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Everything posted by Kravity
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Kravity replied to bac9's topic in KSP1 Mod Releases
Awesome!!- 4,460 replies
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[24.2] Karbonite Ongoing Dev and Discussion
Kravity replied to RoverDude's topic in KSP1 Mod Development
So here's the 2.5m oceanic extractor I made: -
[24.2] Karbonite Ongoing Dev and Discussion
Kravity replied to RoverDude's topic in KSP1 Mod Development
Dammit guys, wait for me! I can't model that fast ^^ -
This rover is pretty much exactly what I always wanted. Great work RoverDude! Also, since the camera has only one science message to display, I took it upon myself to write a ton more. https://www.dropbox.com/s/rqcvgz4yybgcgo8/ScienceDefs.cfg And since I feel like you should be able to use the camera in orbit, here's another one that allows orbital use with even more messages: https://www.dropbox.com/s/5myaavh9nlgq2q3/ScienceDefs.cfg Drop it into GameData\UmbraSpaceIndustries\PackRat and overwrite.
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
Kravity replied to Sido's topic in KSP1 Mod Releases
Awesome pack. The textures look great! -
I don't usually post on the forums, but here goes. I made a new system, with a certain planet I'm particularly fond of: Titus. It's got such a thick atmosphere you can't see down to the ground! Did this by screwing around with the scaled. Once you go below the cloud layer the surface appears: The planet's one big dune sea for the most part, the pressure is about 5 atm at average ground level. Sea level is around 8, but you'll have to land in a canyon for that. Another planet I'm experimenting with is Enicing, a tidally locked planet that's frozen on the shadow side and has warm oceans on the light side. Ocean and islands still look a little weird. Also Krag, I can't get my gas giant's texture to work. I have only a _map file assigned to it like you said, but creating scaled and etc does nothing. I get this error when it loads: