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Jim Kernan

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Everything posted by Jim Kernan

  1. I've downloaded version 5.2.8 but AVC is reporting it as incompatible with the current version of KSP. I went ahead and changed the numbers in the version file from { "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 6 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 25, "PATCH": 0 } } to { "NAME": "B9 Aerospace", "URL": "http://bitbucket.org/Taverius/b9-aerospace/raw/HEAD/GameData/B9_Aerospace/B9_Aerospace.version", "VERSION": { "MAJOR": 5, "MINOR": 2, "PATCH": 8 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 90, "PATCH": 0 } } AVC then no longer reports the mod as incompatible. I've downloaded 5.2.8 from all three sources and got the same thing.
  2. I'm enjoying this mod so far Ippo. Lets me break away and do other stuff and still make some funds.
  3. I must have installed this mod when I was sleepy, just noticed it in my install lol. I'll give it a whirl nonetheless, looks really cool.
  4. In my experience it's mainly hitting the 32 bit memory limit. Mods are addictive and it always seems I can never have just one.
  5. Rover you are awesome. My next build will be devoted solely to using your stuff!
  6. Try getting rid of the debrefund.dll at the bottom of that list and try your save again.
  7. This author and many others make these plugins for us because they love the game and want to contribute to it because they can. They don't get enough donations to even make it a second job. Yet people demand things from them that take real life time away from other things that they like to do. As long as there are posts like yours in this thread, I don't blame Stupid_Chris for staying away. Fuss at Squad for the buggy 64-bit KSP. Not the mod authors who have decided to exempt it from their plugins.
  8. You were correct. I suspect I accidentally copied the 2.4.3 version over. Thanks for answering and thanks for all the hard work you do for all of us.
  9. I'm running the .25 32-bit KSP with KJR 2.4.4. I keep getting an incompatibility message saying that this version of KJR is not compatible with .25 KSP. Everything seems to work just fine. I currently have only KJR 2.4.4, Mechjeb2 2.3.1.0-338 and Procedural Fairings 3.09 installed. Plus one instance only of ModuleManager 2.5.1. I'm going to watch to see if I get the notifications in the lower right hand corner to see if it's being loaded. Yeah, looks like it's loading just fine. Not sure why that message is being generated.
  10. I thought what I found was the issue. The config files for the KW rocketry engines produces a conflict warning when installed via KSPMA. I'm using the latest version as of this writing v2.6c. So I went through and installed just the engine parts without the .cfg files and everything would work, no error produced. I only had the problem if the engines were installed through KSPMA and the configs were likewise loaded. I uninstalled the mod, then reinstalled it. I got the same part conflict message, only this time I made sure not to cancel anything but went through the default process. I think the first time through I possibly may have canceled during two of the steps, thus not allowing at least two config files to be loaded. This appears to have been the cause of the error I mentioned in my previous post. This time, everything appears to be working. When I click on the parts tab, the previously mentioned error does not appear. I'm not sure why the engine config files conflict with each other within the same mod. Nothing else in the mod had a conflict except the engine configs. And I made sure that the mod was indeed completely removed before reinstalling with KSPMA. Now to install some more mods!!
  11. Hello! I just installed this mod and I really like it. However, I'm getting the following error message when I try to look at the parts tab: Error during part reading! "Length cannot be less than zero. Parameter name: length". All the mods are green in the main window, and the game runs fine. Any ideas where to look for the error? Could this be a mod conflict? It's not showing up in the ModAdmin log either.
  12. I'll ask over there then. Yeah, it's still not animating correctly. Thanks for the quick reply!
  13. I'm using Realchute 1.2.2.2 and am wondering if it's causing the HH-77b Nosecone + parachute to not fully deploy. The animation stops at the semi-deployed position and although the vessels slows down and you can hear the sound of the chute opening up, the animation never actually does it. I've waited a bit to see if restarting the game would fix it. But it continues to do the same thing each time. At least it works, just doesn't look like it works. Any ideas? Just noticed the Realchute update. I'll try that
  14. Look up MKS. I'm playing in "Iron Man" Mode. Contracts plus MKS as a goal with no saves, no quick loads and no reversions. It's a challenge. I also have DRE and FAR just to make it a bit more difficult. I'm currently down nine Kerbals. Among them the orange suited guys.
  15. I should have been more clear. What I meant was these: "Requirements - Windows & DirectX9 only, for now. - Latest .NET Framework (4.0) installed. - Visual C++ Redistributable Packages for Visual Studio 2013 (vcredist_x86.exe) installed." I suppose these are requirements as opposed to dependencies. Anyway, I was getting an error on startup before adding the Visual C++ requirements. Afterwards I didn't get the previous error message but it started crashing at every load. Removing ATM fixed it. I'm going to double check with the latest ATM just to be sure. Edit: Yeah even with the newest ATM it crashed. I'm going to keep LOD for now and see what else it may not like.
  16. I'm using 64 bit KSP. After loading the dependencies the mod requires, it crashed a couple times. On a hunch I removed ATM and right now it seems to be working fine. I'm going to add a few more mods and see what happens.
  17. I'm giving this a shot because I wanted to try Universal Storage.
  18. No issues here! Just wanted to thank Squad for this update and am looking forward to many more. Love this game!! Great job!!
  19. Looks like it's one of the plugins messing with it. I made a fresh install of KSP and added only NP to it and the Freyja acts like it's supposed to. If I can figure out which one it is I'll post it.
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