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KSP2 Release Notes
Everything posted by Nertea
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Minor patch update to mark 1.5 compatibility.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Meh. How does this work with the stock port then, which is very directionally agnostic? It's doable it's just... more work and I don't want to have more work. It would be nice to have some idea of what is required for this. Perhaps you could point the dev to this thread so I can understand what the problem is? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Well I wrote the code, so I can change it to do this kind of thing, but it's a bit more complex than appeared initially so I am not really super excited about doing it when I have a lot of other projects on the go. I suppose I can put it in the backlog. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yeah... you'd have to change the module code to do that. The code there does not have any way of understanding what you mean by adding the RotationResource and RotationResourceRate. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
It's weird that it even ever worked with that bug. 1.5 era updates will fix it, hopefully soon. -
Yes that is the best way to do it. If you want to add support for other mods, always nice to ask them first though!
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For me it's another distribution method with different requirements from others. It's already a pain to target 3, I just don't want to deal with another that doesn't fit the formatting of my build scripts.
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I don't support CKAN. Compatibility is provided use at own risk by community members. I believe that NFA has a specific dependency on a mod whose author has explicitly requested no CKAN listing, so as a result it cannot be listed at all. The command centre nodes were requested by the same defunct mod as the landers, which is actually one of the things that drove me away from the all-inclusive paradigm. Ithought I might have put an SSPX part in them but I guess not. Upcoming NFSpc release should mess around with those nodes a bit, give one or two parts that will probably fit
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Much like early CRP, early CTT was plagued by everything-inclusion, which meant that there were a lot of nodes that were added that were used by only one mod. That leads to a lot of what you see above (single-use nodes) or even orphaned nodes that may only have been used by a now-defunct mod. Now both mods only add a tech/resource if at least two mods use said resource, which is good and proper and should be as it is. What I'm saying here is that your quest may be in vain :P. That being said, you might try some of the following notes: - Specialized Command Centers: SSPXr maybe? - Heavy Command Centers: SSPXr maybe? - Specialized Landers: Added for a defunct mod - Heavy Landers: Added for a defunct mod - Colossal Rocketry: MRS? - Advanced Aerospace Engineering: MkIV/NFAero? - Advanced Colonization: Nominally added for USI - Experimental Aircraft Engines: NFAero - Subsonic Flight: maybe KAX, maybe NFAero - Efficient Flight Systems: NFAero - Specialized Flight Systems: NFAero - Gigantic Rocketry: MRS? - Mechatronics: NFLV should have something
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I don't know if I fully understand your problem. Some screenshots might help. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Well, it folds up to 10mish, so it fits in a 7.5m expanded fairing. Couldn't make it any smaller, sahry. That seems expected behaviour. The ground is flat, the algorithm will pick the lower deployment possible that makes the slope flat. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Almost all of it. Consider this vs this. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Just so you know I haven't forgotten, keeping an eye on it even though I can't reproduce it. Hey so it kinda sounds like you're using an old version of the mod. There was an issue a couple of builds ago that had issues very much like you describe. Specifically, you should be using version 0.10.2 with KSP 1.4.5. Anything older is unsupported. I just tested things in my current master version (0.10.2 on 1.4.5) and am not seeing what you describe. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Well, I made an issue for it https://github.com/ChrisAdderley/StationPartsExpansionRedux/issues/161 Noted: https://github.com/ChrisAdderley/StationPartsExpansionRedux/issues/162 -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
For this I recommend @Daishi's US2! Or hide things in those orbital cargo bays. I would rather have an integrated solution before it is released. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I don't have anything specific handy, I'm afraid. Most parts that changed just modified the form mk4-xxxx to nfa-xxxx, if that helps. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
What he said, and not enough hours in day to retexture all the crappy looking parts in the mod. I'm working on a fairly major NF Spacecraft update, maybe I'll get back to this after that. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Alright that should be fixed with 1.0.8. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Godammit -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Station Parts Expansion Redux v 1.0.7 Fixed .version file Fixed an issue that caused inflatable parts to lose their crew transfer dialogs Revised which parts are allowed to level up kerbals Disabled re-rendering of drag cubes when the part variant is changed for expandable parts Added science storage to most parts; allows kerbals to keep experience properly Moved small cupola to Command category Added Spanish translation (SergiRuizZarzuelo) Updated NF Props to 0.3.3 Minor fix to an RPM screen -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
You could contribute the first to the mod (not like I actually play the game anymore...), hard no to the second. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Never seen that before and I use a lot of switching in all my mods. Are there any other switchers misbehaving? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I'll look into it! I'll move it A lot of people ask for texture switching, it's nontrivial because drawing textures takes a lot of time. Texture switching all the airlocks? that's a LOT of work. I have found the problem and fixed it, will try to ship a fix soon. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Glad you resolved it - KSPIE , KA and RP will be very tough to get working completely properly together. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
@NHunter is correct. This showed up a few times in the past. We had I think in those cases reduced it to a mod interaction.