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Jim Kernan

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Everything posted by Jim Kernan

  1. Thank you guys for putting in the long hours you have recently. And in times past as well.
  2. I got the 64 bit warning which was odd. Made me double check that I was using the pre-release. I am and it doesn't appear to be working. XxDARKWOLF67Xx how did you get it working?
  3. uhm...my camera is doing weird things when I fly through 6000m with a rocket (at least I still can´t tell anything about planes yet). As soo as my rocket reaches the 6000 it stops following the spacecraft and it´s moving weird around, not possible to explain that kind of behavior. IVA is still working then but returning to ext. camera doesn´t fix the issue. It´stays weird and after the craft landed anywhere, I can´t recover it as it seems like spinning around. In IVA I then find the vessel not moving at all and everything is fine. The only way to recover it, is to EVA after landing as EVA camera is also still working perfect. Have you ever heard of such an issue maybe? I didn´t find much in this topic accordingly EDIT: The issue must be related to a contract. It wants me to haul a MK16: 6000 - 11000m ; 40-240m/s. I once failed that contract as of too high speed and edit2, probably wrong, I think it never used to work with MK16 >>>right after that fail the camera issues started from next flight on<<<edit2, probably wrong, I think it never used to work with MK16. When I remembered that, I simply took down the MK16 et voila camera works again. Can´t tell yet if this was a one timer or whatever. All flights with issues I started from launch pad, the latest flight with MK16 off, I started from VAB...questions about questions...but not a reason for me to give up yet, I want to check out the planes first on 64Bit, if KSP lets me. EDIT2: I tested a few scenarios with the MK16 and can tell for 99.9% sure, it´s the part itself which is corrupt. I declined the contract, but the issue remained starting with MK16. When I puted it directly to the vessel (I transported it in a container for the contract) there is no chute stage showing off. uhm...my camera is doing weird things when I fly through 6000m with a rocket (at least I still can´t tell anything about planes yet). As soo as my rocket reaches the 6000 it stops following the spacecraft and it´s moving weird around, not possible to explain that kind of behavior. IVA is still working then but returning to ext. camera doesn´t fix the issue. It´stays weird and after the craft landed anywhere, I can´t recover it as it seems like spinning around. In IVA I then find the vessel not moving at all and everything is fine. The only way to recover it, is to EVA after landing as EVA camera is also still working perfect. Have you ever heard of such an issue maybe? I didn´t find much in this topic accordingly EDIT: The issue must be related to a contract. It wants me to haul a MK16: 6000 - 11000m ; 40-240m/s. I once failed that contract as of too high speed and edit2, probably wrong, I think it never used to work with MK16 >>>right after that fail the camera issues started from next flight on<<<edit2, probably wrong, I think it never used to work with MK16. When I remembered that, I simply took down the MK16 et voila camera works again. Can´t tell yet if this was a one timer or whatever. All flights with issues I started from launch pad, the latest flight with MK16 off, I started from VAB...questions about questions...but not a reason for me to give up yet, I want to check out the planes first on 64Bit, if KSP lets me. EDIT2: I tested a few scenarios with the MK16 and can tell for 99.9% sure, it´s the part itself which is corrupt. I declined the contract, but the issue remained starting with MK16. When I puted it directly to the vessel (I transported it in a container for the contract) there is no chute stage showing off. Are you using RealChutes? I seem to remember and issue with the stock MK16 after installing one version of RealChutes. On that save I kept plugging along and ignored any contracts involving the MK16 chute.
  4. [quote name='linuxgurugamer']New release, 0.5.2, fixes harmless NullReferenceException. harmless except for spamming the logs. It only happened outside of the Editor, after being in the Editor one time[/QUOTE] Working great now btw. No spammage, icon in place. LGG you rock!! :D
  5. I installed WASD through CKAN into a new installation of 1.0.5. I do have the following mods installed: "name": "ModuleManager", "version": "2.6.13" "name": "FilterExtensions", "version": "2.4.1.2" "name": "QuickSearch", "version": "v1.14" "name": "WasdEditorCameraContinued", "version": "0.5.0" "name": "FilterExtensionsDefaultConfig", "version": "2.4.1.2" "name": "KerbalAlarmClock", "version": "v3.4.0.0" http://www.dropbox.com/s/2t2gcyb6gt4w8qh/missicon.jpg?dl=0
  6. Hey Linux o/ Quick question: I've updated KSP to 1.0.5 and updated your plugin as well. The icon for the plugin is whited out in the VAB and SPH. Is there anything I can do to fix it in the .cfg?
  7. Farewell and best wishes MaxMaps!!
  8. Did it overwrite the ksp.exe and mono.dll files you changed for Windows 64-bit?
  9. I was curious if anyone knows for sure if the official Asteroid Day mod is compatible with 1.0.5.
  10. 4,000+ Steam hours and still going. So many mods and combinations of mods to choose from that it never gets old. You'll be back. "I don't always play space games, but when I do I play Kerbal Space Program. Fly safely my friend" - Anonymous
  11. I think the only thing I would do is move the planets/moons into positions they should have relative to KSP in-game physics. I'd leave them in their current relative positions but increase or decrease their orbits with respect to one another and the sun. The same for planetary parents and their moons.
  12. Download https://github.com/jrodrigv/KSPx64TotalUnfixer/releases I think you can place it anywhere, but I placed it inside the Kerbal Space Program directory.
  13. Back on Kerbal after a deadly trip to Mun where yet another female Kerbal perished after falling downhill like a rag-doll many many kilometers. Hanging out in the astronaut complex. Glad you didn't ask where Bob or Val is...
  14. KSP uses 1 processor to run the math for all of those parts. It's a limitation in the software, not your machine. When 1.1 lands we are supposed to be getting a 64 bit multi threaded version of KSP. This thread just shows you how to hack a 64-bit Windows version of KSP.
  15. If EJ_SA isn't the mystery streamer, I think an exception should be made on his behalf as to not being listed as a featured streamer. If he's okay with it of course. He plays "bone stock" and is in the process of moving away from shuttle only flights with his "Project SCOBEE". SCOBEE is on hold until 1.1 hits. His chat is family friendly. That is my dos centavos.
  16. I'm thinking you just ran out of ram. What else was running in the background?
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