. I can't stage it and activate it in flight. Log