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Starwhip

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Everything posted by Starwhip

  1. VERSION 0.4: New nozzles, solid fuel resource. Further part balancing. EDIT: Aaghh! The new 2.5 meter SRN overheats! Quick, must fix!
  2. OOOH! A Tintin mod! (Objective: Moon) Classy, sir.
  3. Yes. This should be a thing. Perhaps in the ALT-F12 debug menu. (I heard that there will be some atmo graphs there.)
  4. Yeah, the game computes a multidimensional array whenever you plant a flag to find the best possible orientation to ruin your screenshot. This needs to be worked out. Just put the thing in front of your Kerbal and that's that.
  5. Starwhip

    Riddles

    We've all overanalyzed these before... don't feel that bad.
  6. Do you really need second-stage engines? I generally use Mainsail-Mainsail-Poodle combos for simple craft. Or Mainsail-Skipper-Poodle. The NASA ARM Parts are extremely overpowered: one stack can reach orbit with no staging, and fuel to spare. The 1.25 meter LV-T45 Liquid Fuel Engine is also a decent second-stage for smaller craft, it has good thrust and vectoring. As such it is also useful as a core stage, in tandem with the LV-T30. We will see what the new aerodynamics and realistic Isp-Thrust relationship brings to engines, hopefully it is for the better.
  7. Banned because I can't tell if you are joking or not.
  8. Starwhip

    Riddles

    Atoms in general was what I was shooting for, yes. Cantab's got it.
  9. Yes, but there's still crossfeed between tanks. If I can figure out how to fix it, I'll base everything off of SolidFuel. I'll apply your method.
  10. Why do you have both scale = 1 and rescaleFactor = .5? Try getting rid of rescaleFactor. Else it's a Unity error, most likely on your part, though you never know.
  11. Can I see the entire config file? EDIT: I suspect you've done something wrong here: MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 230 heatProduction = 550 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False fxOffset = 0, 0, 0.12 PROPELLANT { name = BoosterFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 250 key = 1 235 } }
  12. Starwhip

    Riddles

    We are that which has many faces, Found everywhere, in all places, Higher still, to the furthest reaches, And in many things, from bread to bleaches. One of a kind, yet not only one, We become lighter and burn like the sun. Heavier, and we become quite strange, Coming apart like a bomb on the range.
  13. I find the current marker obtrusive when building small probes and other light craft. With the new dimension checks, could the marker be bound to the smallest dimension? (About 10% of the size of this dimension) It would be much more convenient like that, as I can't see my probes at all sometimes when I check the mass. This would also help with RCS balancing. Further help would come if there were lines or axes protruding from the CoM marker, so that you have better guidance as to where to put objects so that you have balance.
  14. At least some kind of slideshow... maybe your in-game screenshots? (randomized?) OOOH, you could have models of craft files! Little physicsless renderings are saved every time you save a craft, and the loading screen switches between them.
  15. That'll do it, now how do you do it? EDIT: Seems like you can do it like so: (This is a mock up structure, with some syntax. I'm trying to find out what you would need in C#) IF(Parent = mbs_sfs125 || Parent = mbs_sfs250 || Parent = mbs_sfs0625){ closeFuelLine(); }
  16. Darn. Oh, well, I suppose users just shouldn't connect fuel lines... OR: Is there a way to disable fuel lines from attaching to the surface of a specified part, while still allowing other parts to attach to the surface?
  17. And now 0.625 meter. New version fixed surface attachment as well, check it out!
  18. Because it doesn't even transfer between tanks... I think. Um... I'll find out. EDIT: It doesn't.
  19. http://forum.kerbalspaceprogram.com/threads/110074-WIP-The-Modular-Booster-System-Version-0-1!?p=1727162
  20. I mean disabling it in the code. Trying to make an SRB equivalent with stackable fuel parts, but the fuel can be transferred with the fuel lines. I don't want this. MBS Page
  21. What needs to be done to have a resource flow only through a stack and not through fuel lines? I would assume that you disable fuel line crossfeed, but I do not know where to start.
  22. Brownies magically appear in your oven. You are away from home. Your oven burns your house down. I wish for texturing skills!
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