WaRi
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Everything posted by WaRi
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colonies and interestelar for me..
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I love your drawings. Could you please post a hi resolution version? It will be mi next wallpaper. Tnks
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you might want this
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Simple NoseCone replacement Download
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Jeb In Karbonite (Model + texture)
WaRi replied to WaRi's topic in KSP1 Modelling and Texturing Discussion
Sorry. I can't help you with that. I'm a 3D modeler, not a modder. Check this post. -
This is a copy of my reddit post.
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This is a model of Jeb In Karbonite. I made this model as a joke, but by request I'm posting the model for it's use on other mods and 3D printing. This is the low poly version + textures + additional textures. Download This is al quick fix of the previous model. Right now I have lots of work, but I have plans to remake this with a better geometry, UV's and textures in the near future. This is a high poly version for printing. Download License: Do whatever you want.
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parts [1.12.x] Asteroid Recycling Technologies
WaRi replied to RoverDude's topic in KSP1 Mod Releases
This is the concept art of the mod This is the concept art of the Parts -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
WaRi replied to Hyomoto's topic in KSP1 Mod Releases
Hyomoto_WaRi_Complete_MFD Date(14/07/10) For RPM .17 Download -
The first post was updated. This thread is now obsolete, I will ask to the moderators to close it. To follow the development of this mod go to this thread [WIP] Hollow Asteroids
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[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
WaRi replied to RoverDude's topic in KSP1 Mod Development
This is the concept art of the mod This is the concept art of the Parts -
I changed the first post. Sorry for not updating this earlier. I was trying to make the mod by myself only using module manager to change the config file. As a personal project. I was trying to make at least "The Jaw", to release a simple first version of the mod. But then I realise that I need a plugin even for that, because I need to change the asteroid in the game. (You should not be able to fill the asteroid with fuel if you dont get rid of the mass first) So I'm asking for help again. If you are a programer and can make this mod a reality please send me a PM with your mail. I can provide models, animations and textures. Thank
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
WaRi replied to Hyomoto's topic in KSP1 Mod Releases
Updated I deleted the redundant resource panel. Add a logo And change back to the old way to switch to docking camera I cant check Scansat (the plugin is not updated yet and the non official update breaks the PRM compatibility) I cant check MechJeb (I could not make it work yet) Down -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
WaRi replied to Mihara's topic in KSP1 Mod Releases
Done, thanks I have the last dev (218) -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
WaRi replied to Mihara's topic in KSP1 Mod Releases
where should I put showHeadingBarPrograde = false ? and. smart ass integration is not working for my -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
WaRi replied to Hyomoto's topic in KSP1 Mod Releases
There is no need... Vessel Viewer has a Module Manager patch for hyomoto MFD -
All the veterans share the same head, so I ended up with. CustomKerbals { Jebediah Kerman = kerbalHead DEFAULT Bill Kerman = kerbalHead DEFAULT Bob Kerman = kerbalHead DEFAULT } GenericKerbals { excludedHeads = kerbalHead DEFAULT } Thanks
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I don't understand how the config works. I have: a head for the regular kerbals a diferent head for the veterans kerbals and a IVA suit+normal for the regulars kerbals. (the veterans use the regular iva suit, and all the kerbals use the regular EVA suit) How should be the config and where I should put the textures? Thanks.
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This mod aims to give lots of functionality to asteroids. This is the concept art of the mod The mod is already on development. If you want to know the details or download an alpha version for testing please go to this thread. [WIP] Hollow Asteroids Developers: WaRi : Modeling, textures, animation RoverDude: Plugin, configs (and any other hard work that I cant do)
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
WaRi replied to Hyomoto's topic in KSP1 Mod Releases
To install: Copy the Hyomoto folder in GameData. It has the regular Hyomoto pages, But If you hit the button again it switch to new pages. Example: Hit "A" to enter FLT sub menu, hit "1" to see PFD, hit "1" again to see oroginal RasterPropMonitor PFD Demo -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
WaRi replied to Hyomoto's topic in KSP1 Mod Releases
tnks. This is a Complete MFD with parts of RPM, Hyomoto, KSO, and Clairvoire displays. Hit the button again to switch between diferent pages. It has: the vessel viewer menu in plugins page the RPM navball (switch with button 1) the big orbit screen of the original RPM (switch with button 2) the green aviation pfd (switch with button 5) the KSO aviation pfd (modified) (switch with button 5) the data in the docking camera the data in the Map the resource panel of Clairvoire (modified) (switch with button 2) and my own black interface My own enhanced navball (easier to distinguish the ground) and some modification to the Hyomoto interface Download