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Nertea

KSP2 Alumni
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Everything posted by Nertea

  1. Released bugfix update 0.4.4, fixed a loading issue courtesy of @Angel-125
  2. This isn't a lot of info to go on, I can say that the intended value for both modes is 100/second, as shown in the systems manager panel. I'd check to see whether that rate is carried into flight properly, and if it is still wrong, post longs, MM cache, info, etc.
  3. Had to do another release to fix something I somehow did in the previous release wrt endcap emissives.
  4. You would probably have to take a machete to the patches KSPIE provides. At some point KSPIE was doing stuff with changing Oxidizer using engines to LqdOxygen and stuff, as well as making weird messes of the tank configuations.
  5. You can get an implementation of this on the systemHeat dev branch if you're brave.
  6. Small 2.07 update: Fixed description string for 1.875m attach tube Fixed string for non-specific Kerbin Landed telescope experiment Fixed tech location for 5m greenhouse without tech trees installed Fixed tech entry cost for 2.5m inflatable habs Fixed some seams on some parts
  7. Doesn't match the stylings and design language used. Had plans to add some stuff but... busy.
  8. That's an interesting take. The solution is to remove the extra folder causing the false MM detection, not to use that patch, which may cause detection issues as described here: https://github.com/post-kerbin-mining-corporation/StationPartsExpansionRedux/issues/305#issuecomment-1138112753.
  9. I don't think this would be something to do with this mod, that part is a pretty basic, boring part. Check all your dependencies and try a clean install. Well, looks like KSPIE in there. When using that mod, NFT warranties are all void. KSPIE has its own power manager you should probably be looking at.
  10. Nice! Yeah I can think of only a few very advanced cases where this would actually be useful. I can't remember who asked for it, but in hindsight it was a lot of work for a very minor feature. But it looks sweet! There's no patch, as I don't understand MKS mechanics enough to create such a one. I believe radiator temp status is actually current loop temperature. Can't recall off the top of my head what that would show as with no load on the loop.
  11. That's not a lot of information to go on, but I haven't heard of this before. KSPIE question, KSPIE thread. Those two are the ones who would know, perhaps Knight has used these but I don't think many others have used the Event controllers before, they might be broken. The real problem you have is that neither of those engines pictured use Waterfall plumes. They both use stock FX
  12. You can already do this in configuration by using a ModuleSystemHeatRadiator with the convective fields adjusted: https://github.com/post-kerbin-mining-corporation/SystemHeat/blob/master/SystemHeat/SystemHeat/Modules/ModuleSystemHeatRadiator.cs#L37.. Yeahhhhh... I'm done so no.
  13. Well, we're not using any of of mod parts, though there is likely to be inspirational crossover.
  14. This video is a great example of the how the whole content team works together to bring things to life for KSP 2!
  15. Under NFE model: send a Level 5 engineer on EVA. There is a limit to how far it can be repaired to, and a maximum repair level Under SH model: send a Level 5 engineer out on EVA with repair kits. Each kit repairs some %. This is extremely low priority to update because everything can be updated separately. If there are other reasons for a release then I will usually update the bundled version but I'm not updating a bundle for a dependency update unless there is a critical reason. This seems to working fine with me, I suspect another mod may be screwing this up.
  16. As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN.
  17. Restock 1.4.3 has been released Restock KSP 1.12.3 Incorporated 1.25m Engine Plate into ReStock base to account for Making History 1.25m Engine Plate addition Fix Communotron 88-88 starting extended in the VAB (#965) Added a depth mask to the Communotron 88-88 Fixed Reliant boattail grey option being the old pre-1.12 one Removed extra rescaleFactor from Swivel Restock+ KSP 1.12.3 Added Japanese localization (kzm4269) Added flag to 1.25m Engine Plates for Making History inclusion Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Plate for craft file compatibility
  18. Never seen that at all. There's in fact practically nothing in SH that can cause explosions. Please create a reproducible test case. I don't support that part so the dev of that mod will need to look into what they are doing wrong.
  19. Can't reproduce. Check to see if you have anything that changes textures and materials. Post logs and modlists.
  20. Yeah the old part is hard to replace and this will probably not be resolved. You can make an issue for it if you want.
  21. Kerbalism and KSPI both do things to my mods. You have them both installed, which creates even more things. I wouldn't expect it to work
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