Jump to content

TechnicalK3rbal

Members
  • Posts

    751
  • Joined

  • Last visited

Everything posted by TechnicalK3rbal

  1. I believe Kerbal Engineer redux will do the second one, not sure about the first. Linky!
  2. You can, but you have to put them in the actual save file, not in the main "ships" folder. Those are only for sandbox. You still cant use the downloaded ships until you unlock all the parts. by the way its career not campaign.
  3. Well. Maybe I shouldn't have asked....
  4. What is the camera mounted on? I can never see it in the pictures.
  5. Little shameless self promotion there, eh? Also, ngforever, fairings are useless without FAR, and procedural parts basically replaces all KW parts besides the rockets as you can make fuel tanks/srbs any size you want.
  6. All the ones i listed are completely compatible, with the possible exception of blizzys docking tutorial which still works he just won't say its bug-free.
  7. I think part of his computer melted, or it tried to kill him after he launched something...
  8. Aye! However, modify it for no infinite RCS or infinite EVA fuel.
  9. This is basically impossible, we can't have it circumnavigate for a year unless you make it completely stable without outside intervention and just leave it alone for 92 days. Assuming it can run at four times physical time acceleration. If you take into account time dialation for part count, it might even take longer, up to 100 real days and beyond. Unless of course you meant kerbal-days, which are only 6 hours, so it would only take ~15 days of real-time. Which, by the way, is 360 hours straight of leaving your computer running KSP. Edit: Yay, 500 posts.
  10. I don't think Battlefield qualifies as "relaxing".
  11. Try resetting the zoom to 100%, that fixed it for me.
  12. Ferram Aerospace research, Deadly Reentry, lack Luster Labs, Kerbal Attachment System, (Possibly) Near Future Propulsion, Stretchyparts/procedural parts, Better than Starting Manned, (Which includes life support), Procedural Fairings, and Kethane, are mods that I use for a similar thing to what you're doing. Blizzy's docking tutorial and scott Manley's space station tutorial are good for learning to dock.
  13. Ok, did one of you make this? Sorry if it's necroing, I thought this belonged here.
  14. Intj. Not that I have any idea what this means.
  15. As soon as you get over ~100 m/s vertical, tilt east about 10 degrees, wait till you get to about 200 m/s, turn off sas, and just let it go. You shouldn't need to steer it at all until you're doing your orbital burn.
  16. Two questions: 0.23.5? (I think you can figure out the rest.) How do they work with FAR?
  17. Not sure yet, but I figured I'd start with something basic, have it output something to the debug log when X event occurs. BTW I like the quote in your sig....
  18. Where should I start? I already know a good deal about C#, but very little about how KSP or even Unity in general works. Are there any good tutorials? Or can someone just explain it?
  19. It would be amazing to go to an other planet... But it seems kind of stupid going there knowing you're going to die. It should be like the Apollo program, the people want to stay alive, and NASA wants to do everything possible to keep them alive.
  20. It's a great game. Multiplayer survival is fun. Edit: if any of you want to play it multiplayer, PM me.
  21. If I could make this shrt enough, it would be in my sig.
×
×
  • Create New...