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Nertea

KSP2 Alumni
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Everything posted by Nertea

  1. Any part that has a high thermal energy content (mass*temp approximately). This can happen in stock too, but it's more common here as the very heavy FFT engines get high temperatures easily.
  2. Huh not as bad as I remember. I'll think about it. Nah. Kerbalism things should be handled by Kerbalism as it basically breaks everything so I leave patches to it. There is a bug in KSP that is causing this. I have a workaround for next version.
  3. To clarify further.: doing this requires that I stay up to date with the exact balance and requirements of RO. That's not something I really have time to do these days.
  4. Cryo cooling, taking the burden off other energy sources... few things maybe. It was taken into consideration. You're free to turn stuff on or off as you want, in fact it's even encouraged.
  5. Engines have reactors, which act like the NFE reactors, they need to start up and reach operating temperature. They will overheat if not cooled. There are two ways to cool them, add radiators or run the engine. Some reactors generate power when active, turn the reactor power down low so you don't need to many radiators.
  6. I don't usually do requests, sorry. I've had a request for this a few times and probably won't do it anytime soon if it all. Too many other interesting projects.
  7. Yeah, no easy way to change the canvas size as far as I know.
  8. On hold until (I dearly hope) 1.4 fixes some of KSP's heat system bugs.
  9. That's a problem with Kerbalism, not here then. Have them adjust the volume values to fit their resources.
  10. If you want a real reason, a lot of these highly fragile structures IRL are not designed to retract in order to save mass on hardware that would be required to re-fold or store the folded array. In this mod, non-retractable arrays have a mass bonus as well.
  11. Good find, I'll look into it. Yeah, there are none, sorry.
  12. Unfortunately no. Maybe sometime, but not now. Nice! Looks like your adjustment of greenhouse lights worked!
  13. I know, it's a pretty terrible thing I did, giving a hideously OP engine a downside. I'm not sure how you'll cope, but I'm sure we can find you a support group.
  14. Yeah... I have it submitted as a bug, hope they fix it for 1.4.
  15. So I still can't tell what's going on, however, I have a theory. All ship-wide radiators are affected by this horrible heat bug: You may unknowingly be working around it, because those stock radiators affect only nearby parts, right? So they will be allocating properly (because they are restricted in what they can cool) while the HC radiators (ship-wide) suffer from the heat request bug because they can cool anything. You can overcome the bug with enough extra cooling which is probably what you're seeing. Can't do anything about it, sorry.
  16. I don't have any thoughts, but either the next release or the release after will have reskinned stock docking ports. As to the rest - I'm really open. I don't use TAC, so compatability is in people like you and @JadeOfMaar's hands.
  17. Oh bollox you found the secret!. I got pretty far on that part before I decided it sucked. I don't know when I'll finish it.
  18. Streetwind is the balance boss, and he's very right. RO makes their own patches, I guess NF is not popular enough in that crowd for compatibility.
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