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Everything posted by Nertea
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[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Hey, they don't look that bad... I considered it but it's quite a lot of work. It might happen eventually but it's not a gameplay improvement, just artistic. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I would like to ship revised .625, 1.25 reactors and a new 1.875m model as part of this update. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Haha, wow! I haven't even seen a PR so you probably are safe, not happening yet. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Mostly done! -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Yes all correct :). This one's easy, I modeled all the RTGs like 1 year ago a -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I haven't modeled them as such but I guess I could think about it. I also had in the past modeled some RTGs that I will be working on More or less balance as follows: PB-NUK Early General Purpose Heavy Advanced .8 Ec/s .5 Ec/s 1 to 1.5 Ec/s 2 Ec/s 3 Ec/s Poor mass ratio Poor mass ratio Poor mass ratio Poor mass ratio Adequate mass ratio -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Working as intended. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
You are ultimately trying to make SH behave more like KSPI, which in my opinion is not really wise. Some things you'll run into, functionally: SH has no locational understanding, so you could have a reactor on the other end of a 500m vessel from the engine with no issues SH doesn't represent 'consumers' very well so there may be specific issues with trying to have a part consume flux. Good luck though! -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Both of those, primarily. I would need to do my work with SH to make fully functional 'independant' reactors which seems like something I don't want to do. I've generally finished the two microreactor meshes and bakes now. I don't intend to make inline versions for these as they are principally designed to be surface attached and have the 0.625m rings as a bonus. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Ok great. There are some fixes to be released, I will wait for the PR before releasing 2.0.4. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
This is probably the stock recovery cost bug. Recommended fix: So... is the intention for this to live somewhere? In this mod? In some mod of your own? -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
That's the thing though, if I'm putting reactors that are smaller than the .625 reactor, wouldn't that be the place for SNAP? I too find using the rotation tool a nightmare. I haven't even decided what cylindrical models, if any, will look like, but they will have colliders that approximate their surfaces -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I looked at the patch file and it's a mess (stuff commented out everywhere, etc). Not sure what to do to fix it. They are docking things really. The make two ships count as docked. No, I'd be fundamentally worried about that plus the collider-ful moving legs would cause destruction. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Why? If you look at the inspiration, SNAP-10 produced a piddly total of 590W, is functionally smaller than the other reactors and was ultimately superseded by other, more scaleable and reliable designs. It fits much better as a lower tech, lower output power source with something more reasonably powerful stepping up to fill the 0.625m slot, which is currently 'inspired' by a Kilopower type design. The Constellation FSPS is a great fit there, as it fits both the target power envelope and size envelopes. I don't generally copy reality like that but if it fits so well... Yes a couple lower power lower mass solutions. In the intermittent times I play the game I find the high (>500 Ec/s) power areas are serviced well, but there's a lot of times where I am wishing for something functionally smaller that 40 Ec/s to run some experiments, cool some radiators or cool some hydrogen tanks. I've tentatively baselined the reactors in the image as 1 Ec/s, 10 Ec/s and 40 Ec/s, which is probably going to be mostly correct in terms of order of magnitude No external tank reactors are planned. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Very unlikely. -
Ah, I'll have to take a look at that...
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
No, this mod does not involve ionizing or particle radiation, only thermal longwave. It's never going to happen :/ -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Oh this is beautiful! I don't see people using the extending tubes enough. Thanks! -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
So apparently working on Heat Control is mind numbing and motivationally sapping so I've been doing some new reactor model work. From left to right, models based on SNAP-10A, Kilopower, NASA Fission Surface Power System. Rightmost is the current 0.625m reactor The idea is that the FSPS replaces the 0.625m reactor (at 40 kWe) and the other two smaller reactors are more entry-level, probably at 1 kWe and 5 kWe respectively. I will also add a new 1.25m reactor model based off either the SNAP-100 or a Project Prometheus concept, and a all new 1.875m model. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yes. -
You can think of it as functionally part of the nozzle, so you can't stick things to it for the same reason that I don't let you stick things to other nozzles. If you observe the model you see similar art language for radiation shields and magnet cooling systems - something placed near that area without the specific shadowing that the 'built-in' radiators have will have a very unpleasant thermal and radiation environment.