Psykikk
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The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
WOOT WOOT very very nice. soo excited. will give a feedback if all saves / mods work as well...hold on (I certaily am) -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
all for Kerbin! NICE. seemed to work. now for the mods. oh and is it possible to migrate old windows save fils to linux ? thx again mate. really really helpful. -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
slowly getting there. working with much higher resolution and fullscreen now. the onyl thing so far that I can see is the irratic mouse behaviour -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I read up a little and felt dumb when I discovered that a minute ago. it is better now. although still default resolution.. as of now. another strange thing now (which I also found i the thread, but no solution : in the VAB, the mouse is soo seensitive that actual working in the VAB is nearly impossible... thx mate. help is really appreciated. -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
thats what I typed int o the launch options in the linux steam client. -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
language settings in mint ? well i am german so .. another thing: i got the original nvidia drivers in and working now. the game starts up great, smooth and all. then once I can see the KSC, and pan around with the camwera to test performance, the game freezes. and the pc with it. i have a i5-3,4Ghz, 16Gb, nvidia gtx-560 rig which hasn encountered anyhting it couldnt handle as of yet. but mint and ksp with 64bit seems to have changed that.. what is missing ? what can I do ? checking system monitor it states that as soon as i run the gaem in full window mode (fullscreen) the cpu workload shoots up to 100%.. and swaps from core to core but one is always at 100%.. only way to change that is to kill the process (shut off the game). thx in advance ps.: I deleted the settings.cfg in the ksp folder and ran t with the default resolution. still: same crash behaviour -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I tried to switch from nouveau to the proprietary drivers, but after I switched, cinnamon kept crashing and I couldn´t start KSP. I kept gettinbg messages than ObpenGL was not available / not supported. when I switched back to nouveau, cinnamon worked and KSP started, but gave the described bad performance.. -
The Linux compatibility thread!
Psykikk replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
hey there, as my search function doesn´t quiet give me the solutions I was hoping for, I am asking the fellow guys right in this thread: I recently installed Linux Mint 16 with cinnamon desktop. I was trying to play native KSP 64Bit. However, the performance was abysmal and there was a graphics glitch (probe core was about 30 times the size of what it should be... VAB just wasn´t working at all..) I do suspect the graphics driver (nvidia card is used) not being properly configured, maybe not up to date.. so I have these questions before I start and try to debug / optimize : Is KSP running smoothly on Linux Mint 16 ? Is the 64bit version providing any noticeable advantages ? thanx in advance, Psy -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Psykikk replied to Majiir's topic in KSP1 Mod Releases
thats how I do it now. I played around with this mod since almost right after I downloaded KSP for the first time. I just like the idea of going somewhere to actually do something instead of just going there because I can... and the most efficient way to do it seems to realy be landing, mining, liftoff, delivery, converting. although I am still thinking about a gigantic mining and refining facility on a moon / planet. I have yet to try out those kethane - based mining mods. whats your guys take on them ? any good ? -
why not do a combination ? a lander which also carries a rover.... so you can hop around the surface from biome to biome , then do close area exploration with the rover. if you attach the rover via docking ports it can be reattached (if height is aligned right) also: if you might consider adding a mod, try of Kethane. With the addition of that mod,you would be able to build a mission-setup that is almost 100% self-sufficient (if you find kethane that is)
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hey there.. I am considering putting up a base of some sort. I wondered if a mun base does have any usefull applications except for "been there, done that" stuff. I use the kethane mod so being able to refuel is nice and all, but does a stop at mun help in getting to objects / plantes further away even help at all ? thx in advance
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Stranded on Duna - way to recover ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
that what I wanted to do. but: there´s no way to recover the ship, right ? thx -
Hey there, I recently stranded a ship on Duna. I know, I am noob but having stopped for a while and not having mechjeb took it´s toll on my landing skills. anyways. this is what I am at right now: as you can see, I lost a tank / engine and therefore the ship tumbles uncontrollable when I try to launch. is there any way to save my men and recover the data ?? what would you do ? how would you proceed ? thx in advance
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biggest object yet to be assembled by me.. took a long time. pc gets laaagggy
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Psykikk replied to sirkut's topic in KSP1 Mod Releases
oh geeze. o totally overlooked problem solved i guess -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Psykikk replied to sirkut's topic in KSP1 Mod Releases
hi, essential mod and i did the editing of the parts config to enjoy those robotics in career mode. but it seems like it´s missing the smaller versions of modules, like hinges, pistons, washers, basicaly everything. i only go tthe biggest version of every part. Am I missing something here ? thx again -
thx mate... i feared as much when I saw the other entries. impatience got the best of me here. with my posting as well as my mission: since my docking skills are extremely bad i guess I have time to pratice now... *sigh* its just not fun for me to feverishly been forced to do stuff in a sandbox game (a single player onee at that) that i just dont enjoy that much (if at all). mechjeb was the perfect solution for me in that regard... I NEED MORE SCIENCE !!!
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just to KO, to pick up some kerbanauts that have been sitting in a station for 11 years non stop, as I forgot to include a landing / reentry-Module on that station. at least it has a docking port so i can save them. oh i see i messed up the stages a lil bit. well. its in orbit so got enough time to change it. anyways, back to my question: so if i read correctly, only after I research all automation nodes I get the full functionality of mechjeb in career mode ?
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Hey there love the mod. its essential for me because some stuff just takes me ages to do it by mself. now the bad thing: since I reinstalled and updated to .22, some options and mechjeb helps seem to be missing. seems like docking assistant, rendezvous planner etc are all missing. and those are the things that made my day in the first place. did I do somethign wrong ? do i need to reserach those options first ? please help me thx
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ships not loading into VAB
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
oh geeze. :-) well if it wortks that way... off i go then.- thx -
ships not loading into VAB
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
no. like i said, i just built the ships this morning and didnt change the game afterwards. strange. and frustrating as i hat preassembled a full duna mission flotilla -
hi there seems like i cannot load ships when i am in VAB. i have a save folder, and in there is my ships files, so the save must be working. but just now i wanted to finish the ships i preassembled this morning and nothing happens when i click the load-button. help ? thx in advance
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i dont knwo why ma plane doesnt get fast enough. air intake seems to be limited and it just doesnt have enough oomph to get anywhere near orbit. help ? anyone ?
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need help getting back to kerbin
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
thx mate. got it. took forever for the alignment to be right on. in stable orbit around kerbin at 1.3mi KM. so happy. after almost ten years in space, Billy Bobdred and his crew will finally be home soon.