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Starwhip

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Everything posted by Starwhip

  1. Seriously, what is happening here? I've got an engine and a fuel tank that simply refuse to have a texture while in flight. And when switching back to the VAB, the parts are still invisible, but if I move anything they suddenly reappear. The parts are still there, however, as proved below. Any help would be appreciated. EDIT: Here's the config for the engine: PART { //Part Config //ModularBoosterSystem Nozzle 01 //--General Parameters-- name = mbs_nozzle1 module = Part author = Starwhip //--Asset Parameters-- mesh = model.mu scale = 1 //--Node Definitions-- node_stack_top = 0.0,0,0,0.0,1.0,0.0,1 node_stack_bottom = 0,-0.5,0,0,-1,0,1 //--FX Definitions-- fx_exhaustFlame_yellow = 0.0, -3.57, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -3.57, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_medium = 0.0, -3.57, 0.0, 0.0, 1.0, 0.0, running // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout //--Editor Parameters-- TechRequired = start entryCost = 0 cost = 400 category = Engine subcategory = 0 title = Modular Booster System Nozzle 1 description = First Nozzle of the modular booster system //attachment rules: stack,srfAttach,allowStack.allowSrfAttach,allowCollision attachRules = 1,0,1,1,0 //--Standard Part Parameters-- mass = 0.4 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 3600 stagingIcon = SOLID_BOOSTER MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 250 heatProduction = 550 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False fxOffset = 0, 0, 0.12 PROPELLANT { name = BoosterFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 240 key = 1 225 } } }
  2. The Modular Booster System, abbreviated MBS, adds several parts intended for the expansion of KSP's solid rocket booster assortment. MBS gives you different nozzles and several sizes of fuel segments. It is currently under heavy development. Any and all feedback would be greatly appreciated! Changelog: MBS CHANGELOG: Version 0.1: Initial Release! Version 0.2: Fixed surface node attachment, added 0.625 meter parts. Some .cfg fixes. Version 0.3: Tech tree integration, overhaul of config files. Should be more balanced. Version 0.4: Changed to SolidFuel Resource. More config fixes, entry costs. New Solid Rocket Nozzles: Now with two variations of each size, one for standard, one for high thrust. (Higher thrust is balanced with lowered efficiency and cost) Version 0.4.1: Fixed SRN-250 overheating Version 0.5.0: More editing. New models for fuel tanks. Version 0.5.1: Not entirely sure about the new models, but it's a start. Went and redid some of the engine configs. License: All Rights Reserved (Until further notice) Features: 0.625, 1.25 and 2.5 meter Solid Rocket Nozzles, efficiency and thrust variants 0.625, 1.25 and 2.5 meter Fuel Segments Tech Tree Integration Balanced parts (Mostly balanced. Needs some revising after 1.0) Downloads DOWNLOAD FROM DROPBOX (OrangeDox Enabled) --OrangeDox tracks number of downloads. Planned Features: Modular Separator System -- build your own sepatrons! <-- Postponed for now. Expect never or after V 1.0 release. .dll to disable crossfeed for V 1.0 -- Need to learn how to use C#! New textures and models for V 1.0 The Modular Booster System was recently featured by KottabosGames! Go check out his channel, leave a like, maybe even subscribe! MOST RECENT PROGRESS: Updated to Version 0.5.1: Not quite sure what I'm doing in the modeling department, but hey, new nozzles!
  3. Starwhip

    Riddles

    Is it sound? (I am in a hurry, might find a better answer in a couple minutes! ) Gahd damn, it was already guessed.
  4. Can Kerbals engage decouplers manually? I've never tried it before. You might be clipping. Try timewarping with ">" and then "<". (Or "," and ".", depending on how you see it.) Something may explode. Quicksave beforehand. Other than that, I'd send a rescue ship, or something with a control module and a claw. Grab on to take control, then decouple.
  5. Seems like I was beaten to the punch. I would also suggest the two sections above. Also, check out the Spacecraft Exchange for new ideas.
  6. Zokesia Skunkworks Project Kiri was about a Single Stage to Laythe and Back, just like you described, that could carry some kind of cargo there. We're waiting on the larger MK3 parts, and then we'll see what we can do.
  7. Hello, all. First thing I'm wondering: Do you need to refrence a set universe, like Doctor Who or Star Trek, or can you use your own universe? (Provided you have a LOT of backstory, which I do... ) If so, Aurerra sends its greetings. Aurerra was discovered in 2680 AD, and was immediately targeted by the International Spaceflight Association as a habitable planet. Earth was running low on resources: the asteroid mining companies had not proved as profitable as once thought, and the other planets yielded little to no success. Aurerra was rich in resources, having an abundance of metals, and as such was decided as the site of a planetwide mining operation. Settled by Earth in the year 2766, six interplanetary freighters travel to and from the Aberats-1 system and Earth, bringing new settlers and supplies to Aurerra, while the settlements of Aurerra send up raw materials to bring back home. ​ (I swear, I had a whole document on every planet in the system, with mass, density, radius, distance from the star... I can't find it right now. I'll look on my old computer.) I like to copy-paste posts just in case internet goes kapoof. Kerbal RP forum.
  8. Intriguing. It seems as if you must pick a popular science fiction universe to base your civilization on? Or can you create your own? (If so, the Aberats-1 system might be coming to a galaxy near you!)
  9. Hello, all! Welcome to the forum! Hope to see you guys stick around here, and keep playing the game.
  10. Starwhip

    Riddles

    Don't limit your answers: You have no idea what these riddles are applying to.
  11. The Kraken ties their fingers together and shoves them into an electrical socket. Clark and Stanley go ziplining.
  12. I agree, but I believe that this is being worked on right now. The "Ant" engine is by far the most irritating.... "FFFFFISSSSSHSSHFFSSSHSHSISSSHFHSFSH" on and on until your out of fuel.
  13. Shifting Center of Mass is your problem. Drain all your fuel in the Spaceplane Hangar. If your Center of Mass drifts behind the Center of Lift, your plane will stall.
  14. IAmNotTheSouthAfricanVendingMachine. Damn ninja... not zekes either Vexx?
  15. Are those from the Universal Docking Port mod? I've never used it before, so I don't know. The only thing that I can suggest is rotating one ship and trying again. There might be a locking orientation. Also, try turning off your SAS, and jiggling the ship a bit.
  16. Considering putting one in? They took the thing out. I would say no. Too much spreading to people who did not deserve rep.
  17. Starwhip

    Riddles

    It's definitely related to hair. Split ends?
  18. Starwhip

    Riddles

    Are they strings/threads?
  19. Starwhip

    hello

    Heh... Welcome to the forums! *whistling* Not going to point it out...
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