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Everything posted by Jim Kernan
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jim Kernan replied to bac9's topic in KSP1 Mod Releases
I've downloaded version 5.2.8 but AVC is reporting it as incompatible with the current version of KSP. I went ahead and changed the numbers in the version file from { "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 6 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 25, "PATCH": 0 } } to { "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 8 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 90, "PATCH": 0 } } AVC then no longer reports the mod as incompatible. I've downloaded 5.2.8 from all three sources and got the same thing.- 4,460 replies
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Rover Mod, anything good out there for .90?
Jim Kernan replied to johnnyhandsome's topic in KSP1 Mods Discussions
I think Roverdude has some in his MKS section. -
I'm enjoying this mod so far Ippo. Lets me break away and do other stuff and still make some funds.
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
Jim Kernan replied to nothke's topic in KSP1 Mod Releases
I must have installed this mod when I was sleepy, just noticed it in my install lol. I'll give it a whirl nonetheless, looks really cool. -
Why does using mods make the game crash?
Jim Kernan replied to Unknow0059's topic in KSP1 Discussion
In my experience it's mainly hitting the 32 bit memory limit. Mods are addictive and it always seems I can never have just one. -
[0.24.2] EZ-Snack Oven - Snacks! for MKS [0.1.0 - 2014.08.29]
Jim Kernan replied to RoverDude's topic in KSP1 Mod Releases
Rover you are awesome. My next build will be devoted solely to using your stuff! -
100%, 100% of the time
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jim Kernan replied to stupid_chris's topic in KSP1 Mod Releases
My apologies. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Jim Kernan replied to stupid_chris's topic in KSP1 Mod Releases
This author and many others make these plugins for us because they love the game and want to contribute to it because they can. They don't get enough donations to even make it a second job. Yet people demand things from them that take real life time away from other things that they like to do. As long as there are posts like yours in this thread, I don't blame Stupid_Chris for staying away. Fuss at Squad for the buggy 64-bit KSP. Not the mod authors who have decided to exempt it from their plugins. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Jim Kernan replied to ferram4's topic in KSP1 Mod Releases
You were correct. I suspect I accidentally copied the 2.4.3 version over. Thanks for answering and thanks for all the hard work you do for all of us.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Jim Kernan replied to ferram4's topic in KSP1 Mod Releases
I'm running the .25 32-bit KSP with KJR 2.4.4. I keep getting an incompatibility message saying that this version of KJR is not compatible with .25 KSP. Everything seems to work just fine. I currently have only KJR 2.4.4, Mechjeb2 2.3.1.0-338 and Procedural Fairings 3.09 installed. Plus one instance only of ModuleManager 2.5.1. I'm going to watch to see if I get the notifications in the lower right hand corner to see if it's being loaded. Yeah, looks like it's loading just fine. Not sure why that message is being generated.- 2,647 replies
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- kerbal joint reinforcement
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Jim Kernan replied to RoverDude's topic in KSP1 Mod Releases
Highly Experimental Reentry Pod Except Skbernard or HERPES -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jim Kernan replied to MacTee's topic in KSP1 Tools and Applications
I thought what I found was the issue. The config files for the KW rocketry engines produces a conflict warning when installed via KSPMA. I'm using the latest version as of this writing v2.6c. So I went through and installed just the engine parts without the .cfg files and everything would work, no error produced. I only had the problem if the engines were installed through KSPMA and the configs were likewise loaded. I uninstalled the mod, then reinstalled it. I got the same part conflict message, only this time I made sure not to cancel anything but went through the default process. I think the first time through I possibly may have canceled during two of the steps, thus not allowing at least two config files to be loaded. This appears to have been the cause of the error I mentioned in my previous post. This time, everything appears to be working. When I click on the parts tab, the previously mentioned error does not appear. I'm not sure why the engine config files conflict with each other within the same mod. Nothing else in the mod had a conflict except the engine configs. And I made sure that the mod was indeed completely removed before reinstalling with KSPMA. Now to install some more mods!! -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
Jim Kernan replied to MacTee's topic in KSP1 Tools and Applications
Hello! I just installed this mod and I really like it. However, I'm getting the following error message when I try to look at the parts tab: Error during part reading! "Length cannot be less than zero. Parameter name: length". All the mods are green in the main window, and the game runs fine. Any ideas where to look for the error? Could this be a mod conflict? It's not showing up in the ModAdmin log either. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Jim Kernan replied to Tiberion's topic in KSP1 Mod Releases
I'll ask over there then. Yeah, it's still not animating correctly. Thanks for the quick reply! -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Jim Kernan replied to Tiberion's topic in KSP1 Mod Releases
I'm using Realchute 1.2.2.2 and am wondering if it's causing the HH-77b Nosecone + parachute to not fully deploy. The animation stops at the semi-deployed position and although the vessels slows down and you can hear the sound of the chute opening up, the animation never actually does it. I've waited a bit to see if restarting the game would fix it. But it continues to do the same thing each time. At least it works, just doesn't look like it works. Any ideas? Just noticed the Realchute update. I'll try that -
Look up MKS. I'm playing in "Iron Man" Mode. Contracts plus MKS as a goal with no saves, no quick loads and no reversions. It's a challenge. I also have DRE and FAR just to make it a bit more difficult. I'm currently down nine Kerbals. Among them the orange suited guys.
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I should have been more clear. What I meant was these: "Requirements - Windows & DirectX9 only, for now. - Latest .NET Framework (4.0) installed. - Visual C++ Redistributable Packages for Visual Studio 2013 (vcredist_x86.exe) installed." I suppose these are requirements as opposed to dependencies. Anyway, I was getting an error on startup before adding the Visual C++ requirements. Afterwards I didn't get the previous error message but it started crashing at every load. Removing ATM fixed it. I'm going to double check with the latest ATM just to be sure. Edit: Yeah even with the newest ATM it crashed. I'm going to keep LOD for now and see what else it may not like.
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I'm using 64 bit KSP. After loading the dependencies the mod requires, it crashed a couple times. On a hunch I removed ATM and right now it seems to be working fine. I'm going to add a few more mods and see what happens.
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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
Jim Kernan replied to asmi's topic in KSP1 Mod Releases
I'm giving this a shot because I wanted to try Universal Storage. -
No issues here! Just wanted to thank Squad for this update and am looking forward to many more. Love this game!! Great job!!
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Jim Kernan replied to Tiberion's topic in KSP1 Mod Releases
Looks like it's one of the plugins messing with it. I made a fresh install of KSP and added only NP to it and the Freyja acts like it's supposed to. If I can figure out which one it is I'll post it. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Jim Kernan replied to Tiberion's topic in KSP1 Mod Releases
I'll double check. I'll also look for MM configs.