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KSP2 Release Notes
Everything posted by Nertea
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
This is intended behaviour, idea has been that side tanks are always mono. -
No? I haven't worked on this and probably won't anytime soon unfortunately.
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[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Cheers, thanks! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Not mine. Maybe kerbalism or some other LS mod? Suspect you have KIS. Clear your Kerbals' inventories before moving them in. Hmm. Investigation will happen. Make sure you have NearFutureProps. It should be part of the dependencies but make sure you have it. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Nertea replied to IgorZ's topic in KSP1 Mod Releases
Hey @IgorZ, I've been trying to sort out this inability of players using KIS to put kerbals with inventory items into the expandable SSPX containers. Might need some help. You had previously given me some advice that it could be done in config, but I can't seem to make it work - here's what I'm doing: https://github.com/post-kerbin-mining-corporation/StationPartsExpansionRedux/blob/40e6482edde2c6630df5aa59430c4d7c186348e0/GameData/StationPartsExpansionRedux/Patches/SSPXR-KIS.cfg#L152 Help appreciated! -
It's more involved because a fusion reactor power cycle has more player interaction. E.g with timewarp hibernation you would have something like... Timewarp starts Reactor turns off Depending on user capacitor setting, reactor either starts charging capacitors or doesn't If yes, sudden transient power drain If no, nothing happens but now there is a need to charge later Timewarp exits Reactor turns on If charged, no issues If not charged, now need to charge the reactor (takes time) and appropriately queue up a reactor on event once charged (which could take a long time or never) Lots of edge cases in there... Short answer, no, not anytime soon, those edge cases are messy.
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No, the old configs just did not apply effects to an engine if Restock was installed at all. This caused players to need to do config surgery if they wanted to install both mods and get effects on a maximum amount of engines. If a player has installed SWE, Restock and Waterfall without WaterfallRestock, that is a user installation error and does not need to be covered by the system. If there are specific parts that are not handled by this system, then it would be best to indicate which parts these were so this can be sorted out.
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Appreciated but this is a lot more involved that it looks. There is probably a better solution in the works but have no idea when I will get around to that.
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[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I'm sure Nate will make me write a dev blog eventually... -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I mean yall don't even know what I'm doing there. But let's keep KSP2 speculation in a KSP2 place, ok? -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Space Dust 0.4.3 Fixed smaller Sift-O-Tron not being able to harvest atmospheric LF Added action groups to harvester, scanner, telescope modules Made it possible to deploy harvester, scanner, telescope modules in the VAB -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yes but it's very low priority. I'm not tracking any issues related to this. Can you provide more information and a reproducible test case? Have to fix docking ports. Haven't fixed docking ports. -
I can't reproduce either of these with the current development version so I don't know whether I've actually fixed this during or something else was happening. I will issue a new release after work but yeah for the 'boiloff at max timewarp' thing, you'll need to give more info, specifically a test case I can test.
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[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Well no, I'm literally retiring. I don't intend to make any more content beyond continuing to fix bugs and hopefully pushing the NFE thing out the door. Anything that might have been on a roadmap is probably not happening! Always could change but.... -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I'll look into it. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
That model was removed from the mod some time ago (and has been under a removal warning for some time). Install an older version of the mod and remove the part. Sounds like B9PS is missing. Check your install for ALL dependencies.