Psykikk
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Everything posted by Psykikk
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hey there i was flying around and goofing off to see where it takes me. i gathered quiet some science on the way. but now I am somewhat "lost"... is there a way to increase the speed in which i get back into kerbins sphere of gravity ? thx in advance ps: if i have to use infinity fuel so be it. i just want ot get back home
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this assumes that one day we will need money to be able to afford to build the next rocket and ship and such. now you have to make money too. how ? well, by starting merchandising, sending fellow kerbanauts on tv shows, doing PR-tours in cities... doing lobby-work with the government. those will fund you, but only if you do what they want you to do. and testing goo might not be what they want, but being able to launch a rocket with a min payload of x tons mightdo the trick. sending pilots and crew on those missions means not having them available for the next mission...or launch window.. so you have to make chose between earning those dollars to be able to afford the duna mission or launching yet another ship for a mun driveby.... also you should be able to use the science gathered to not only invent new parts and modules, but real life technology as well and try to make money with it.
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Too easy to get science
Psykikk replied to bigpapabearxx's topic in KSP1 Suggestions & Development Discussion
i think the overall balance is there, maybe not so much for the pro player. but for me its a learnign experience all over again. I did take the constant adjustments mechjeb did when launching a rocket for granted too much. perfct low or high kerbal orbit was a joke, now I am soo happy when I get into any kind of orbit at all....normally I would say its frustrating but the chance to get those next parts and maybe then being ble to perform better does the trick to motivate me just right. also, i am back to trying to accomplish stuff with smaller rockets abnd setups, instead of just cranking more mainsails in there.... -
i would but alas i am at work ... for at least another 6 hours. then its sports , then its GF time. next time KSP will be tomorrow. *sigh*
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i am at work and dont have access. and didnt make screenshots in .22 yet. but since you start out with the medium girder (truss ?? ) i built a 4 stage rocket (yeah I unlocked the first decouplers already) stages are pod with chutes and stuff small engine for orbital maneuvers somewhat larger stage with the second "larger engine" you get larger stage , with 4 trusses and the same engine on each truss and a center engine , so 5 engines for the first stage, each with exact the same fuel amount. the rocket starts to tumble as soon as I start my gravity turn at about 10k altitude. like the control is just over-reacting. i start SAS as soon as I launch. withiut it, tzhe whole rocket starts spinning and becomes uncontrollable like seconds after llaunch.
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i am fixed to the new career mode (liek most of us I guess) but i am having a lot of problems getting my rockets to stabilize. i am not the greatest pilot but still, it never was that hard. a nice orbit or a steady, stable ascending arc is something i am just struggling with. even the first winglets and such wont help me much. any advice ? (except "keep practicing" ) ? thx in advance
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hey nice plane. tried to rebuilt it (more fun than simpy downloading it) but couldn´t even get it to reach enough height / speed.... I am surely missing something....
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Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
wow. nice docking. for me it takes ages to dock and even mechjeb sucks at it. sometimes i think it´s even worse than myself at docking, especially when giving control to other docking ports that are not located directly on top / bottom. to me docking is one of the most frustrating parts of the game , probably the main reason I am avoiding it like the plague and launch packages as big as possible.... -
docking to the extreme..not working ??
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
hm maybe it wasn´t clear in the picture what i was trying to accomplish. -
docking to the extreme..not working ??
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
the sr. ports were mounted the rigth way, but the design was too ichy to bring nto orbit and way too complicated. i scratched the station core and relaunched. much easier. *sigh* sometimes I wil i give up too fast -
hey there I just launched a orbital station Core to be the main part of an interplanetary craft. it´s got one design flaw: no good location to dock a tugging-(transport-) module. the only real spot i have is a small docking port, which are soo unstable its unreal. so i tried out this design: on the launchpad the sr. docking ports dont seem to be magnetized at all (in the small test that is) so they wont attach themselves. i wonder if that design is just flawed because of current game mechanics ?? if this WOULD work, one could build real stable docking solutions... thx for your input and help. ksp rocks
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Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
the strut connector was and is my way to go, but using two parts where normally one should do the trick (putting atruss in between to tanks that were placed before) seems way more pratical and logical and intuitive. even if the programming model currently does not allow it, it should be the way to go ... and i wonder really how difficult it would be to switch it -
Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
building in orbit is not an option, as docked structures are not even close to stable enough, also connecting struts, plates and trusses in space is not possible. (alas) and besting the challenge if putting stuff to orbit is one of the majr things i enjoy about KSP -
Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
yeah might be. but making circle constructions possible would still be awesome. but good to know its more of a program-issue rather than something else. which means it could get fixed. might be that this circle - construction was also the reason my ssto designs were flawed.... -
Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
I see. have to rethink my whole design then. sad. i dreamed about hexagonal and octagonal and cubic ships and such.... -
Trusses and their uses / something missing ?
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
hm. tree structure.. haven´t read about that. but i think its a dumb mechanic. so for this particular design i would need at leats 4 more parts and it would look kinda stupid, too. i know it is a little thing, but i think it needs to get ironed out. -
Hi, have just tried out one ship-design and seem to have found some odd behavior: when you start building your ship, trusses connect perfectly and help increase stability. lets say, (ascii incoming) a O is a fuel tank, I or - is a truss .. is nothing so i start building a rectangle (looking down on my ship the design looks like this o-o I.I o.o since the measurements are all identical, i should be able to attach a truss to finish the rectangle. BUT, the truss only connects to one of the two tanks so I cannot stabilize and connect the complete rectangle. is that how trusses should work ? or is that simply an odd behaviour / bug ? thx in advance
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hey there, I´ve been encountering a problem that keeps me up and freaks me out to the point that I am not building planes like 90% of my time. whenever i built a plane, the parts just break apart, they just wont stick once I start the launch. even the parts I clip together float apart like nothing holds em together. i dont know what to do. I strut the damned things as much as possible but they just wont hold together. i wonder if my installation is bugged (importing / deleting too many mods ) or i am just doing it wrong ? thanks in advance
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Rover usage / how to implement into ship
Psykikk replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
i just saw the new 0.22 feature video. it adresses the VAB / SPH and subassembly part. looks oh so fine. -
Hi there after tinkering and using save-file manipulation (copying over files) I am still wondering about the following: building and testing rovers in my opinion pretty much is best done in the SPH. but: what´s the best way to get that precious rover onto a design from the VAB ? i find it a bit silly to built and test in the SPH, only to have it built again in the VAB. there´s got to be a way to do it .... thx in advance
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I was wondering this. lets say i have a normal ship designed. normal in the way that it has a control pod at the top, , engines and whatnot. topdown construction. then I attach a docking port in the "back( or the side, depends on who you look at it) when i now fly that thing and chose the docking port and say "control from here"... will the navball adjust and such ? could I use that mechanic to land a rocket not vertically but horzontally ? thx in advance