-
Posts
222 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ForumHelper
-
Finally, after sending a lot of missions where I'd spent most my fuel on getting out of Kerbin's SOI, I've managed to build a space vessel capable of achieving more than 7km/s velocity. It carries 38 full tanks of fuel(34 full, including 2x1600 and 2x200, 4 with more than half their capacity and rest is standard 400; 42 tanks in total). I'm really happy as this is my first "real" space mission(all done with full throttle in order to avoid the fuel bug). Over the next days I'll do a simulation of interplanetary travel(from Kerbin to Kerbin), just like in this awesome video(altough I don't expect it to go as well): (it's awesome, go watch it now!)Here are a few screenshots. This vehicle is capable of landing on Kerbin-like planet and returning to orbit with ~400l of fuel left for orbital meeting. The biggest challenge was building the first stage that'd take my spaceship into an orbit. The ship weights >165 tons(at least that's what MechJeb says) and the rocket on the launchpad weights 940 tons(17000kN of thrust). It's also a pain to control and launching it nearly killed my PC. Took me about 5 hours to make it:) I'm ready for 0.17:D
-
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
ForumHelper replied to kacperrutka26's topic in KSP1 Discussion
When it's ready. We don't want it to be rushed:) -
This screenshot that you've uploaded is just hillarious. Lazy kerbal:)
-
To Mech-Jeb or not to Mech-Jeb, that is the question...
ForumHelper replied to Vostok's topic in KSP1 Mods Discussions
I agree with bsails. Mech-Jeb could be the very last in a tech-tree based development of autopilots - starting with S.A.S and A.S.A.S we'd be able to develop better technologies and finally get mech-jeb(and all of it's functions AFTER they are researched). -
I'm still trying to get my fuel station into orbit of the Mun. It'd be easier to fly to another planets with it being in place. I really like this plugin:)
-
Just a little update - debris appearing as pods might be a KSP issue, just had it happen to an ASAS, I'm also using mech-jeb. I'll give kethane another try now, without mech-jeb. It's a fresh 0.16 with just mech jeb(1.9.1).
-
I have some crazy problems with kethane. Any part I decouple becomes a command pod on the map, also visible in the tracking station. What's more, selecting such a vehicle kind of crashes the game. What am I doing wrong?
-
Kerbal Space Program For Steam Greenlight?
ForumHelper replied to GamerGuy09's topic in KSP1 Discussion
YES, sell it on Steam - Squad deserves the money they'd get on Steam. -
The thread for all things Curiosity related
ForumHelper replied to zombiphylax's topic in The Lounge
If there were any intelligent life forms on Mars, they'd be scared to death by this "metal" monster. Imagine you're walking around on Mars and suddenly this huge rover drops on ropes near you:O -
The thread for all things Curiosity related
ForumHelper replied to zombiphylax's topic in The Lounge
Awesome landing! We need a "Curiosity" part pack for KSP asap:) -
Hedvig Mk.II Heavy Launch Vehicle
ForumHelper replied to Kristian's topic in KSP1 The Spacecraft Exchange
Wow! I think I found a ship I'd really enjoy launching! I've been looking for one that would look realistic - just like this one. -
What? EVA is fully in the game. Someone probably forgot to change the color. OR... It might be because kerbals can't do much during an eva right now, developers want to add more actions.
-
[Video] A Kerbal Space Program Disaster
ForumHelper replied to OperationDx's topic in KSP1 Discussion
Wow! More please! Just a little thing: Minmus is the second moon of Kerbin:) Other than that, awesome video. I\'m subscribing to you channel. -
Investigation into new decoupler failure.
ForumHelper replied to Kosmo-not's topic in KSP1 Discussion
I\'m watching this movie right now:) -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
ForumHelper replied to kacperrutka26's topic in KSP1 Discussion
This is certainly looking interesting. -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
ForumHelper replied to kacperrutka26's topic in KSP1 Discussion
How is tabbing in the map view going to work? Will it switch between selected planets in range of a spaceship or all of them? -
I was like 'wtf' for a moment when I saw the title:) Awesome! Keep up the good work!
-
Thank you! I\'ll keep an eye on this project for sure.
-
Making random galaxies could be possible if we had a scene switch(loading screen or something simillar) when a vessel gets far enough from a star that\'s within current 'level'. This would eliminate many technical problems I believe.
-
Fringe Battlestar Galactica Especially the second. I\'m sad it\'s no longer around.