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TechnicalK3rbal

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Everything posted by TechnicalK3rbal

  1. Have the rules changed, or do challenges not require proof from the person submitting it anymore?
  2. I can't enter seeing as I don't have a youtube account, but I have a suggestion: have the 25$ as steam credit/money/whatever its called.
  3. How do I use FaceTrackNoIR? Do any of you know? I would like to be able to use it with the KerbTrac plugin.
  4. For me, theres really nothing to the game besides the mods (or) the roleplaying. I don't build asparagus staged monstrosities, drop NERVAS in the ocean, I always make sure there's at least one Hitchiker can for every two kerbals.....
  5. It was great from a movie perspective. Looking at it for realism it was horrible.
  6. In the part.cfg file, what does the new "explosion_potential" change???? Edit: Thanks to my occasional total stupididty, I haven't seen this before....
  7. Well, my parents plastic-wrapped my door this morning. So yeah.....
  8. I waited 10 minutes.... GOt frustrated by KSP website crashing and stopping download.... And here I am, waiting again....
  9. Is that actually in there?!?!? how do you use it? im still downloading it....
  10. That's 11.4583 days......... What, did you have 3 windows open?
  11. Welcome! And you have to build your own space station modules....
  12. Edit: now I'm getting this error. Internal compiler error. See the console log for more information. output was: Unhandled Exception: System.UnauthorizedAccessException: Access to the path "C:\Users\(name)\Desktop\Games (Mine!)\Game 1\Temp\Assembly-CSharp.dll.mdb" is denied. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in <filename unknown>:0 at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in <filename unknown>:0 at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in <filename unknown>:0 at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in <filename unknown>:0 at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in <filename unknown>:0 at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0 at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
  13. Assets/Camera_Script.cs(13,27): error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable This is the error I get. If it'll help. Edit: this is the code: transform.position.x = sphereController.sphereLocation.x; sphereLocation is the (It is a public Vector3) location of an object in the game that I want the camera to follow.
  14. So, I have a question: In Unity 3D, how do I move an object? Not slowly, just immediately teleport it to a position? Edit: can someone move this back, it's a completely non-KSP related question, just programing in general. Edit2: it is C#, but I do know some Java, so I'll be able to understand that too.
  15. Falling down the basement stairs. Now, that might not sound too dangerous, but their about 10 feet down and made out of solid stone. It still hurt like @#^& anyway.
  16. It's funny how everyone's talking about the content of the movie, and you comment on the programming involved....
  17. That's not exactly stock, you had FAR installed.
  18. It's like having the kethane mod in kerbal space program. It's not necessarilyy cheaper, but you are already getting the ores and minerals from something that's in space.
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